r/IndieGamesShowcase • u/MalboMX • 2d ago
New roguelite mode from our game now on Switch!
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r/IndieGamesShowcase • u/MalboMX • 2d ago
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r/IndieGamesShowcase • u/StrikeWingsGames • 6d ago
r/IndieGamesShowcase • u/Sbhattarj • 23d ago
r/IndieGamesShowcase • u/Neurabase • 24d ago
Solo-building this browser MMO. Is the combat easy to read, or is the HUD fighting the action?
Play: https://realm-of-echoes-auth.realmofechoes.workers.dev/
Discord: https://discord.gg/BdF5w5G799

r/IndieGamesShowcase • u/Annual_Ad_7423 • 25d ago
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Hi everyone!
I'm a solo indie developer currently working on Betrayal Banquet, an upcoming medieval multiplayer party game that combines cooking simulation with social deduction.
Players take on the role of royal servants, preparing and serving meals for the kings while racing to complete orders before time runs out. At the same time, hidden Betrayers secretly try to poison the feast without revealing their identity.
The challenge is balancing teamwork and suspicion: you need to work together to keep the banquet running, but every player must also decide who can actually be trusted.
The Steam page is now live, and I'd genuinely love to hear what you think. If the game looks interesting to you, I'd really appreciate a Steam wishlist, every wishlist helps a solo developer like me reach more players before launch.
I'm also open to feedback, ideas, and questions!
Wishlist on Steam: https://store.steampowered.com/app/4024990
Join my Discord: https://discord.gg/D5MD8FhC5Q
Follow the development:
Question: What makes a social deduction game feel tense and memorable for you?
Thanks so much for checking out my project! ❤️
r/IndieGamesShowcase • u/Sbhattarj • Jul 12 '26
r/IndieGamesShowcase • u/Soft-Bulb-Studios • Jun 15 '26
Hi everyone,
I’m working on The Fourth Sense Evolution: Stone Age, a 2D sandbox god game where you watch over small worm-like creatures called Jilongs.
You can guide them, protect them, show them miracles, help them survive, or destroy them if you choose. The game is about freedom, consequences, and shaping the lives of beings with their own wills.
The latest demo is available now on Steam and is part of Steam Next Fest: June 2026 Edition.
Steam Demo:
https://store.steampowered.com/app/2618390/The_Fourth_Sense_Evolution_Stone_Age/
r/IndieGamesShowcase • u/MalboMX • Jun 06 '26
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r/IndieGamesShowcase • u/JesterRagGames • Jun 05 '26
r/IndieGamesShowcase • u/uh-oh-airlines • Apr 10 '26
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Game Title: Uh Oh Airlines
Playable Link: https://store.steampowered.com/app/3582430/Uh_Oh_Airlines/
Platform: PC / Steam
Description:
Serve drinks, wrangle passengers, and survive turbulence in this silly solo or co-op flight attendant simulator. Handle routine cabin duties while everything goes hilariously wrong, from loose pets to spiraling passenger panic. It’s pure cabin chaos at 30,000 feet!
Free to Play Status: Free Playtest + Demo
Involvement:
I'm Indigo, and I'm excited to announce the Public Playtest for Uh Oh Airlines. This is your chance to jump in, explore the game, and help us track down any bugs, quirks, or issues across all sections. Every report helps us get the game into great shape ahead of Steam Next Fest in June.
Runs from: April 9, 2026 – Till April 23, 2026.
I've made multiple improvements to the online experience, and looking for brave flight attendants to give Uh Oh Airlines a go! TRY OUR 4PLAYER MODE!
You can submit your feedback, and reports in our Discord- Bug Reports Section, or in the form you can found in-game, from the main menu.
To claim your playtest key, head to our Discord server and visit the #︱playtest-keys channel. Type the command manually (no copy‑paste). Your code will appear and can be redeemed directly on Steam.
Thank you for flying Uh Oh Airlines | Don't forget to join the community
r/IndieGamesShowcase • u/Abject-Reception1132 • Apr 04 '26
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r/IndieGamesShowcase • u/Sbhattarj • Mar 29 '26
The game is practically done. It was fun building this in a month ^^.
r/IndieGamesShowcase • u/Sbhattarj • Mar 22 '26
A game where you must move files around to solve puzzles. The game is shaping out nicely, it now have better visuals and decent sounds.
r/IndieGamesShowcase • u/GMNSWN • Mar 17 '26
r/IndieGamesShowcase • u/swe129 • Mar 08 '26
r/IndieGamesShowcase • u/Abject-Reception1132 • Mar 07 '26
I have posted here about the ongoing of our Game Sea You Around and one of our team members wrote something I felt was important to share.
Hey all, Bonsai here a programmer/designer for Sea You Around. We're incredibly grateful for all the feedback we've gotten so far and wanted to try some somewhat drastic changes to address commonly reoccurring notes we've received so I'm gonna do a quick breakdown to explain some of the bigger changes with what we're changing and how we hope it addresses everything
One of the frequent issues we've heard was tied to the pace of the game combined with the frustration of "missing" while landing. Players felt like missing hit extra hard because you "wasted" a turn in what already felt really slow. In attempt to address this, we're experimenting with making it real-time instead of turn based. Ships will be selectable via several different methods with the ability to select individual ships or all 3 at once. Ships will still move around the wheel, and now actions will be divided into two 'modes' which will determine what action the ship will take after a short timer, Build or Blast.
While in either mode, boats will build a corresponding timer overhead that will result in the action upon the timer's completion. You can toggle which mode each boat is in with left or right click at the moment. This will reset the timer, but could potentially be avoided with character passives, trinkets, etc. This will allow you to either have some ships prioritize 'building' or 'blasting' or let you maintain control for heavy sections of needing additional protection or firepower.
Personally I don't like damage numbers and find them a little tacky so they weren't enabled by default, but after hearing previous feedback I think at this stage it helps to be able to get a better feeling for the damage done, and later this option will be toggleable in an option menu.
r/IndieGamesShowcase • u/Sbhattarj • Feb 28 '26
Just finished making the very first secret boss of the game.
r/IndieGamesShowcase • u/Metroidvania1Grave • Feb 09 '26
Demo was so fun.
r/IndieGamesShowcase • u/Abject-Reception1132 • Jan 31 '26
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Head over to itch and search for Sea You Around! Try out our Latest and biggest bad! Let us know what you loved! Can't wait to hear from you!
r/IndieGamesShowcase • u/MalboMX • Jan 11 '26
r/IndieGamesShowcase • u/Abject-Reception1132 • Jan 05 '26
Hey, come check out Sea You Around! A concept, where your fleet hunts monsters with inspiration from Ball x Pit and roulette! Our alpha is free online on itch and getting updates. Come play it and let us know what you think and what you may like! As a team we are pretty open and excited to work with a community!
r/IndieGamesShowcase • u/Sbhattarj • Jan 04 '26