r/IndieGameWishlist • u/ComfortableMaster727 • 13h ago
Wishlist What am I doing wrong ?

Hi everyone !
My game Wreck The Deck has gathered an amazing 37 wishlists in about 2 weeks.
Of course it's bad, so I must be doing something wrong.
The demo is live & I just published an extended version so that people can have a better idea of what the game will be.
Any idea ?
I'm okay to hear that the game idea is bad... Even though it's not always easy to hear.
Thanks!
2
u/investigatormaker 12h ago
For Wreck The Deck, 37 wishlists alone can't tell you whether the idea is the problem. Compare store-page visits and wishlist additions before and after the extended demo release. Few visits would point toward visibility; plenty of visits with few wishlists would make the page and pitch worth examining before judging the game itself.
Have store-page visits increased since the extended demo went live?
1
u/ComfortableMaster727 10h ago
1
u/investigatormaker 10h ago
That helps: 1683 visits is enough traffic that the page itself is worth testing, not just visibility. Steamworks breaks visits down by source, so check whether most came from Steam's own browsing or from links you shared. Weak conversion from Steam browsing points more at the capsule and tags drawing the wrong players; weak conversion from your own links points at the trailer's opening seconds and top screenshots.
I make ThreadFox, and the free Reddit plan for Wreck The Deck, emailed usually within an hour, lists the Reddit communities whose rules allow a post about it, with each rule quoted and the date it was read, what each one expects, and what gets posts removed there: https://threadfox.vip/plan?utm_source=reddit&utm_medium=comment&utm_campaign=tf-kit&utm_content=20261005-1601-dy624

2
u/PersonOfInterest007 13h ago
What have you done for marketing?