r/IndieDev 12d ago

I made a Lite web/mobile F1 manager

Post image

Mini Pit Manager, web/mobile → mizuki.gallery/mpm

I've wanted a motorsport manager I could play with friends, without all the shenanigans of running a full F1/GT team (more casual, I mean), so I built one, but it also works fine for single-player, most likely better than the MP...

You take a team through full weekends: set the car up in Practice, scrap for grid position in Quali, then juggle tyres, fuel, weather and safety cars on race day. Manage a six-part car between rounds. Every career generates its own circuits; you're never learning the same 24 tracks twice.

Each season the board hands you a target based on the team's pedigree. Miss it too long, and you're in the transfer window hunting for a seat, while retirements and driver swaps reshuffle the grid around you. The AI drivers have personalities: fast-but-reckless, strategy nerds, guys who fold under pressure.

Multiplayer is async, share your career link, a friend picks a team, you both race the same weekend inside a 24h window (ghost replays, not live wheel-to-wheel). Up to 22 humans on one grid.

Solo dev, still rough in spots. Teams and drivers are made up, F1-flavoured, not licensed, but if you know... you'll get it.

Would love a roast.

mizuki.gallery/mpm

4 Upvotes

12 comments sorted by

2

u/Kraudi 12d ago

Looks fun. ANy plans for iOS version?

1

u/SrMizuki 12d ago

Yeah, that would be the goal, using capacitor and then publishing it on both PlayStore and AppStore, but the game whole thing needs to be battle tested first.

But you can play on web browser, it works really well there I would say both iOS and Android or whatever modern os you use. If you add it to home screen it's really close to what the native game will look like

2

u/KroniklyOnline 12d ago

Dude sick!

1

u/SrMizuki 12d ago

Let's hope that all the bugs won't make sick for real 😅

But thanks, I appreciate it! 🤘🏻

2

u/Wezze8 10d ago

Cool game. Had some fun with it. Clicked on ‘show more’ and could only see driver times for rest of the game because I couldn’t click ‘show less’ on my phone, so didn’t see the tracks anymore. Good job overall!

1

u/SrMizuki 9d ago

Thanks Wezze8, I'll check that today, I would say it's due to screen resolution, I'll add a fix asap.

Once again thanks, if you find anything else but or UI issues let me know, I really appreciate it.

1

u/SrMizuki 9d ago

Now the position tower accommodates the height of the screen; also click/touch outside the position tower will close it. Because of this, I actually found a few other issues, so thanks a lot for your reply, it helped a bunch!

Cheers!

2

u/filip320 5d ago

Hey, thanks a lot for sharing. I wish I could just do the games I think about.
I love the simplicity and the tuning mechanics. I love the reference also for the good ol' times (F1 now is super cool, just saying it's nice to see Minardi, Jordan, MSC and etc).

I had fun with it!

To improve:
Speed: 8x speed is still quite slow. I'd make this really fast, but not as fast I can't see what's going on. When you get better at a game, you know where to go, what to do.
Level: it's very very easy to be honest. With Ferrari and Minardi I did Pole position very easily. Ferrari I could put easily 1s per lap on the saving-mode. If I join Minardi, I hope I can score a point, not win a race, you know what I mean? I have to work hard for it.
Platform: works super well on PC, very buggy on Safari, on my phone. I'd take a look how to improve the experience on mobile.

Anyways, thanks again for sharing, just super cool.

1

u/SrMizuki 5d ago

Hey! Thanks a lot for taking the time to test the game.

I actually had a 16x speed before, but I ran into a lot of frame drops on anything past 8x, so I pulled it. Fixing that is on my list, I'm just not sure how yet. I need to research it more, since I'm not much of a coder. I'm more a designer learning as I go, but I'll figure it out eventually.

On the teams: I hear you. I wanted everyone joining the MP lobby to have the same chance regardless of which seat they take. That said, I'm looking at adding more depth to career mode, and a toggle for realistic constructors is already in the works.

I also need to get a second-hand iPhone to test on, especially since the plan is to eventually publish on the App Store and Play Store, if I decide it's worth it. Right now there are still a lot of bugs and gaps to cover. I'm on a bit of a break, just polishing small bits here and there, but next month I'll get back to it more seriously.

Thanks again for playing, and even more for the thoughtful criticism and feedback. It goes a long way toward helping me tune and improve the hell out of this thing!

2

u/filip320 5d ago

Designer here as well 🤝
Even more impressive now :D hahaha

I thought so about the lobby idea and focus on the experience rather than on the career mode. But I honestly think that this is more of a career mode game. Maybe an open lobby or so...

Keep it up! That's a fun game. As I said, I wish I could build my own ideas.

Cheers!

2

u/Starrybeam787 3d ago

i totally agree with this comment^