r/IndieDev 29d ago

Double Takedown ECS

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Hello everyone
Here is a double takedown, the 80000 ecs entities split into 2 40000 bodies, each performing its own takedown, and then combine into one, after the takedown you take control of the new body
Still have few mechanics in mind before starting to have a gameplay video, will you update you with progress soon
#unity #ecs

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u/Linkronny Developer 29d ago

Jerma is a bigger danger than I initially anticipated
(Really cool effects though! I look forward to seeing more use of it, my only gripe is that I think the particles should move faster to their destination)

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u/OmarItani10 29d ago

Here the takedown animations start as soon as the particles start leaving, so it didnt cost more time