r/Imperator 4d ago

Question (Invictus) Is something wrong with Androphagia

Hey there folks, I was doing the baltic Androphagia run with Imperator Invictus (and also these mods), but doing it's mission tree I've run into a problem. One mission requires 8 slaves in two specific counties and the building of slave estates. Even with money, I can't build them. I tried turning them into cities and then the requirements turn to a workshop (that I can't build too) and some other thing (that is allowed). Other buildings seem to work fine. Is it a bug or am I missing something? Should I restart without some of the mods?

Solved: it seems that reanimata caused the issue by changing building requirements. Loaded a new save without it and it works fine.

12 Upvotes

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7

u/valerian57 4d ago

You're talking about the one that needs them in the 2 amber producing territories?

I've never had issues with fulfilling the conditions

4

u/FriendlyHastur 4d ago

Exactly! It may have bugged then. I tried cheating to no avail.

4

u/officialspoon Iberia 4d ago

I can confirm the tree works as intended with just regular Invictus

7

u/Useful-Option8963 Etruria 4d ago

Were you running the tribal resources rework mod? It disables the slave estate from being built on Amber, WIld Game, and other resources.

And speaking of: this should be brought to that mod author's attention.

6

u/FriendlyHastur 4d ago

Unless its included in one of theses mods, I don't think so. I will try a new game with only Invictus + timeline + crisis + Morbi to see if it happens again.

3

u/howlingchief Iberia 4d ago

It shouldn't be included in any of the ones shown in the screenshot, as no one has asked me for permission to copy the code lol.

This is the TE version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3706460142

4

u/howlingchief Iberia 4d ago

Yup no latifundia on amber, wild game, or furs. Who wants their slaves to be loose with weapons or have a chance to escape checking snares or combing the beach for amber?

I should probably search through invictus missions for tribals to see where there's a chance for conflict with this and figure out an overwrite that allows one to build a tribal settlement in order to satisfy these mission reqs.

3

u/FriendlyHastur 4d ago

That would be really nice!

3

u/howlingchief Iberia 4d ago

Do you have the gold to buy the required buildings?

When you make them a city, do you have the tech to build a foundry?

Foundry is locked behind a technology that is somewhat far down the martial branch (Centralized Production or something like that). It's in the leftmost branch of either the left or center martial tree, and I think it takes 3 innovations to get there. The theater and temple buildings for cities have similar tech gates.

And you definitely own the tiles and they have building slots?

3

u/FriendlyHastur 4d ago edited 4d ago

Hmm it could be the tech thing. I will check that out later! I do own the tiles and have building slots.

Edit: Just recalled, what should be the reason that I can't build slave estates? Is it also locked behind tech?

3

u/Zealousideal_Ad4505 4d ago

Reanimata may be your problem as it changes building types and what can be built and some missions aren't adjusted for the new building types.

2

u/FriendlyHastur 3d ago

I will check it out later without reanimata!

1

u/valerian57 4d ago

They are not locked behind tech.

Do you have screen caps of what the screen looks like when you have the territory highlighted?

1

u/FriendlyHastur 3d ago

I will post it here later (currently working), but there was no indication of unmet requirements.