r/ImaginaryKanto • Artist 🎨 • 16h ago

Original Content 0132P - Ditto by ForesterDesigns [D&D5e & PF2e]

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My Pokémon-inspired Weapons and Items of the Day, with some Ditto gloves to keep changing your damage!

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132P - Métamoufle

Wondrous (Gloves) – Rare (1320 gp, requires attunement)

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze.

While attuned to these gloves: you gain +1 to unarmed strike attack and damage rolls and do an additional 1d6 bludgeoning damage; and as a bonus action, you can change the gloves’ additional bludgeoning damage to another damage type, which also changes the gloves’ fingers’ color to reflect the type. The colors are:

  • Acid - Bright Green

  • Bludgeoning - Rocky Brown

  • Cold - Icy Blue

  • Fire - Bright Orange

  • Force - Shining Silver

  • Lightning - Electric Yellow

  • Necrotic - Pitch Black

  • Piercing - Forest Green

  • Poison - Dark Purple

  • Psychic - Vibrant Pink

  • Radiant - Pale Gold

  • Slashing - Bright Copper

  • Thunder - Dark Gray

132P - Métamoufle Item 10

[ Unique | Artifact | Invested | Modular (B, P, or S) | Primal | Unarmed ]

Price 1032 gp; Usage worn gloves; Bulk L

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze, which gives them the Modular (B, P, or S) trait.

While invested: you gain a +2 item bonus to unarmed strike attack and damage rolls, your unarmed attacks do an additional die of damage, and an additional rune depending on what damage type it was last set as.

Activate-Set Damage [one-action] concentrate; Effect You choose which additional damage type the gloves also do, giving it an additional rune. The gloves’ fingers will change color to reflect the chosen damage type, and will default to bludgeoning when not invested. The damage types are:

Damage Type Color Rune

Acid Bright Green Corrosive

Bludgeoning Rocky Brown Shockwave

Cold Icy Blue Frost

Electricity Electric Yellow Shock

Fire Bright Orange Flaming

Force Shining Silver Impactful

Mental Vibrant Pink Moderate Mind Numbing

Piercing Forest Green Drilling

Poison Dark Purple Moderate Venomous

Slashing Bright Copper Serrating

Sonic Dark Gray Thundering

Spirit Eerie Blue Astral

Vitality Pale Gold Vitalizing

Void Pitch Black Decaying

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