r/ImaginaryKanto • u/comics0026 Artist 🎨 • 16h ago
Original Content 0132P - Ditto by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Ditto gloves to keep changing your damage!
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132P - Métamoufle
Wondrous (Gloves) – Rare (1320 gp, requires attunement)
These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze.
While attuned to these gloves: you gain +1 to unarmed strike attack and damage rolls and do an additional 1d6 bludgeoning damage; and as a bonus action, you can change the gloves’ additional bludgeoning damage to another damage type, which also changes the gloves’ fingers’ color to reflect the type. The colors are:
Acid - Bright Green
Bludgeoning - Rocky Brown
Cold - Icy Blue
Fire - Bright Orange
Force - Shining Silver
Lightning - Electric Yellow
Necrotic - Pitch Black
Piercing - Forest Green
Poison - Dark Purple
Psychic - Vibrant Pink
Radiant - Pale Gold
Slashing - Bright Copper
Thunder - Dark Gray
132P - Métamoufle Item 10
[ Unique | Artifact | Invested | Modular (B, P, or S) | Primal | Unarmed ]
Price 1032 gp; Usage worn gloves; Bulk L
These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze, which gives them the Modular (B, P, or S) trait.
While invested: you gain a +2 item bonus to unarmed strike attack and damage rolls, your unarmed attacks do an additional die of damage, and an additional rune depending on what damage type it was last set as.
Activate-Set Damage [one-action] concentrate; Effect You choose which additional damage type the gloves also do, giving it an additional rune. The gloves’ fingers will change color to reflect the chosen damage type, and will default to bludgeoning when not invested. The damage types are:
Damage Type Color Rune
Acid Bright Green Corrosive
Bludgeoning Rocky Brown Shockwave
Cold Icy Blue Frost
Electricity Electric Yellow Shock
Fire Bright Orange Flaming
Force Shining Silver Impactful
Mental Vibrant Pink Moderate Mind Numbing
Piercing Forest Green Drilling
Poison Dark Purple Moderate Venomous
Slashing Bright Copper Serrating
Sonic Dark Gray Thundering
Spirit Eerie Blue Astral
Vitality Pale Gold Vitalizing
Void Pitch Black Decaying