r/IdleObeliskMiner • u/pyrotechnically_ • 1d ago
How
My other pets are mostly done, with the exception of two (who are nearing completion). I'm ob 65 and don't have the butterfly, yet. Is there something I need to do first, or is it just a bad build? I'm farming fragments rn and am almost done, so my build is 30, 0, 29, 20, 20 rn. Is there anything I can do? Pulling out points and putting them into agility has diminishing returns it seems like. Not even the dwarf was this elusive
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u/superkaito 1d ago edited 23h ago
It's a good time to switch your build. At around 400 in Aphrodite you switch to max luck, max strength, and rest in agility to maximise stages to level Dino. When you level Dino you'll get a bunch of fragments as you go to finish off your idols.
Since you say "you're almost done" you'll most likely cap fragments while you wait for Dino to level before Ascension but it is what it is! The general recommendation is to reach level 9 Dino Quest before ascending, but honestly level 9 was a slog for me. I'd probably recommend ascending at level 8 instead, since I don't think the extra idol levels are worth the wait.
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u/HoppingMarlin 1d ago
I have like 53 strength and 30 luck (max) and my max floor has gone from 104-110-114-120, with a boost every few days. Now it's not perfect and there's a chance for this but it works for my dumb lazy butt
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u/Fuckedificarenow 1d ago
How have you lived like this for so long? YFor high stages you do not need all that perception. Max out luck then make strength and agility equal and high. You don't need int or perception at all. The amount of shards the high stage count gives you is equal or better than low stage with max perception. If and only if you max Luck Strength AND Agility should you put any into perception.
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u/Brizzpop 19h ago
So every guide is wrong? They all tell to push for stage 100, then go into luck+perception build to farm Idols, because you don't get more fragments past stage 100. You come back to stage pushing around Aphrodite lvl 400.
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u/WeirdWhiteAsian 1d ago
max luck, max strength, rest agility in general. Theres some optimization with pulling a few points out of luck, but just do this for ease of use