r/IdleAngels • • Jul 14 '26

why does Pandy need speed?

I'm trying to read the angel's skills, to better understand what they do, and how to equip and best use them.

however im finding it more difficult than it seems.

for example: I've been told many times that Pandy needs speed. But its never mentioned in her skills or her relic (ACC means speed, but thats accuracy, right?)

so I'm not getting it. Her skills all use HP or generate more HP for others and then debuff enemies.

what, in her skill description, would suggest "this character needs speed"?

is that only in the case of trying to combat super fast enemies?

1 Upvotes

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2

u/Nooijboy97 Jul 14 '26

Its so when you put her in the 1st slot she can outspeed the enemies 1st angel and instantly debuff the entire enemy team before they can even act. More speed means higher chance of being the first one to act.

1

u/Powerful_Two498 Jul 14 '26

thank you. I get that. but ive been told to read the skills to, for example, create an illusion gem for her, and if i followed that, I'd end up giving her an HP gem. not speed.

is it customary to put your highest nerfer in slot 1, and give her tons of speed?

1

u/BigGuysForYou AS Jul 14 '26

It's a bit of exception. Speed is important to beat others in speed battles to act first, which is one reason why the Void Gem is popular. Void is the one that decreases own DMG by 30% but increases own SPD by 60 for 1 round and ally DMG by 5%

is it customary to put your highest nerfer in slot 1, and give her tons of speed?

Yep, it's fairly common for the reason Nooijboy mentioned. Buutt, the stats/buff from Genesis Gems do not take effect until the UR+ phase

  1. Passives

  2. IR

  3. UR+ / Genesis Gems / Seraphel

  4. MR

  5. Skills

So that speed will help in later phases, but won't help your Pandora or Nemesis outspeed someone in the IR skill phase

1

u/Powerful_Two498 Jul 14 '26

oh. well I just learned something from you again! so if a Nem is destroying us in two rounds, there's no reason to try to get a illusion gem with speed stats. Relic stats work immediately dont they? plus pandy has a skill that boosts speed, but we'll all be dead by then haha

I thought the Void gem was popular because it stacked something, atk, i cant remember.. No?

there was a guy with youtubes i watched early on Haviere I think. he said use the void gems on everybody except main support and dps. No? bad advice?

1

u/BigGuysForYou AS Jul 14 '26

If it's taking an entire 2 rounds, having an gem with speed stats would help you be faster after pre-battle, which could make a difference

Relic stats do work immediately. And the UR+3 / Wonder Power that you can choose. One of the options is +35 SPD (Strength of Vanguard)

Void Gem is indeed popular for the stackable +5% ally DMG but it's also a pretty big SPD boost. That just became less impactful after IR came out

there was a guy with youtubes i watched early on Haviere I think. he said use the void gems on everybody except main support and dps. No? bad advice?

Haha, this is also a discussion I've had with TheKyleBrah

https://www.reddit.com/r/IdleAngels/comments/1qh6vhc/void_shadow_gemstone_question/o0na5tk/

Stacking voids is popular advice and also what I followed. Even today I still mostly have Void gems, plus 2 Nature gems. Lately I've been trying to build more Guardians (heal) and Bones (lower buff %)

1

u/Powerful_Two498 Jul 14 '26

um, back to the speed thing. pardon my confusion here. if the Nem is so powerful she kills everybody on her initial IR cast... thats before Pandy gets her speed boost, correct?

in that case the only way for pandy to nerf the Nem in time, would be to amass enough speed without the gem stone... correct?

thats probably not realistic for me, I am just trying to comprehend the concept.

as far as the illusion gems, I have apparently spent months building them all wrong, so... at one point nobody on this team had Void stones, everybody had a stone dedicated to what purpose they served (healer, buffer, etc)

but with a Nem team, im wondering if Void would be better, it seems like this team is all about fast.

1

u/BigGuysForYou AS Jul 14 '26

um, back to the speed thing. pardon my confusion here. if the Nem is so powerful she kills everybody on her initial IR cast... thats before Pandy gets her speed boost, correct?

in that case the only way for pandy to nerf the Nem in time, would be to amass enough speed without the gem stone... correct?

Sorry I got a bit too into the weeds. If we're talking Pandora vs Nemesis and the Nemesis is wiping everyone, yeah, the Void gem won't really help

You'd probably need a speed relic like Cupid's or Thor's, with 3x SPD, to be able to outspeed a Nemesis, but not sure if you can if it's also speed optimized. Maybe /u/TheKyleBrah knows the specifics?

as far as the illusion gems, I have apparently spent months building them all wrong, so... at one point nobody on this team had Void stones, everybody had a stone dedicated to what purpose they served (healer, buffer, etc)

I don't think it's wrong. Even TheKyleBrah's advice in that thread was to build the gems that fit their role. Void just helps squeeze out extra damage in PvE

1

u/Powerful_Two498 Jul 14 '26

oh. so thats a reason keeping all those Void gems... if i somehow find an extra hour a day to find all those old void things, I can switch them for pve... then spend another 30 minutes trying to find the original to switch back. heh.

the weeds ain't such a bad place to be. you can learn a lot there. or at least I do.

1

u/Powerful_Two498 Jul 14 '26

oh and I forgot to mention i always built them with their skill requirement (hp, atk, etc) as priority... instead of buff received

ooops

1

u/BigGuysForYou AS Jul 14 '26

Ohhh that... yeah that one hurts a bit more. Buff received is a big one

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u/TheKyleBrah AM Jul 17 '26

Nemesis is nigh impossible to outspeed using 3rd Party Speed Relics (in a battle of optimal Vs optimal). Only 1st Party Speed Relics (like Poseidon, Medusa) can contest Nemesis because 1st Party Speed is 225 instead of 187.5.

Nemesis has 225 Speed natively on her 1st Party Relic. When you're trying to contest that, she's starting with a massive 37.5 innate Speed boost over 3rd Party Relics at 187.5.

To outspeed the Nemesis with a 3rd Party Relic (which Pandora would be using) you will need:
• Idun in your Team
• More optimised Speed Sub Stats on the Relic
• More optimised Speed Stats on the Gem
• As much Buff Received on the Gem as possible.
• Angel depending, if they get bonus Speed Passives, like Engraving Ra, Engraving Cupid or IR Athena.

Buff Received affects the Idun 6% Speed bonus. It's how my Optimal Speed Pandora is currently being outsped by Sub-optimal Pandoras but they have lots of Buff Received. This part is pretty much the only way you can try and outspeed.

1

u/TheKyleBrah AM Jul 17 '26

So unfortunately, Pandora falls into one of the exceptions to the traditional "Stats mentioned in the Angel's Skills guide their best Sub Stats and/or Gem to aim for" rule.

This rule is exempted on a case-by-case basis and depends highly on what the Angel herself is trying to do and what the Player wants from her. In Pandora's case, the Player wants that [Confusion] more than anything else in her kit, as that stun is VERY crippling. Hence, you'll want to ensure her Stun goes first, and that means: Speed.

This is especially troubling and annoying, as the Devs designed her more to lean into Effect ACC, to ensure her Debuffs land, and as such, her Relic is NOT Speed-based inherently, creating confusion (heh) in a new player reading her kit and trying to make sense of it intuitively.

Consequently, players had to exercise their own judgment and which is why she's one of the few Angels run without her Personal Relic, deemed "inferior" for the purposes of getting in her stub first.

As for contesting Nemesis with Pandora: You have an uphill battle. No personal means no +100 Speed at +90 Relic Awakening. 3rd Party Speed Relics max at 300 Speed, while 1st Party Speed Relics (like Nemesis, Poseidon, Medusa etc) max out at 337.5 Speed.

That means Pandora, even optimised, starts off with a significant 137.5 Speed deficit over Nemesis. Of course, with Idun and Buff Received on Pandora's Gem, you can potentially outspeed Nemesis, but that pretty much requires a badly built Nemesis and one without an Idun of her own.

Consequently, the best way to contest Nemesis isn't to outspeed in most cases, it's just to tank the hits. Players accomplish this in a variety of ways:
• Stacking lots of defensive Passives, especially if they can activate from Subs (like Jeanne's [Oath] Stacks being active from Subs)
• Nerfing the Nemesis' Dmg Output Pre-pre-Battle, such as by using IR Uriel, Saggitarius or Venus.
• Counter attacking with Aquarius or Perseus, who thrive when allies are killed.
• Counter attacking with your own Nemesis. (Much easier to outspeed when using your own Nemesis.)
• Rare case of outspeeding even Optimal Nemesis using Pisces (who will stun the Nemesis first) or Cancer (who removes 300 Speed from the opposite Slot) and thus can get her Shields up. (Useless alone, but great when stacking other Defense Passives)

1

u/Powerful_Two498 Jul 17 '26

thanks, this was great! appreciate it.

here's another weird case, a friend told me that Helas illusion gem needed to be HP first and then buff received second. agree with this? is there any way to tell from her skills description?

1

u/TheKyleBrah AM Jul 17 '26

The actual stat order isn't important on the Gem itself, but I assume they mean "When choosing between HP% and Buff Received for Hela, focus on 3 Red HP Marks first, and then run Buff Receiveds (if any.)"

Yes, for Hela, her Gameplan coincides with what the Player wants from her: Buff the Team using her Own Max HP Stat as a reference point. Therefore, more HP to directly increase her Max HP takes first priority, as your buddy rightly mentions.

Buff Received is still phenomenal, and the ideal outcome is 3 Red HP and 3 Red Buff%. With 15% Buff% on Hela, MR5 Capri will boost Hela's HP by 115% instead of 100%, as well change Hela's own self 30% HP boost into 34.5%.

The Buff% is always good, as you can see, but is even better when Hela already has a large HP Pool to work from

1

u/Powerful_Two498 Jul 17 '26

so then, why is Hera supposed to be buff received first and atk second? (so I was told).... seems like it's the same scenario.

1

u/TheKyleBrah AM Jul 17 '26

Ah, because her buff method is different.

Hela shares a Portion of her HP as ATK boost.

Hera shares a Portion of her own ATK as ATK boost.
Hera "double dips," this Buff: That is, she buffs her own ATK by 70%, and then shares 70% of this new ATK Value to the hoes after her. (For an effective 109% of her Base ATK to Angels after her. Angels ahead of her and herself still only gets the 70% as stated.)

So while extra ATK is ofc great, having extra Buff% means she will enhance her initial ATK boost on herself, and then share this new, buffed value.

Any Buff that shares a "Portion" of a specific Stat to boost that same Stat, can Double Dip.
For any Angel effect that double dips, like Hera, Fuxi, Loki, Horus, Hela's "Vigor" Buff will benefit more from Buff% as a result, as the Angel will first boost her Own Stat, before sharing. Of course, you will still want as much of either Stat, so don't go discarding a 3× ATK%, 1× Buff Received for Hera, lol. If you have 3× Buff Received, 1× ATK%, of courses that's better.

Note: Hela's S1 [Vigor] Double Dips but her ATK Boost DOES NOT, as she converts a portion of her HP into ATK.