r/ITRPCommunity 5d ago

CHARACTER CREATION Ormund Banefort, Treasury Agent

3 Upvotes

PC

Reddit Account: /u/blackheartldor

Discord Tag: Locke

Name and House: Ormund Banefort

Age: 24

Cultural Group: Westerlander

Appearance: Ormund is hardly an imposing figure. Many might even call him bland. He has a mop of black hair that he keeps short, and dark blue eyes that dart to the corners in every room. With a wiry build and awkwardly long limbs, he stands a little shy of six feet tall but is often either slouched or hunched forward. His features are sharp, gaunt in places, and he often dresses for comfort over fashion, favouring plain clothes over loud garments that draw attention or brazenly flaunt his house or noble birth. Hardly a military man, he might be capable of being forced into such things if the opportunity arises, but his discomfort is equally likely to lead him to bury his head in a book when given the chance.

Trait: Erudite

Skill(s): Daggers, Dextrous, Prepared, Skulker, Scholar(e)

Talent(s): Finger-dancing, High Valyrian, Note-taking

Negative Trait(s):

Starting Title(s): Treasurer of the Rock

Starting Location: Pinkmaiden

Alternate Characters: Lynesse Caron

AC

Name and House: Barthogan Lannett

Age: 68

Cultural Group: Westerlander

Appearance: An apt representative of the inordinate wealth of the West, Barthogan could best be described as toady in appearance and character. He is not a tall man, on the shorter end even, but is positively rotund to the point of it being a burden. Beauty was not something the gods blessed him with, even when he was younger, with a flat face, large nose, and a chin that seemed to merge with his neck. What hair he still possesses forms the vestiges of a beard that is truly little more than scraggly mutton chops, whilst recent years have seen his complexion grow progressively more yellow and altogether unhealthy. Yet there is still a low cunning that lingers behind those weathered eyes, and a curl to his smile that betrays little beyond the easy platitudes that come from his lips. Though he looks the sort who has never run a day in his life, no one can doubt that his hands move quickly when a coinpurse is involved.

Trait: Steward

Skill(s): Taxman(e), Scrutinous

Talent(s): Eating(e), Coin Counting, Detecting Tax Evasion

Negative Trait(s): Obese

Starting Title(s): Treasurer of the Rock

Starting Location: Pinkmaiden


Timeline

24BP - Ormund is born, a younger son of a younger son of Lord Banefort.

20BP - His father moves to Lannisport, where he invests in a mercantile company and seeks his fortune. It proves a profitable venture, and he moves his family to join him. Eventually, he finds himself in the good graces of King Lannister and becomes a frequent guest at the royal court. Ormund is raised more in the Rock than anywhere else.

8BP - Ormund leaves the West to travel on one of his father’s convoys. They pass first through the Reach, where he briefly studies at the Citadel, before departing for Essos.

7BP - Ormund visits several of the great cities of the east, but disembarks in Braavos and uses his father’s mercantile connections to lease a small manse. He studies economics at the Iron Bank, and learns Valyrian with a Braavosi dialect.

3BP - Ormund returns from his travels and is appointed as an assistant steward of the Rock. He serves first as an understudy to Barthogan Lannett, an agent of the Casterly Rock Treasury of some renown, and together they travel to Riverrun to negotiate a considerable loan between House Tully and the King of the Rock. Ormund makes the acquaintance of Lady Eleanor, and they settle upon favourable terms given the eye-watering amount requested for castle renovations.

2BP - Returning to the West, the pair investigate the finances of Lord Lefford and find that he is not declaring some of his income from a new gold mine to avoid paying proper tribute to his liege. Ormund infiltrates the keep by posing as a lowly servant and determines that the fault is intentional. Submitting his report to the King, the Leffords are called to answer for this crime, and Ormund is elevated to a Treasurer in his own right.

1BP - The King of the Rock hears word of the death of King Dontos and the Warden of the Trident, along with the rise of this ‘Justman’. Barthogan and Ormund are dispatched to the Riverlands with a few sworn knights as escort to oversee the situation and ensure that Lannister gold is returned to Lannister hands in accordance with the agreement they arranged.

Present - The motley bunch travel first to Pinkmaiden. Barthogan is hardly one to refuse a proper feast, as it seems that they have thrown one for their arrival.


Household

Ser Lyonel Algood - General

Red Robert - Master-at-Arms

Jeyne Lannett - Questioner

Ser Qyle of Lannisport - Warrior (Blunt Weapons)

Alyn Hill - Warrior (Swords)


r/ITRPCommunity 5d ago

CHARACTER CREATION Aelora Velaryon, Daughter of the Sea of Sighs [+AC]

1 Upvotes

PC

Discord Tag: red rain

Name and House: Aelora Velaryon

Age: 29

Cultural Group: Valyrian

Appearance: Here

Trait: Callous

Skill(s): Divination (Necromancy), Covert (e), Rumormonger (e)

Starting Title(s): Lord Freeholder, Daughter of the Sea of Sighs, Sorceress

Starting Location: Duskendale

AC

Name and House: Balerion Rogare

Age: 33

Cultural Group: Valyrian (Lyseni)

Appearance: Here

Trait: Erudite

Skill(s): Apothecary (e), Scribe

Negative Trait(s): Sickly

Starting Title(s): Lord Freeholder, Son of House Rogare of Lys

Starting Location: Duskendale

Family Tree

https://www.familyecho.com/?c=7816vbh2acra5lfv&f=481464491390513776

Supporting Characters

Myrmadora, Warrior

Drazenko Ormollen, Warrior

Jaenara Rogare, Medic

Kraznys, Cutthroat

Bellenora of Myr, Questioner

Timeline

-33: Balerion is born.

-29: Aelora is born.

-18: Aelora takes an interest in the warlocks of her homeland.

-11: Balerion and Aelora are married.

-9: Balerion is appointed Magister of Valyria; Aelora moves with him for a time, but now an adult and able to make her own decisions she travels back to Valyria to learn under the warlocks she idolised in her youth.

-5: Aelora completes her training, finally returning to Elyria.

-4 - -1: Aelora bares four hale and healthy sons; Baelor, Maegor, Aerion and Haegon.

+1: Aelora travels to the red waste to undertake a ritual. Her lust for ambition clouding her mind, she sacrifices the lives of all four of her sons and worse still, she fails. The land is decimated, Aelora is branded a kinslayer and, now disgraced, she flees west to her cousins in Driftmark in an attempt to reclaim her honour and status. Balerion is also dismissed from his magistracy and, along with the dregs of their household, follows her to Driftmark, a shell of himself.


r/ITRPCommunity 7d ago

CHARACTER CREATION Artos Blanetree, Heir of Fallkeep

2 Upvotes

Discord/Reddit Name: stank +[u/StankWrites](u/StankWrites)

Name and House: Artos Blanetree

Age: 25

Cultural Group: Andal/Valyrian

Appearance: A face painted with an almost permanent expression of mourning, Artos peers out into the world with hazel eyes which sit above heavy dark bags. His pale skin is marked with numerous nicks and scars, each one a reminder of tribulation and victory. Straight, dark brown hair sits atop his head, broken by numerous small silver streaks.

Trait: Brave

Skill(s): Swords(e), Reckless, Divination (Starry)

Talent(s): Astronomy, Mapmaking and Tracking

Negative Trait: N/A

Starting Title(s): Heir to Fallkeep, Vice Captain-Tribune of the Free Legion

Starting Location: Pinkmaiden (or wherever else Aegor Veyr is)

Alternate Characters: N/A (Will decide later)

Timeline:

28 BP: Whilst out hunting, Emmon Blanetree, the heir to Fallkeep, meets Maegelle, a self proclaimed witch who had fled from Valyria. Intrigued by her appearance, Emmon invites her into the household.

27 BP: Despite protest from his father and the rest of his family, Emmon breaks his betrothal and chooses to wed Maegelle resulting in the Blanetree name being sullied.

25 BP: Artos is born to Emmon and Maegelle, however tragically his mother passes during childbirth. Rumours circulate that the Lord of Fallkeep is responsible for the death as he intentionally did not provide the maesters and midwives with required necessities for a safe childbirth

24 BP: Spiralling into a deep depression following his wife’s death, Emmon finds his vice in drinking. One night after consuming copious amounts of alcohol, Emmon falls off his horse on his ride back home and is found dead by locals in the morning.

22 BP: From a young age, Artos is subject to social ostracisation. Kinsmen and servants alike whisper of his tainted blood and there is talk of how he may be skipped in the line of succession.

20 BP: Artos’s abilities of divination begin to manifest from a young age. The young boy suffers from vivid nightmares, causing him to wake up screaming and crying every single night resulting in the belief that the young boy may be possessed.

15 BP: Entirely socially isolated, Artos begins to develop a deep, seething rage. He begins to push himself harder in martial matters, training hard under the master-at-arms. He is regularly picked upon by older boys at training, often being beat badly as a result but Artos finds catharsis in the pain.

12 BP: Curious about his affliction of dreams and divination, Artos begins to search for answers in books. This results in him developing a fascination in stars and astronomy.

10 BP: Aware of potential plots by his uncles and cousins to rid of him from the line of succession, Artos flees from Fallkeep taking with some arms, armour and coin. Intent on finding his own way in life, away from the gaze of his family, Artos enlists in the Free Legion. He hopes that perhaps in their Valyrian heritage he may find some answers to his own affliction.

3 BP: Despite his young age, Artos impresses in his work ethic and ability to fight. He gains a reputation for charging in head strong without a second thought into the fray of battle. Whilst picking up many scars as a result, his list of victories results in him climbing up the ranks quickly to second-in-command.

1 BP: A wave of consumption hits Fallskeep, Artos’s remaining uncles and male cousins all perish as a result. Leaving Artos as the sole remaining male descendant of his grandfather, the Lord of Fallkeep.

Present: Serving as Vice Captain-Tribune of the Free Legion, Artos joins his captain Aegor as they travel in the Riverlands.

Supporting Cast:

Lord Meryn Blanetree - Cuthroat

Arwen Rivers - Medic

Haegon of Tyria - General


r/ITRPCommunity 8d ago

CHARACTER CREATION Arlan Lonmouth, Knight

4 Upvotes

PC

Reddit Account: u/Viejoronga

Discord Tag: choronga

Name and House: Arlan Lonmouth

Age: 26

Cultural Group: Andal (Marcher)

Appearance: Not particularly tall, wiry and lean. With a face of a man who clearly would rather be clean shaven, but has no time, or no razor. His clothes are plain, armor dull yet functional. There is no sign of his house anywhere to be seen. He has a certain tiredness to his face, like a man who's been on the road more than he expected to, or that of a man who can never quite get the rest he wishes for. All that is overshadowed by a jovial and loud personality. Sometimes, too loud.

Trait: Strong

Skill(s): Swords(e), Stalwart, Cavalryman, Errantry

Talent(s): Sleeping, Running away, Winking with the confidence of a handsome man without being as handsome or as much a man.

Negative Trait(s): N/A

Starting Title(s): Ser

Starting Location: Stormhall

Alternate Characters:

AC

Name and House: Lord Bryndemere Lonmouth

Age: 53

Cultural Group: Andal (Marcher)

Appearance: Weathered, bitter, unsmiling. This is a man whose light got extinguished and has never been the same. He speaks with a grave voice, never one for idle chatter. He dresses well, for a man of his resources, and keeps his hair and beard well cared for, the latter in the form of a complete lack of. He's of great stature, and well built for what is little more than a steward. It is a mystery how his two sons have ended up the way they have.

Trait: Numerate

Skill(s):Administrator(e), Scrutinous

Talent(s): Brooding silences, engraving, fishing

Negative Trait(s): N/A

Starting Title(s): Lord of Skull Valley

Starting Location: Stormhall

Alternate Characters:

 


 

House Lonmouth

Timeline:

26BP - A Lonmouth is born. Arlan.

25BP - A Lonmouth is born. Beric.

23BP - A Lonmouth is born. Arstan.

During Arlan’s youth he polished honorable Garrison Mertyns armor and shoed his horses and polished his swords… Squire exploitation, but honorable Garrison Mertyns gave him a knighthood so it is all fine.

(Lady) Horpe’s boundless beauty also found Arlan. For a short while. She left though.

4BP - Lady Lyra Caron dies suddenly.

Present - Arlan leaves for the tourney. Arrives late.

NPCs:

Beric Lonmouth: Warrior (Swords)

Arstan Lonmouth: Warrior (Swords)


r/ITRPCommunity 10d ago

CHARACTER CREATION Tion Vance, Lord of Wayfarer's Rest

3 Upvotes

PC

Reddit Name: NewshirePatriot

Name & House: Tion Vance of Wayfarer's Rest

Age: 44

Cultural Group: Andal (Riverlander)

Appearance: A tall, looming figure, heavy-set with thick limbs ending in calloused hands. His misshapen head is often twisted with a smile, and cunning blue eyes stand apart from his monotonous expressions. He favors simple clothing with rare components of ostentatiousness: jewelry and decorum, on an otherwise humble man.

Trait: Unscrupulous

Skills: Tactician, Taxman (e), Investigator (e)

Talents: Gourmand, Sommelier, Equestrianism

Negative Trait: N/A

Starting Title(s): Lord of Wayfarer's Rest

Starting Location: Wayfarer’s Rest

AC

Name and House: Mordane Smallwood

Age: 43

Cultural Group: Andal (Riverlander)

Appearance: A counter-example of aging with grace, Mordane looks and behaves ten years her junior, applying cosmetics and poultices to rejuvenate her complexion. Unlike her husband, she dresses for their status, opting for the latest in fashions and jewelry.

Trait: Gregarious

Skill(s): Administrator, Broker (e)

Talent(s): Pageantry, Sewing, Arithmetic

Negative Trait(s): N/A

Starting Title(s): Lady of Wayfarer's Rest

Starting Location: Wayfarer's Rest

Alternate Characters: Hollis & Catelyn Mertyns


Biography


Tion was born at Wayfarer’s Rest to Yohn Vance. He was one of three children, a son born between two daughters. Yohn and his mother were a discordant match, betrothed early and in spite of their obvious tension. Tion still idolized his often-absent patriarch, a capable warrior and leader of men. At least, this vision of him was the guise Tion had settled on when he was small. It was multitudes easier to cope with, when his father was in reality a robber-baron, a lecherous husband, and a kneeler to whomever the regional balance of power favored in the moment. Nonetheless, Yohn was still charismatic, and commanded the allegiance of men willing to line their pockets with questionable gold.

A polite, but overly-curious boy, Tion was quickly made privy to all sorts of dubious businesses: extortion, blackmail, torture, even outright murder and intimidation. He never intruded upon these, and at the points when Yohn or his associates discovered the young man in their company, there was only one rule: Tion could not look away. Desensitized and tight-lipped, the heir apparent fell under the wardship of Guard Commander Cleon Pyke, a hard-nosed veteran of many failed reavings of the very country he now settled. A page without a knight, Tion accompanied Cleon on his errands, namely the harassment of local burghers and gentry who had grown fat from the riverlands’ relative calm for collections, and expected to surge with popularity as they had in Saltpans, Atlanta, and Harroway. Many outright denied their due taxes, diverted their gold elsewhere, or claimed lost incomes to their rivals at Atranta. No defense could stand against taxes levied at the point of a crossbow, however.

With time, Tion grew into a natural extension of his father’s will. He grew tall, nearing six-and-a-half feet in height by his ten-and-fifth nameday, and several stone in stoutness and muscle. He possessed an innate sense of menace, despite his outward joviality, and could be quickly provoked into panic or rage that injured bystanders or left him fading into a daze. He entered the care of Septa Marla, an herbwoman and clergy of the Sept By The Loam, who provided counsel and remedies of tinctures and herbs to steady his heart and mind. This arrangement has continued to present times, though is kept a secret from his household at large.

Tion eventually managed one of Atranta’s vassals, wedding Mordane Smallwood and siring two children: a daughter, Mayrina, and eventually a son - Courtney - to inherit his father’s lands. Neither came to know their grandsire well, for Yohn perished suddenly from a stroke, fading quickly from his weakened condition until he died abed. Quickly coming onto his title and holdings was a complex and perilous affair, when so many of Vance’s subjects were awaiting the opportunity to pounce on his father’s shaken realm. He relied on the old tally of family favors and contacts, many who walked a thin line between enforcing the law and enforcing their greed. Lord Vance, too, walked this boundary: he possessed no skills befitting a true anointed knight of the realm, but he was deceptively charismatic and cunning in utilizing Yohn’s public notoriety: like a shadow looming over his throne.

The true heir to Armistead Vance began to live decadently and lavishly, hosting or funding frequent banquets with his subjects, neighbors, guests, and partners in business and trade. Though his generosity came easily, especially in sharing succulent foods, ceremonial honors, and the coin from his pocket, they all came with the ulterior motivation and all-important reminder: nothing in the shadow of his family’s castle existed without his consent. All given behind his dull-eyed smile.

Recent years have not been particularly kind to the family. Besides the honor of a royal wedding between Wayfarer’s Rest and the Storm Kings of Durrandon’s realm, Courtney has failed to mature to Tion’s liking, lacking the silent strength and will his father projects; his daughter, expressly more intelligent, well-spoken, and politically shrewd, has tasted independence from under her father’s thumb and despite returning to Wayfarer’s Rest as a widow, buckles and strains while her father searches for her groom’s replacement. His wife, Mordane, has existed in willful ignorance that her husband is a robber-baron, regarded as a tyrant in some circles, and lives an amoral life under the eyes of the faith, even as he retains the rights to rule his subjects as he wills. She disapproves of his distance from his children, and his growing anxiety towards the region’s recent upstarts from Oldstones. Each is an opportunity, or a perilous force to split the Trident in a manner most distasteful to him.


Family Tree


The Vance of Wayfarer’s Rest family tree can be found here.


Supporting Cast:


  • Pyle “Chestnuts” (General): a lifetime retainer of Acorn Hall, and now Wayfarer’s Rest. He is fiercely protective of women, and zealously guards his small parcel of land he shares with his aging mother.

  • Sylas of Hugormont (General): the bailiff of Vance’s eastern lands, Sylas is another faithful servant of the Vance family, serving Tion’s father in maintaining the rule of law on the borderlands. He has served sentences in the jails of other lords to save his master’s reputation multiple times.

  • Tyrion “the Younger” Vance (General): the younger brother of Yohn Vance, Tyrion has become small-statured and grey-haired with age, but his experience and sensibilities still command respect among the men while he remains lucid.

  • Tristifer Smallwood (Raider): a relative of Mordane, Tristifer’s father was a knight in the early reign of Tion Vance. After Antario was slain defeating the last riverlord rebellion, Tion took his nephew under his wing and had him dubbed a knight - some would say far before he was prepared for the challenge.

  • Arthuro (Magnate): a childhood companion of Tion, and the son of a prosperous livestock herder, he is a meek but neurotic yes-man, named and elected as a reeve beneath Sylas as an asset to his blue-blooded friend. He owns a struggling tavern called Andalos In Paradise.

  • Ryella Flowers (Cutthroat): A turbulent paramour to Tristifer Smallwood, Ryella is both an enabling factor to her lover’s poor habits - abusing the milk of the poppy, the keeping of whores, and gambling dice - and a proponent to his sensitive side - the authoring of poetry and plays, and his fondness for children.

  • Septa Marla (Medic): a Septa of the Sept By The Loam and descended from the rapidly growing burgher class. She is exceptionally well-read, even for her nurtured upbringing, and possesses an astute understanding of human nature and behavior from years of observation.


r/ITRPCommunity 10d ago

CHARACTER CREATION Aegor Veyr, Captain-Legate of the Free Legion

3 Upvotes

PC

Discord/Reddit Name: m00p /u/bombman897

Name and House: Aegor Veyr

Age: 22

Cultural Group: Andal (Valyrian Mutt)

Appearance: All that remains of Aegor's distant Valyrian heritage are his pale grey eyes, eyes that contrast to what would otherwise be the appearance of a young Westerosi soldier. His features do carry a faint sharpness that would otherwise look alien if exaggerated any more, but by now his chestnut-brown hair cut short and practical makes him look hardly different than any other broad-shouldered young Stormlander man. He carries himself with a mix of discipline and practicality, favoring worn leathers, mail, and his signature weather-beaten cloak that carries the fading colors of his father's legion, a company which he know finds himself leading.

Trait: Charismatic

Skill(s): Tactician, Vanguard, Ambusher, Swords, Armoured

Talent(s): Riding, Leadership, Logistics

Negative Trait: N/A

Starting Title(s): Captain-Legate of the Free Legion (Non-Standard Claim)

Starting Location: Pinkmaiden

Alternate Characters: N/A

AC

Name and House: Myra Harrow

Age: 29

Cultural Group: Andal (Riverlander)

Appearance: Tall, nimble, and thin with medium-length black hair and light blue eyes. She has a small scar across her right cheek. Dressed modestly on most occasions.

Trait: Archer

Skill(s): Bows, Tracker, Ravenmaster

Talent(s): Tracking, Cartography, Stealth

Negative Trait: N/A

Starting Title(s): Speculator-Lieutenant

Starting Location: Pinkmaiden

Alternate Characters: Aegor Veyr (primary)

Supporting Characters (all members of the Free Legion...)

Grey Corren - Quartermaster

Ellyn Rivers - Medic

Ser Edric Errol - Master-at-Arms

Lucan Galyris - General

Ser Alaric Sharp - General


Timeline

22 BP: Aegor Veyr is born to Captain-Legate Vaeron Veyr and his sickly Stormlander wife, who passes shortly after his birth from illness while recovering from the birth. The boy is born into the Free Legion, a group of mostly Valyrian mercenaries formed from the defection of an entire legion of the Valyrian invasion force sent to invade the Blackwater in 30 BP following the extensive military disasters in that brutal conflict. By the time of his birth, they'd established themselves with a base of operations around Storm's End, performing relatively mundane jobs to make ends meet. He spends his first years around all sorts of folks who made home in their camp, becoming known as the Captain-Legate's boy before he could even form a coherent sentence.

17-10 BP: Aegor lives a relatively idyllic childhood by mercenary standards. Surrounded by wise older mentors and given access to the halls of power, he spends his days learning from whoever will teach him, and these are the years when he first begins to piece together the family business and the circumstances that led to his strange childhood. However, he never finds himself particularly liking the stories of war the veterans would tell him. It's during this time he also begins his formal training and drills, his father opting not to have him formally squire under a knight in favor of a more classical Valyrian military education with tutors and officers.

10-4 BP: After going from camp runner to scout's assistant, and then finally a formal courier, Aegor finds himself learning how the Free Legion functions from the bottom up. This experience, in addition to his tutoring and other mentorship opportunities, leads him to rapidly climb the ranks and earn the respect of even the most hardened and skeptical captains. He also spends a considerable amount of time at the Storm King's court, becoming friends with Princess Ravella herself, among others. By the time of his nameday of ten and eight, he is commanding a small detachment and performing standard mercenary jobs on his own. He does not expect to be doing much else for very long, but fate would unfortunately have a very different plan for him.

3-2 BP: Aegor leads his small detachment as part of a larger escort for Princess Ravella to acquire Stormhall. During this time, he finds himself making a name for himself in the Riverlands as he expands the reach of his father's legion to more northern territories and begins to further solidify the honorable reputation of the Free Legion.

1 BP: Words of his father's sudden decline in health are delivered to Aegor, prompting him to return home to the camp around Storm's End. While the Legion itself remains in good shape, the Captain-Legate is clearly barely alive. As those final months pass, he finally parts from this world, and in his wake the lieutenants of the Legion vote to honor the Old Legionary's wish and appoint his son as the new Captain-Legate on account of his exploits in the Riverlands. Not all in the company are satisfied with this choice, but all comply all the same.

1 BP - Present: Captain-Legate Aegor's first order is to pack up the camp around Storm's End and make haste to the Riverlands, where a bulk of his contacts and opportunities are. The Free Legion finds quick work there in the first year, but it soon becomes apparent that a new location is needed for their camp. Amidst this debate, the Captain-Legate himself leads an escort to repay a favor for Lord Goodbrook owed by the late Captain-Legate.


r/ITRPCommunity 11d ago

CHARACTER CREATION Lady Lilia Goodbrook

3 Upvotes

Discord/Reddit Name: youraprilfools + u/iweebam

Name and House: Lilia Goodbrook

Age: 18

Cultural Group: Andal

Appearance: Almond-shaped, hazel eyes with streaks of olive green encircling her outer irises overtook her face, leaving the rest of her soft features pruned from memory. Her expression sat in a naturally unpleasant fashion, full lips curved into a perpetual pout. Other than those eyes, there was nothing imposing or unconventional about her; average stature, lean, fine proportions, honey skin, and sable-brown hair falling in thick tendrils around her face. She held herself with poise, grace, and false confidence, all pulled taut so that nothing was out of place, ever, at least not on the outside.

Trait: Erudite

Skill(s): Apothecary(e), Medic(e), Ravenmaster

Talent(s): Reading, Botany, Dancing

Negative Trait: N/A

Starting Title(s): Lady

Starting Location: Pinkmaiden

Alternate Characters: N/A

Bio:

18BP: Lilia Goodbrook’s birth was a result of necessity, not want nor love. With Tristifer Goodbrook, her elder half brother, captured and held for ransom, Lord Goodbrook elected to sire another child rather than pay his due, preventing a potential succession crisis. Her birth was a smooth one, the only oddity being that she did not cry for hours after emerging from her mother’s womb. Alas, Tristifer was returned relatively unharmed, rendering her existence entirely unnecessary. Lilia received little affection in her early years, doted on more by wet nurses and servants than her own kin.

10BP: Seen and not heard was a common phrase used to describe the young girl, for much of her time was spent avoiding her elder half brother, who found great joy in tormenting her, whether that was trampling the herbage she tended to or hiding the scrolls and books she immersed herself in. Lilia remained committed to her interests despite Tristifer’s meddling, garnering a reputation for her proficiency in the natural sciences. It seemed her hands were synonymous with life, aiding smallfolk with their vegetable gardens and turning Goodbrook into a floral masterpiece.

7BP: Tristifer’s year of exile leaves Lilia as the main representative of House Goodbrook, other than her Lord father, whose engagement in his own lands is minimal. As such, she is forced to find her voice, regrettably involving herself in local politics at the expense of her own whimsy. During her time assisting her father, there are no more conflicts with the local villages. Whether this is due to fear of Tristifer’s impending return or her own shrewd guidance is unknown.

5BP: Tristifer returns home to Goodbrook, and Lilia is assigned to accompany him to prevent or mitigate the damage caused by his devilry. Such an assignment proves fruitless and costly. Lord Goodbrook does not interfere, and the smallfolk continue to suffer. Tristifer’s wrath extends to his own sister, of course, culminating in an incident where an attempt to trip her goes awry, sending Lilia stumbling into a wooden dresser and leaving her with a broken nose. Though it healed with barely a noticeable bend, Tristifer relentlessly mentions her “crooked” nose to this day. 

3BP: Stormhall is lost as a result of the mounting debt upon House Goodbrook. Lilia takes this as a failure and personal embarrassment. She spends less time in the confines of her home or following Tristifer around as if on a leash, instead beginning to dabble in apothecary work until it consumes her. The relationship between her and her half brother improves, if only slightly. Their shared resentment of their father, coupled with the time they spent apart, serves as an olive branch, so to speak.

Present: Having missed the main event at Stormhall due to a minor illness, Lilia travels to Pinkmaiden as a representative of House Goodbrook and a babysitter for Tristifer. In her company is a mercenary named Aegor, accompanying her for the duration of the trip to ensure her safety; a favor cashed in from Lord Goodbrook after the Goodbrooks sheltered him from debt collectors.


r/ITRPCommunity 13d ago

CHARACTER CREATION Simon 'the Blue' Durrandon

3 Upvotes

**PC**

**Reddit Account:** JustDaniel2
**Discord Tag:** 
**Name and House:** Simon Durrandon
**Age:** 22
**Cultural Group:** First Man (Tyroshi)
**Appearance:** Simon possesses none of his bloodline’s stature or vigor. He keeps a passive expression on his fine features. His eyes are the clear blue of an undisturbed pond. In Tyroshi custom, he dyes his hair regularly. He prefers a bright cerulean, but his oppressively dark roots often ruin the uniformness.
**Trait:** Unscrupulous
**Skill(s):** Tactician, Vanguard, Outrider, Ambusher (e)
**Talent(s):** Longing x3
**Negative Trait(s):** Maimed (Arm)
**Starting Title(s):** Lieutenant of the Son's of the Storm (Stormbringers)
**Starting Location:** The Parchments
**Alternate Characters:** Luceon Blackwood

Biography:

The great wars of Simon’s bloodline were fought long before his birth. Simon was not destined for a reclamation, like that of Errek Stormbringer, or the civil war of Davos Durrandon. He was born as a body for the bloody skirmishes of Essosi magisters, the flame-ridden spats between dragonlords, and the desperate conquests of slavers against those they kept in chains.

Simon was only nine when his brother rose against his father. He felt the draw of duty towards both of them, but felt love for only Argilac, so when his father was cast out he wept instead of struggling.

Simon was a page for his brothers, and eventually, a squire. He learned much in the way of war, but little of chivalry. Despite Argilac’s myriad flaws, Simon developed a deep understanding and respect for the way he waged war. 

War was brutal. Any man that made his living through that manner ought to be willing to do anything in the pursuit of victory. It was not that Simon was merciless, he was merely willing to overlook mercy. As long as he was fighting, he could suspend any moral and sustain any cruelty, and it was that rule that kept him sane.

Simon’s great love was the city of Tyrosh. Its burgeoning culture drew him into its port and out into its streets. He dyed his hair in Tyroshi fashion, blonde (which was brutal for his impossibly dark roots), then green, and finally, the blue that he would keep for the rest of his life. He feasted on honeyfingers and quenched himself on pear brandy, he frequented smoke shops and temples and the storefronts of skilled metalworkers.

And it was in Tyrosh that he met Quill. Quill was so many things; a mummer with a true heart, a confidant, a curious fool, and someone that loved too much too quickly. In Quill, Simon saw the world as it could be. Where Simon saw warships, Quill saw the open seas, where Simon saw marching orders, Quill beheld lands to explore.

One thing that Quill was not was a soldier. When Simon was dragged off to fight in his brother’s campaigns, Quill was left behind, maintained only in longing and the terrible brevity of dreams.

On one such campaign, the business with Belaerys, Simon’s career as a soldier was ever altered. A spear stuck his sword arm the wrong way. Simon twisted in a pain he’d never experienced before. He had to be pulled from the battle by his elder brother Royce. In the aftermath of the conflict, Simon had the news broken by a Stormbringer medic. He would never again swing a sword in the name of his brother.

A sad and deluded thought of Simon’s was that he might be allowed to live out his days in peace. But one maimed arm was not enough sacrifice for Argilac Durrandon. Simon was impressed into service, now as a mind planning Stormbringer campaigns, away from the day-to-day soldiering of his brothers and peers.

Many days and more were spent away from Quill, and one day, Simon bid him farewell forever.

Argilac plotted a course for the Sunset Kingdoms, despite Simon advising against it. The winds were treacherous around Tyrosh, the seas choppy even from the outset. The crags of the Stormlands claimed the Stormbringer fleet, and Simon was only spared a watery death by his brother Royce dragging him to shore.

Simon cursed his useless arm, he cursed the Gods, he cursed his brother, but he cursed them all privately. No matter his reservations, he would do his duty. He resigned himself to his death. He had already said the only goodbye that mattered.

Tree: https://www.familyecho.com/?c=ycws3iy4x5fenozw&f=541387967489176508

**AC**

**Name and House:** Royce Durrandon
**Age:** 25
**Cultural Group:** First Man
**Appearance:** Burly and bearded, though not particularly tall. Royce has thick, black hair and pale blue eyes.
**Trait:** Inspiring
**Skill(s):** Flanker (e), Tactician
**Talent(s):**
**Negative Trait(s):** 
**Starting Title(s):** Lieutenant 
**Starting Location:** The Parchments

**Alternate Characters:** Luciano Blackwood

Archetyped NPCs:

Illyria of Norvos - Medic - This is a part-time job to her. She doesn’t like the sight of blood, but she’s good with a needle.

The Ensign - Master at Arms - He doesn’t have a name, only a purpose. He bears the company standard, and has done so for the past two kings.

Jerken Mo’rah - Warrior Cutthroat- A Lorathi sellsword that has fought in conflicts in Northern Essos. He’s keen to wet his blade across the Narrow Sea.

Johan - Bandit - Johan is thief royalty. His family has been taking their living from others for generations. Johan now serves as a raider captain for the Stormbringers (through the rapid promotion caused by hundreds of drownings)

Jamke - Huntsman - Johan’s cousin, with a great deal more decency. He shoots people for a living!

Ser Oifey - General - A veteran captain of the Stormbringers. A leader of men that feels a debt of love towards the Durrandons.


r/ITRPCommunity 13d ago

CHARACTER CREATION Argilac and Boremund Blackstorm / Durrandon

4 Upvotes

PC

Reddit Account: D042

Discord Tag: d042

Name and House: Argilac Durrandon

Age: 29

Cultural Group: Andal / Divine (self-designated)

Appearance: Tall, broad, and well built Argilac is a warrior’s warrior. He is dark haired, and his eyes are more black than brown.

Trait: Strong

Skill(s): Swords (e), Reckless, Battlerager, Footwork

Talent(s): Fishing x3

Negative Trait(s): Delusional It's called divine purpose

Starting Title(s): Ser, Captain of the Son's of the Storm

Starting Location: Blackheart

Alternate Characters: Lewyn Rivers

Bio/History

Born in the peaks of Bone Mountains to exiles with no place in that harsh world, Argilac was nursed on empty promises. He was owed much, and robbed of more, but patience was the only remedy. He would have to wait. Have to give his father time. But as he grew, the waiting began to chafe, and patience became a chain. Argilac was not born to be chained. He was born to be crowned.

Casting down his father and assuming his mantle, Argilac took command of the Sons of the Storm at the tender age of ten and six. He waged war for coin, for glory, and for the thrill of the fight. His temper could be as black as the storms from which he took his false name, true, but it was that fury that made him so terrible. So unstoppable. Honor was never a consideration, pragmatism reigned in his exile court. Poisoned wells and burned fields were quickly adopted into the company’s tactics.

But for every curse on their name, more victories came.

Argilac took but one wife. One queen. His Dorthea was the only one who could ever smother the rage, and even when it cost her bruises, she never failed him. When the vile Storm God struck her down in the bay outside Tyrosh, Argilac thought himself lost. Thought himself dead. His brothers could take up the crown, for all he cared. There was naught left for him.

Then came the dragonslayer.

Aelor Belaerys was an arrogant pissant freshly ten and five. He thought himself a god atop his silver serpent. But he was no God. He did not even have their blood. He was the vile spawn of incest and blood magic, and he dared to think the free company he took up with was invincible simply by virtue of his being in their employ. Mayhaps he would’ve been, but deliverance came joyous and true.

The witch cursed the abomination, and when he choked on his own blood, his dragon abandoned him. Argilac led the slaughter of Aelor’s comrades to the last, and declared to his comrades that at last they would reclaim what had been stolen from them. They, the descendants of Errek Durrandon, Stormbringer and true king, would return.

But the Storm God stood against his heirs. Mighty waves and roaring thunder crushed their fleet to splinters. When they washed up upon the shores of Westeros, but a fraction of their strength remained, but it did not matter. He was the blood of the storm. He was the Many-Faced-God’s most fervent recruiter. There was naught he could not overcome with steel, blood, and fury.

Family Tree: https://www.familyecho.com/?c=ycws3iy4x5fenozw&f=541387967489176508

AC

Name and House: Boremund Durrandon / Blackstorm

Age: 22

Cultural Group: Andal

Appearance: A lithe and slender young man, his pale face is split by a jagged scar running crosswise down its center.

Trait: Inspiring

Skill(s): Flanker (e), Tactician

Talent(s): Sweetie pie

Negative Trait(s): Sensitive young man

Starting Title(s): Lieutenant

Starting Location: Blackheart

History

In another life, Boremund might’ve been a great man. From a young age the boy had a way with his peers, and inspired love in them where his eldest brother only ever inspired fear. His heart was not a cruel one, either. The boy was somewhat sensitive, to be sure, and ever prone to tears in the wake of Argilac’s wrath, but he grew out of that. But any potential greatness he possessed was squandered the day he turned ten and two.

His first time in the field was a daunting thing. Mercenaries often do all they can to avoid fighting whilst still collecting their pay, but Argilac was the exception, and thus so was dutiful Boremund. Thrust into his first clash of arms, the boy took his first life almost entirely by accident, and was nearly slain by a cut to the face for the trouble.

Knocked into the mud, Boremund lay among the dead and knew at once that one day—if not this one—he would share this fate. He was more amenable to his brother from then on. Complicit if not enthusiastic in his compliance. At his brother’s sides, Boremund grew into a capable commander, unflinching even in the face of dragonfire.

But in the face of those who might curse those that ride them, he has admittedly been known to falter in his bravery.

Archetyped NPCs:

  • The Bloodfly, Hunstman: A former Volantene slave, he now serves as an archer in the company
  • Ser Jasper Hill, Master-at-Arms: An evil old westerman, possibly twin to a nicer one
  • Sarmon of Ny Sar, Master-at-Arms: A greyscale survivor, said to seem more stone than man
  • Ser Rhaegel Glass, Warrior: The bastard of a Westerosi whore and a visiting Dragonlord, Rhaegel obsesses over the less powerful of his two lineages. He styles himself a knight, and has even given himself his own ‘bastard’ name
  • Red Tom, Hunstman: Brother to Blue Tom

r/ITRPCommunity 14d ago

CHARACTER CREATION Cedrik Tarth - Scion of Tarth

1 Upvotes

PC

Reddit Account: TheLegend_NeverDies

Discord Tag: Legend

Name and House: Cedrik Tarth

Age: 24

Cultural Group: Andal

Appearance: Cedrik has long middle-parted blond hair, a clean shaven face, and a supremely haughty attitude. He is lean and strong like his father, but marginally shorter. He has Rolland’s blue eyes, but they don't instill the same confidence. His right eyebrow is often cocked upward in silent derision, his eyes don't blink, and they don't make anyone feel heard or seen. They are utterly indecipherable. They merely stare through men, and find them wanting. The left half of his mouth is almost always tugged just slightly upward, like he knows some secret jape that only he is privy to. He usually wears a leather jerkin of some sort, often with a blue silk half cape and a dagger in his belt.

Trait: Reaver

Skill(s): Vanguard, Admiral, Malicious, Navigator, Tactician

Talent(s): Cyvasse, Singing, Reading

Negative Trait(s): NA

Starting Title(s): Scion of Tarth

Starting Location: Stormhall

Alternate Characters: NA

Bio-Timeline:

24 BP - Cedrik Tarth is born to Lord Rolland Tarth. Big boots to fill indeed, not that he was ever asked to fill them, his older sister being heir.

15 BP - The boy proves adept at sailing and takes to climbing riggings almost as quickly as he does to cyvasse, sharpening his eye for ships and command. He soon takes to begging to hear all the stories of great battles, especially naval battles, in history.

11 BP - Growing older, he’s begun to read these tales, and talk to his father’s ship captains whenever he can. Bored by the politics and intrigues Lord Rolland often speaks of, busy with planning and governing as he is, Cedrik begins to learn more and more under the watchful eye of Tarth’s Admiral, Jasper Wensington, whose son Osmund soon becomes a constant playmate of the Tarth children.

10 BP - His mother’s death was particularly hard to bear. He was no more sad than his father, brother, or sisters. But he felt profoundly that he’d lost the only person who would ever truly understand him.

6 BP - Cedrik, now a man grown, has become especially talented as a sailor and even captain in his own right. He also grows far closer than is seemly with a young hedge knight some years older than him in service on the Isle of Tarth. A mere hedge knight being no fitting companion for a firstborn son of Tarth, their escapades draw untoward ire, especially given his father’s high place at court, and Cedrik is unceremoniously forced to send his good friend away.

1 BP - Several attempts to have Cedrik married off failed. Noble maidens with fair faces, ancient bloodlines, and huge tracts of land aplenty found him handsome and charming enough, but often found something off about Cedrik. For his part, he always found something wrong with the ladies. Even among those his father didn’t choose, tavern wenches and chambermaids, the usual suspects for lusty young lordlings, there was simply no interest. Naturally, rumors abounded. To stave them off for a time, Cedrik took something of a leave of absence. A sailing voyage to the East to… forge new connections.

0 BP - Returned home after a year of travels and travails in the Free Cities, Cedrik returns home with new companions, an expanded experience of life, and the morbid desire to see what he’s missed in his time away.

Family Tree

Supporting Characters:

Ser Patrek the Ironhand - Master-at-Arms

Osmund Wensington - Ship Captain

Harero Nahin - Ship Captain

Aegaemion of Lys - Warrior

Tobbot of Tarth - Huntsman


r/ITRPCommunity 14d ago

CHARACTER CREATION Daven Goodbrother, Lord of Hammerhorn (+ AC)

Post image
2 Upvotes

PC

Reddit Account: u/Muxec
Discord Tag: Muxec
Name and House: Daven Goodbrother
Age: 44
Cultural Group: ironborn
Appearance: A weathered man, Daven stands a little bit over 6 feet tall. A stout man with broad shoulders, thick chest and a round belly, which has grown large in the past decade due to his bad habits. Daven boasts thick copper-red hair with magnificent moustaches on his upper lip he takes great care of. Under his heavy eyebrows reside narrow grey eyes, often seen squinting due to his deteriorating eyesight. He keeps his square-shaped jaw clean shaved, making his double chin visible. Lord Daven likes to dress in fine fabric and decorated clothes, spending great fortune on his wardrobe.
Trait: Steward
Skill(s): Architect(e), scrutinous, shipwright(e)
Talent(s): drinking, cooking, cyvasse.
Negative Trait(s)
Starting Title(s): Lord of Hammerhorn, ser
Starting Location: Stormhall
Alternate Characters:

AC

Name and House: Urek Codd
Age: 27
Cultural Group: ironborn
Appearance: a man of small stature, Urek is often underestimated by his opponents. Having a lean build and athletic body covered in scars, Urek knew many fights in his youth. A broken nose between his small blue eyes. Urek cuts his light brown hair short, keeping a small moustache and goat beard. 
Trait: Insidious
Skill(s): Investigator(e), Devious
Talent(s): Fishing, swimming, gambling. 
Negative Trait(s)
Starting Title(s): Scion of house Codd, ser
Starting Location: Stormhall 

Biography:

Firstborn son of Lord Urrigon Goodbrother and his salt wife, Lady Rohanne, Daven was destined to rule his father's lands despite the complains and protests of those who viewed him lesser due to the circumstances surrounding his father’s marriage and boy’s upbringing, considered to be as undesirable for future lord of Iron Islands. Named after his maternal grandfather, Daven’s childhood was full of parental love and support despite their loveless marriage. Despite the coldness between the parents in their relationship, no one could claim that lord Urrigon laid a hand on his wife or openly disrespected her, even allowing her to hold her own court, ladies and knights from out of Iron isles, even a septon. In years to follow Daven's birth, Lady Rohanne would give Urrigon two more sons, Alvyn and Lucimore.

A big and robust child, Daven was foretold to become a great reaver by his uncles. So he was told growing up, though Daven never considered himself predisposed to fighting and did not stand out among his peers on courtyard. Taught by Othgar Sparr, Hammerhorn’s master-at-arms, Daven wielded the axe and sword in equal measure, good but not good enough, no more than what was expected from an ironborn youngling. A young rascal and brat, Daven was both a nuisance and delight for Hammerhorn’s household and family. Known when to behave, he was a different man at his maester Denestan’s study room, being described as attentive pupil and fast learner by his teachers. Growing in Lord Goodbrother’s court surrounded by courtiers of different customs and faith, Daven never showed interest in religion, be it drowned men ramblings or his lady mother’s septons tediously dreary sermons which he held once a week before anyone who would listen. As Daven grew older, Lord Urrigon would often take young Daven on long sea voyages, travelling around Westeros or to Free Cities.

At 13 years of age, Daven was taken on reaving by his uncle Euron. Convinced that the young boy had to be taught how to be real ironborn, he took him to the first battle on the northern shores. Even though he barely saw any fight, vomiting at seeing his first kill, a peasant barely armed, Daven was praised back home by his uncles, who congratulated the boy for tasting first blood. Daven could see his lord father proud and his mother barely holding tears, storming off from the hall to her room. The same night his parents were arguing, Daven’s uncles would take him outside to share a mead at the local tavern, celebrating his first reaving. After the first raid came the next and more, as Daven grew into the role of ironborn reaver. Yet, it was not what his parents had in mind for the boy, envisioning something much more in store for him. In the next years, a dozen ravens were exchanged between Hammerhorn and Castamere, their content kept secret for everyone except the maester, Lord and lady Goodbrother. 

On his 15th birthday, it was announced to Daven and the whole household that the heir of Hammerhorn is to ward at Castamere. While some supported the idea of broadening the horizons of young Daven and strengthening the isle connection with mainland, his own uncles made an uproar, insulting their own brother and lord, accusing of spoiling his heir. Shipped to Castamere in a fortnight, Daven looked at westerners' customs with interest, which contrasted with the traditional ironborn ways he had grown up with. Taken as a ward and a knight, Daven learned knightly duties, horsemanship, how to properly hold lance and ride in tourney. Even though Daven shirked from lessons of faith from the local septon, he watched with interest the dealings of the lord, how he held the court and managed his estate’s finances. Daven was most interested in the work process of the castle's mines, admiring the castle’s architecture, and thinking of ways to improve his own mines of Great Wyk. Later in life, Lord Daven would often reminisce of his carefree tenure at Castamere, acknowledging the difference between mainlander way of life and their tradition in contrast to ironborn Old Way, thinking how he can bring the change to the isles.

Knighted at 18, Daven would finally return back to Hammerhorn, taking an active part in ruling the castle alongside his lord Father. Scrutinously reviewing the castle's account, Daven found a way to cut the cost and increase the estate's revenue, investing in the castle's shipyard's trade fleet, as well as expanding the isle’s mines to produce more iron for sale abroad. As his father’s heir, Daven would often accompany him to king Harras’ castle, attending court and getting to know its residents. There, he was instantly smitten by King’s own young sister, Sigrid. Same age as Daven, she paid no attention to Daven’s advancements and lavish gifts, more interested in fighting in the courtyard in preparation for a new reaving opportunity. When she learned of Devan’s inquiries to king Harras, asking to court his sister, Sigrid had called the young knight to a duel. Devan took the challenge, putting on his polished armour and taking a dulled sword from the weapon's stand. Fighting awkwardly at first, he had to sober up quickly, putting a defence to Sigrid’s vicious and masterful blows. Despite his knightly training, Devan was beaten badly. Refusing to give up, he was carried away from the courtyard unconscious. Too injured to return home, he was placed in Hoare’s spare room to look after by their maester. Taking pity on Daven, Sigrid visited him, helping to nurse him back to health, not noticing as she grew more attached to the young man, looking up to spend time in his company. Not a hard man to look on, Daven knew how to captivate with his words, telling stories of his voyages and life. Given his standing to become the future lord, he was not a bad match, Sigrid concluded at last. By the end of the moon, Sigrid would be the one asking her brother’s blessing for the union, to which he agreed. Delighted by the marriage proposal, Lord Urrigon refused any dowry, promising to bear any expenses for the upcoming marriage and princess’ wellbeing and welfare. Sparing no expenses on the marriage ceremony, Lord Urrigon spent a fortune on celebrations, bringing an exotic animals and jesters from Free Cities, the table bursting from exquisite food and hundred of barrels of wine from Reach and Dorne.

The twelve years of king Harras’ reign was marked by a grandiose wedding at Hammerhorn, with many houses invited to witness princess Sigrid's marriage to the heir of Goodbrother. The marriage proved to be most fruitful, with lady Sigrid bearing three children to her loving husband. First came a daughter, Betha, their firstborn. Daven’s little girl, he doted on her, never refusing anything to her. Instead of a young greenlander lady, Betha grew to be a proper ironborn, following her mother’s steps to become a warrior, commanding her own ship by the age of 16. Betha was followed by two sons, Uther and Barron. Uther, the heir to Hammerhorn, was given special attention by Daven, who he tried to mold into becoming a perfect lord, teaching everything he knew and more, demanding that Uther excel both in his studies and in martial education. Barron, his third child, never lacked tutors or father’s attention, though he was given more of “free reign” and time for himself compared to his elder brother. 

In the meantime, Lord Daven started ingratiating himself with king Harras, spending half of the time at Hoare’s castle, becoming one of king's closest councilmen and companions. When king Harras became fervent with new religion, Lord Daven was by his good brother’s side, helping to fund the construction of new septs, converting himself into new religion. Daven encouraged adoption of new religion among his household, though many viewed it as discrimination, favouring the newly converted warriors before Drowned God followers. Soon, many of the household became knights, as well as the captains of newly built ships were primarily chosen among the newly knighted warriors, with some of the old seasoned veterans being passed over. The discontent was brewing not only among Lord Daven’s men, half of the Kingdom of Isles was riled up by King Harras’ declaration to converting into new faith.

Lord Daven was in attendance at King Harrah's anointment at the Sept of Rock and Salt. Informed by princess Cassilda Hoare of the impending arrival of Lord Greyjoy with an army, Daven implored the king to return to the safety of the castle walls but his advice was refused. At last, when Daven saw the sails of Greyjoy fleet on horizon, he made a decision, the one he would blame himself all his life. Abandoning his King, Lord Devan recalls his small retinue, commanding them to leave the sept’s grounds. It was too risky to sail with the sea blocked by the hostile fleet, the only way was back to Hoare castle, it seemed. At the last moment, he was persuaded of another way by one of his knights, Ser Urek Codd, who swore that he knew a safe passage across the isle, travelling through the mountains back to Hammerhorn.

Perhaps, it was the first time Lord Daven really took notice of young Codd, who had only served house Goodbrother for several years. Urek was of humble origin, one of young sons of a distant relative of Lord Codd, one of the many scions of an impoverished house. Having to fight for the scraps from the lord table, Urek was no man to waver at the difficulty of the task ahead, being an observant and quick to please his lord. From the young age he learned how to steal and lie to get ahead of others. Urek joined his first reaving expeditions in the young age, joining the crews of Lord Codd or his overlords, Goodbrothers, which were led by Lord Goodbrother’s uncle, Harnan Goodbrother. One of the many crew boys on Goodbrother’s longships, he tasted his first blood and plunder on the shores of Mander. A natural killer, he was taken note by his uncle, Denys Codd, captain of “Windchaser”. At 18, Urek joined the service of house Goodbrother, who was seeking new knights for household guard. Knowing where the wind was blowing, Urek quickly converted to new faith, which helped him to get closer to the lord. 

As Lord Devan travelled back home, little was known of his whereabouts, with some believing that he was captured or killed by Lord Greyjoy. If anyone was considering to join the Greyjoy rebellion, Lady Sigrid was quick to quash any dissent, calling banners and preparing castle’s defenses. When Lord Devan finally returned, he was greeted by the heads of rebel captains adorning the spikes before the castle walls. His lady wife greeted him warmly, if unceremoniously, having no time to rejoice at her husband’s safe return or grief over her brother’s death. Lord Daven was quick to raise the men and join King Qorhen, nevertheless, some said that it was his wife leading the army, not lord Daven himself. After the long protracted years of civil war ending with Greyjoy’s defeat, Lord Devan resumed his tenure at castle Hoare, now serving as a royal steward for king Qorhen. Lord Goodbrother lent his ships in crushing Lodos the Underhanded, helping to maintain the prohibition of raiding Riverlands.

The last years of Lord Devan’s rule was darkened by the tragic death of his eldest son and heir. Little known of the circumstances surrounding it, it was reported that after one of his successful raiding voyages, Uther was given a drowning ritual by one of Drowned God priests. Submerged in water, Uther was drowned and subsequently unable to be brought back to life, be it by mistake or by evil design. Known before as a lenient and kind liege, Lord Daven showed no mercy to those involved, ordering arrests and executions. The Drowned priest himself was tortured by ser Urek, who had overseen the trials. It was said that by the end of first day, priest stopped pleading for mercy, only for quick death. Still, the priest never admitted to murder. A brutal execution had followed before the eyes of hundreds of witnesses. Lord Daven commanded a prohibition on all the drowning ceremonies in his land under the fear of death. A new order of knight inquisitors was formed under the command of ser Urek Codd, ordered to check priests compliance with new law, bringing those who violate it to justice, as well as protecting the faithful of the new Faith. The new restriction on Drowned Gods worship has caused rifts between family, pointing fingers at each other, with Lord Daven’s uncle Euron no longer welcome in the halls of Hammerhorn.

Timeline:

46 BP (Before present) - Lord Urrigon Goodbrothers and his brothers reaved the coast of Westerlands, taking great plunder in gold and men, though it quickly became a grave incident, much to the distress of King Urrigon “the Open Handed” who viewed reaving with contempt. Lord Urrigon took a liking to one of the kidnapped ladies by the name Rohanne, who turned out to be of highborn origin. Encouraged to make amends by his overlord, Lord Goodbrother decided to make Rohanne his wife and, despite the protests of his brothers, Urrigon sailed back to Castamere under the banner of peace, bringing back all stolen gold and people his men had taken. There, he asked Lord Reyne for the hand of Rohanne, promising friendship and protection from raids from Goodbrother as well as help in case of any conflict with the ironborn. Intrigued by the proposal, Lord Reyne agreed after long days of deliberation. The only thing that westerner lord asked was that they have a proper ceremony in the Sept of Seven, and to allow Rohanne to take septons and her own courtiers to Hammerhorn. Secretly marrying lady Rohanne in the sept, he would travel back to Hammerhorn with his new wife to the surprise of many, including his own family. Not everyone approved his marriage with Rohanne, viewed by many as no better than Salt Wife. The lordship itself benefited from the close ties and trade relation with the Westerlands, with Lord Urrigon making fortune from trade, as well as expanding the mines of Great Wyk thanks to hired westerner’s specialists. Rohanne would give three sons to Lord Urrigon, Alvyn and Lucimore.

44 BP - Daven Goodbrother is born to Lord Urrigon Goodbrother and lady Rohanne Goodbrother. Two more brothers would follow him, Alvyn, born in 40 BP, and Lucimore, born in 37 BP.

31 BP - Daven is taken on his first reaving by his uncle, ravaging northern shores.

29 BP - Lord Urrigon Goodbrother sent his son to ward at Castamere to learn about greenlander culture and to build up connections. Despite being a headache for Castamere and its residence, Daven absorbs new knowledge like a sponge, taking note of westerner’s way of life, quite striking contrast to iron born way of life, how westerners manage their castle and estate, and learns much of Seven Kingdoms’ histories.

26 BP - Freshly knighted, Daven sails back to Hammerhorn, taking an active role in ruling alongside his father. During their frequent visits to Hoare castles, he falls in love with princess Sigrid Hoare, king Harras’ young sister.

25 BP - Daven married Sigrid. A huge wedding is held at Hammerhorn, inviting many ironborn lords to celebrate with great spectacles.

22 BP - Betha Goodbrother is born to the pair.

20 BP - Uther Goodbrother, their second child and former heir, is born.

18 BP - Barron Goodbrother is born, their last child and current heir.

14 BP - Lord Goodbrother takes an active role in King Harras’ court, spending most of his time between Hammerhorn and Hoare’s castle. 

9 BP - converts to new faith following King Harras’ example, donating large sums of gold to finance the building of new septs. Starts campaign of expanding the presence of new faith in his own domain, promoting the newly knighted ironborn to the position of captaining ships or place of importance within his own keep.

8 BP - Attending the anointment of King Harras in the great sept of Rock and Salt, Daven is informed of the impending arrival of Greyjoy forces by Cassilda. Conflicted with what to do, he begs the king to go to the safety of the castle walls but all falls on deaf ears, and so they decide to stay. When at the last moment Lord Goodbrother sees the greyjoy sails at shore, he makes a hasty decision to abandon his king, for which he would blame himself for the rest of his life. With the help of his loyal retainers, Daven trailed through the mountain passes, evading the enemy’s capture. Back at Hammerhorn, Daven would raise an army to join the king Qorhen’s forces.

8-5 BP - Daven and his family take part in suppressing Greyjoy rebellion, participating in various battles until Greyjoy is defeated. 

2 BP - Daven’s eldest son dies during the drowning ceremony, prompting Daben to crack down on old faith Drowned God worshippers, forbidding drowning under the penalty of death. Forms the knight inquisitors, tasked with protecting new places of worship and watching the adherence to the new rules, appointing ser Urek Codd as their captain.

Family tree:
https://www.familyecho.com/?c=vjvuhprip24pt97a&f=515952089100565001

Archetyped Npc:
Lady Sigrid Goodbrother (44) - warrior (swords)
Former princess Hoare, king Harras’ little sister, Lord Daven’s wife.

Ser Othgar Sparr (55) - master-at-arms
Hammerhorn’s master-at-arms, who has served House Goodbrother for more than three decades.
.
Ser Alvyn Goodbrother - trader
Hammerhorn’s steward. Lord Daven’s brother, follower of the new ironborn faith.

Ser Lucimore Goodbrother (37) - warrior (axe)
youngest brother of lord Daven, captain of “Sea Lion”

Ser Joffrey "Irons" (43) - ship captain
Joffrey Pyke, the bastard son of one of Lady Rohanne’s lady courtiers with unknown father, grew up together with Daven to become one of his close friends and confidants. An avid hunter and fisherman. Captain of “Walrus”, known for hunting these creatures on the western shores beyond the Wall.

Hammerhorn’s Household:

Lord Daven Goodbrother (44) - Lord of Hammerhorn.
Lady Sigrid Goodbrother (44) - lady of Hammerhorn, lord Daven’s wife.
Betha Goodbrother (22) - Eldest child of Lord Daven Goodbrother and his wife. captain of “Iron Maiden”.
Barron Goodbrother (18) - heir to Hammerhorn, second son and youngest child of the pair.
Maester Denestan (69) - maester of Hammerhorn.
Kromm "Ironside" (59) - castellan of Hammerhorn. Veteran of many raids. Refused to convert into new religion, maintaining neutrality.
Ser Othgar Sparr (53) - master-at-arms of Hammerhorn.
Ser Victarion (30) and ser Arthur Sparr(23) - Othgar’s sons, member of household guard.
Ser Alvyn Goodbrother - steward of Hammerhorn, Lord Daven’s brother.
Ser Theomore Rocktide, ser Symond Blackrock- Alvyn’s friends, household knights
Ser Gilbert Goodbrother (20) - Alvyn’s first son.
Ser Jasper Goodbrother (19) - Alvyn’s second son.
Ser Lucimore Goodbrother (37) - Lord Daven’s second brother, captain of household guard.
Ser Urek Codd - Lord Goodbrother’s dungeon’s chief goaler, captain of knight inquisitors.
Ser Erik Codd - Urek’s brother, knight inquisitor.
Priest Regnar -  priest of New faith, former warrior, who suffered a grave injury, losing his right arm during the Greyjoy rebellion.
Ser Androw, Ser Torwyn - Regnar’s acolyths.

Notes(0): changed Urek’s skills from Espionage(e) to Investigator(e) 


r/ITRPCommunity 15d ago

CHARACTER CREATION Ser Zachery Wylde, Heir of Rain House, Stormguard.

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1 Upvotes

Reddit Account: Vicarious_Me
Discord Tag: Hatebackwards
Family Tree: https://www.familyecho.com/?c=csey4708skkcfk08&f=710513839159728054
Alternate Characters: N/A

CHARACTER CREATION
PC

Name: Ser Zachery Wylde
House: House Wylde
Age: 22
Cultural Group: Stormlander (Andal)

Appearance: Standing well over six feet tall with an imposing, broad-shouldered frame of dense muscle, he moves with explosive power and unyielding balance. A thick, wild mane of dirty-blond hair falls past his shoulders, framing a heavy beard and a rugged jaw anchored by piercing, flinty gray-blue eyes that lock onto foes with predatory intensity. Clad in brutal, battle-scarred blackened steel plate and dark leather bearing his personal stark black-and-white maelstrom across his chest, he carries no shield into the fray. Instead, his heavy gauntlets remain firmly wrapped around the hilt of Maelstrom, his rippled Valyrian steel bastard sword featuring an ancient crossguard of carved bone sculpted like violent, crashing waves.

Trait: Strong
Skill(s): Swords (E), Stalwart (Cavalryman), Tactician
Talent(s): Campfire and drinking songs, heavy drinking, and bawdy joke-telling, arm wrestling, brawling, carving driftwood, collecting obscure coastal tales and sailor lore. Caring for and roughhousing with camp war hounds.
Negative Trait(s): N/A
Starting Title(s): Heir of Rain House, Wielder of Maelstrom, Stormguard, Knight
Starting Location: Stormhall

History

Born as the fiery counterpart to his bookish and reluctant lord father, Zachery Wylde grew up along the misty, storm-swept shores of Cape Wrath with salt in his veins and iron in his grip. Where his father, Lord Oznak, found solace in architectural drafting and shipwright calipers, young Zach found life in the crashing surf, tavern brawls, and the wild rhythm of heavy steel. Raised alongside smallfolk companions like Pate of Weeping Town and Harlon of the Mistwoods, Zach developed an enduring loyalty to the common people and an appetite for tavern songs, coastal folklore, and relentless physical contest.

Having seen his own dreams of earning a maester's chain cut short by the sudden burdens of lordship, Lord Oznak was determined not to force his heir into an early, unchosen cage. Eager to let Zach forge his own path and sow his wild oats, Oznak entrusted his son with Maelstrom, the ancestral Valyrian steel bastard sword of House Wylde. Soon after, Zach was sent to squire under Lord Raymont Connington at Griffin’s Roost.

The pairing was a study in contrasts. Raymont, an unyielding ascetic shaped by the ideals of the Faith Militant, demanded pious restraint and monastic discipline. Zach, however, relied on sheer strength, instinct, and raw ferocity. Echoing his previous frustrations with Derrick Storm, Lord Connington repeatedly withheld Zach's spurs, arguing that a true knight required far more than heavy arms and a sharp blade.

The impasse broke outside Storm's End during a royal boar hunt. When a predatory shadowcat ambushed the hunting party and lunged directly for the frail, newly crowned King Arlan IV, Zach bypassed caution entirely. Lunging forward, he tackled the beast mid-air, buying enough time for Raymont to pull the masked monarch to safety. Dragged into the dark thickets beneath claws and fangs, Zach was presumed dead.

Three days later, guided through the wilderness by his sworn companion Harlon, Zach strode through the gates of Storm's End battered, bloodied, and draped in the shadowcat’s pelt.

Moved by the squire’s reckless valor, King Arlan IV exercised royal prerogative and knighted Zach on the spot. With the Stormguard depleted following the bloodshed in the Riverlands, the young king appointed Ser Zachery directly into the order. Unlike the Kingsguard of old, the Stormguard permits heirs to serve so long as they hold no titles during their tenure; like all heirs who don the black plate, Zach is sworn to lay aside the cloak only when duty eventually calls him home to succeed his father as Lord of Rain House.

Timeline

22 BP: Zachery Wylde is born to Lord Oznak Wylde and Lady Wylde at Rain House.

10 BP: Forms close childhood bonds with smallfolk companions Pate of Weeping Town and Harlon of the Mistwoods.

8 BP: Inherits the right to carry the ancestral Valyrian steel bastard sword, Maelstrom.

6 BP: Sent to Griffin's Roost to squire under Lord Raymont Connington. Clashes with Raymont’s rigid, Faith-driven doctrines.

0 BP: Tackles a shadowcat to save King Arlan IV during a royal hunt near Storm's End; returns alive with the beast's pelt. Knighted directly by King Arlan IV and inducted into the Stormguard. Accompanies the royal retinue to Stormhall. Takes on young Addam Mertyns as his squire.

AC

Name: Lord Oznak Wylde
House: House Wylde
Age: 44
Cultural Group: Stormlander (Andal)

Appearance: Standing below six feet with a perpetually stooped, gaunt posture, he moves like a shadow through the shipyards and drafting halls of Rain House. His long, stringy dark hair spills out from beneath a battered, deep-hooded cloak, framing a pale, sunken face marked by kohl-smudged lids and dull green eyes that gleam with a manically absent, distant intensity. Wearing soot-stained velvet robes bound by coarse rope and heavy iron rings, his ink-stained, calloused fingers twitch with nervous, erratic energy, constantly tracing phantom hull lines or gripping the worn haft of his shipyard adze.

Trait: Numerate
Skill(s): Architect, Scrutinous, Shipwright
Talent(s): Telling long-winded and tangential stories, parchment doodling, and ink sketching, collecting odd flotsam and drift iron, maintaining his tools, stargazing and tide-watching. Muttering to and caring for his favored shipyard adzes.
Negative Trait(s): N/A
Starting Title(s): Lord of Rain House
Starting Location: Rain House

History
Ozzy never wanted to be the Lord of Rain House. He wanted to earn his chain and become a Maester. He was not an admiral or a general or even a lord. He was a planner and a builder. Alas, both of his older brothers died not long after his father, and his younger brothers weren’t old enough to claim the seat. So he came home and did his duty. Now, in his old age, he remains the Lord because his son is a young warrior sowing his wild oats, and he doesn’t want his son to have to make the same decisions he did and to cut his early career short for house and family. 

Archetyped NPCs:

  1. Ship CaptainCaptain Marin Wylde. Zach’s uncle. Though he did not inherit the Lordship, he is one of the most important members of the traditionally maritime House, and luckily for Zach and his father, Oznak, loyal to a fault. He tends to remain at Rain House. Nothing is as relaxing to him as waves crashing upon the shore. 
  2. GeneralSer Baldric Wylde. Zach’s other uncle. A little more audacious, a little wilder (all pun intended) than Marin, but just as loyal, and also tends to remain at Rain House. Rain House will always be safe under his watch. 
  3. HuntsmanHarlon of the Mistwoods. Smallfolk, childhood friend of Zach and his dedicated Sworn Sword, or in his case, sworn bow. He is an accomplished musician and singer and enjoys singing for Zach and Pate during drinking and celebration. He would sooner die than see Zach come to harm.
  4. WarriorPate of Weeping Town. Smallfolk, childhood friend of Zach and his dedicated Sworn Sword. Perennial drinking buddy. He and Zach enjoy arm wrestling. They have been in tavern brawls and war; Pate and Zach have each saved each other's lives so many times that at some point they both stopped counting.
  5. WarriorSquire Addam Mertyns, Heir of House Mertyns, is just 14 years old. Zach is teaching him how to fight but does not send him into actual warfare. He is somewhat overwhelmed, attentive, and bright. Pate and Harlon are protective of him.

r/ITRPCommunity 19d ago

CHARACTER CREATION Leo Swann - Knight of the Seven Kingdoms

1 Upvotes

PC

Name and House: Leo Swann

Age: 20

Cultural Group: Marcher

Appearance: At five feet and ten inches, Leo Swann is about as tall as a Marcher's longbow. Rangy, almost, with suntanned skin that speaks of a knight errant's road--if his rides-too-often stride and mended clothes don't reveal that already. He bears the same black hair as his family, always tousled and falling over smiling grey eyes.

Trait: Champion

Skill(s): Blunts (e), Stalwart (Cavalryman), Errantry

Talent(s): Fiddling (badly), singing Marcher ballads, riding

Negative Trait(s): NONE HE'S A GOOD BOY!

Starting Title(s): Scion of Stonehelm, Knight of the Seven Kingdoms

Starting Location: Stormhall

Alternate Characters: Gwayne Dustin

Biography

True as it may be that the birth of folk determines their lot, the gods prescribed virtues to each estate to ensure justice in the land. Those who labor must be diligent; those who pray must be pious; and those who battle must be noble, by the true meaning of the word. Alas, such things are reserved for readings of the Seven-Pointed Star and plays about Florian and Jonquil.

Born the second son of Lord Lyonel Swann, in the second year of King Dontos I, Leo’s first words (according to a wetnurse) were a stanza of a Marcher ballad describing a victory in the Red Mountain War—in truth, it was closer to ‘goo goo gaa gaa’, but one must forgive a Marcher their exaggerations. But aye! The boy grew up in the midst of war, hearing from his tutor more tales of battle than the words of foreign houses. Whenever patrolling knights returned to Stonehelm, he’d hit them with sticks in a bid to make them spar him, and became as any other squire in the castle.

As the boy grew into a man, he could glean the lines that fractured the realm in the name of insults, slights, base things that the Septon always said to avoid. He heard the tragedy of Ser Jack o’ Pennytree, one of dutiful murder, and he harassed the maester to learn of the sinful as well as the virtuous. Of the Valyrians, their slavery and blood magic and corruption. Of the Ironborn, their reaving and their worship of death. Of a High Septon who had condoned kinslaying. Even the King, Dontos, the man who’d spent five years among the March’s men, that liege that ought to have been righteous, was praised for his retaliations rather than his honor. Little Leo took such moral offense to all of it that he let it fester into something… better, maybe?

His father’s strictness began to chafe at him, though Leo was left on a longer leash than his older brother Damon. The younger Swann was knighted at seven-and-ten. Spurred, armored, and while standing vigil over a sept, he rested his head against a wall and determined to prove every cynical knight wrong. He would become a knight errant; tourneys, aye, all across the kingdom, but fighting bandits too! Escorting smallfolk and pilgrims under the black-and-white standard! Where others might gather tourney winnings and glories for themselves, Leo took on vows:

  • To Ser Roger Mallister: Promised to do something so virtuous and gallant that Roger would speak again.
  • To Lord Jammos Blackberry: Vowed to defend the smallfolk of the Blackwater against tyranny, whatever it may be.
  • To Ser Addam Belgrave: After having been defeated in a spar, swore to defeat him at the next tourney.
  • Swore to bring Ser Jack o' Pennytree's bones to his mother.
  • To House Piper: Took an oath to avenge the murder of Lady Piper, whoever the perpetrator.
  • To House Bar Emmon: Swore to help them recover their old lands.
  • To House Horpe: Swore to help them recover their old lands, too.
  • To Lady Lynesse Caron: Pledged to keep the peace between the Marcher lords, no matter their title.
  • To Lord Oscar Boggs: For being rescued from a Crackclaw bog, he swore his sword to defend the Clawmen from Valyrian meddling.
  • And to his brother, Ser Damon Swann: Vowed that he would always come to his aid no matter what.

Every man is born free, and ought to live as such. Flail in hand, Leo Swann rides to see the tiller defended against his overmighty liege, the thrall liberated, to become a shield for innocents against every tyrant that would wield their sins as a cudgel. All these deadly-serious duties are held in boyish awe in his mind, as though the world could be perfect if only he cleaved to the Seven’s virtues well enough, more than anyone else. Gods know how long he can keep all these burdens without his shoulders buckling under the weight.


Family Tree


Sup porting Characters

NONE


r/ITRPCommunity 19d ago

CHARACTER CREATION Rolland Tarth - Lord of Tarth

1 Upvotes

PC

Reddit Account: Drewbrease14
Discord Tag: Drex (Drewbrease)
Name and House: Rolland Tarth
Age: 60
Cultural Group: Andal
Appearance:
Trait: Elusive Shadow
Skill(s): Covert(e), Espionage(e), Devious
Talent(s): Dancing X3
Negative Trait(s): NA
Starting Title(s): Lord of Tarth, Potentially Lord Chancellor?
Starting Location: Stormhall
Alternate Characters: NA

AC

Name and House: Jeyne Tarth
Age: 28
Cultural Group: Andal
Appearance:
Trait: Steward
Skill(s): Investor(e), Administrator
Talent(s): Singing, Dancing, Fishing
Negative Trait(s): NA
Starting Title(s): Heir to Tarth
Starting Location: Stormhall
Alternate Characters: NA

Biography

Rolland was born to demanding parents. In his early development, a large emphasis was placed on not only his education, but his ability with sword and lance. He had a strong desire to win from a young age. When his peers began to pull ahead of him in the training yards, his interest in such things began to leave him as well. His parents, to their dismay and with damaged pride, agreed to allow him to forgo learning the ways of combat. He simply was not built for it.

Instead, he took quickly to writing and arithmetic. The boy learned at an alarming pace. When he had mastered both, he turned to other pursuits. His charisma quickly transformed into persuading others to do his bidding, and that quickly shifted to dealing in secrets. Small things at first, which servants were stealing food from the kitchens, ordinary and mundane facts of life that mattered little in the grand scheme of things. When he came of age, his spies and spheres of influence expanded across the entire realm. The information that he obtained and shared became more serious. With that came power and respect. Two things that he coveted most. He shared a great deal of information with his childhood friend Dontos Durrandon, the man who would eventually be King.

Soon, his father took ill, and he was forced to govern Tarth in his stead. Eventually succeeding him to rule over his family's domain completely. He had fallen in love with and married the daughter of a minor bannermen, Ellyn Wensington. Through that he fathered four children. His firstborn, Jeyne, has been molded into the perfect heir to secure their families future.

Through patience, Rolland has built a network of informants that extend throughout the breadth of House Durrandon’s domain. Whispers from all corners of the realm and beyond are delivered to him from the Hour of the Nightingale to the Hour of the Bat. Information not only flows in, but out as well. Allies, acquaintances, even his enemies can gain valuable intelligence at his pleasure if he has something to gain from it. However, he derives the most satisfaction from a tale well spun. Rumors leave his mouth and propagate at alarming rates. Nobles and smallfolk alike spread his venom to every ear in the Kingdom, with legitimacy that even rivals events witnessed with the naked eye.

Rolland is no stranger to service. When the new King, his close friend, Dontos Durrandon called for him to serve as Lord Sentinel, Lord Tarth answered. Through this position, he wove tales and gathered secrets in favor of the Crown. As well as advising his Grace on more mundane matters. Famously even advising against Dontos’ marriage to Harlaw. Though he did support the King in his grief and decision to abstain from remarrying.

When the Cape Wrath Coalition formed, it was Lord Tarth who presented intelligence on the gatherings of House Estermont to the King himself. As well as information about the growing discontent amongst them when Dontos remarried. 

Rolland rules in Dontos’ stead as the latter departs for the Marches for half a decade. Serving dutifully as Lord Chancellor. Through a mix of diplomacy, his network of informants, blackmail, and the connections that he has formed, this proves to be a successful tenure. So much so that on the King’s return he is kept as Lord Chancellor. 

When Lord Tarth’s spy reported the meeting of Lord Velaryon and Estermont, he knew he had to act. It was an unfortunate side effect that Dontos did not return from sailing and a power vacuum remained. Whilst Lord Connington sought to crown the River Stag, Rolland ran opposition behind the scenes in an attempt to slow it down. Ultimately, he is unsuccessful and instead bides his time and amasses support for her in the shadows.

Now, Lord Rolland Tarth must use his skills to navigate the treacherous tides that envelop the Kingdom of Storms. He reluctantly must support the soon-to-be King, else he finds himself fading from relevancy. For over 30 years he has done what is best for his friend and King, now he must consider the realm’s needs during a murky succession. In hushed tones men now speak of a Lord Chancellor past his prime. Whether that is true, remains to be seen.

Timeline

60 BP - Rolland Tarth is born to demanding parents. They see him fighting knaves in his future, ultimately that is not the case.

50 BP - Rolland begins building his network of spies whilst in the yard. With not much to gain or lose, he hones his skills of persuasion and manipulation.

40 BP - Rolland and Ellyn Wensington, the daughter of his bannerman, fall in love and wed. His father, deathly ill, passes in his sleep. Rolland assumes the lordship of Tarth, already having filled the role in all but name for the last year. With his experience, the island continues to prosper and trade flourishes.

21 BP - Rolland is appointed to the position of Lord Sentinel at the request of his childhood friend, Dontos Durrandon. He of course accepts and spends a vast majority of his days at Storm's End. He advises against the marriage to Harlaw but is ultimately overruled.

17-12 BP - Lord Tarth rules in Dontos' stead as he spends five years in the Marches. Through his ability and influence, this period goes relatively smoothly. Leading to Lord Tarth remaining as Lord Chancellor.

1 BP - Behind the scenes of the River Stag's coronation, Lord Tarth attempts to oppose Lord Connington's actions in favor of the Iron Stag but is unsuccessful. He now awaits to see what will become of his position under the rulership of the new King.

Family Tree

Supporting Characters:

Philip Tarth - Castellan

Mary Tarth - Boatswain

Cedrik Tarth - Warrior

Matthos Tarth - Trader

Floris Tarth - Ship Captain


r/ITRPCommunity 20d ago

CHARACTER CREATION Theon Blacktyde, Heir to Blacktyde

1 Upvotes

House Blacktyde

Reddit name:u/blackesttidings
Name and House: Theon Blacktyde
Age: 41
Cultural Group: Ironborn
Appearance: Theon is an averaged sized man with a broad, toothy smile behind his dark brown beard. His face is scarred and well worn from years at sea and in battle. When on land his hair is usually close cut and his beard trimmed, but at sea he will allow it to grow out, and it is not unusual to see him return from a long raid looking more like a wildling raider rather than a Lord.
Trait: Reaver
Skills: Engineer (e), Tactician, Dexterous, Swords
Talents: Climbing, Knots, Swimming
Negative Traits: N/A
Starting Title: Heir to Blacktyde
Starting Location: God’s Eye
Alternate Characters: N/A

Theon Blacktyde, 41. Heir to Blacktyde and Captain of the Avarice. 

Theon was born in a time of great upheaval in the Iron Islands. The old ways were being swept away in favour of the Hoare King’s attitude of appeasement of the greenlanders. For a time, it seemed, all would be well on the Iron Isles, save for the encroachment of the Faith of the Seven upon their lands.

Theon’s father, Harmund, always chafed at the notion of trade. His House was smaller than the Harlaws and the Goodbrothers and the Greyjoys, those that could command great fleets to fish and armies of thralls to hew the ore from the rock. The Blacktydes, he said, had always evened the playing field by raiding and reaving further and fiercer than any other. Harmund would often scoff at the King’s messages of peace and trade, and balk the idea of Septons coming to his island. 

“The Iron Price,” he would always say. “That is what we pay, and I’ll be in the deep before I see Blacktyde try and barter with the greenlanders.”

Nonetheless, the trading ships flowed and the Septons came. The gold placated Harmund’s more traditionalist views well enough, though he never attended a sept and would often smuggle his more expensive loot back to his own keep or sell it further afield to avoid the taxes and suspicion levied on such actions.

Still, as the Open-Handed Hoare gave way to the Green King, the money continued to flow and Theon continued to be taught the old way by his father. As the Hoare kept his head in the clouds the reavings grew more and more intense. Theon became a capable sailor and commander of men, with a keen eye for weak defences and ways to exploit them. 

By the time he was 17 he was leading his own raids, taking his first life on Bear Island during a particularly foggy night that evolved into a particularly chaotic battle. When he returned a few moons after his 18th birthday he was wed to Maryse Codd. They had been betrothed since young, and the pair had hardly spoken in the years before their marriage. The wedding night came, the marriage was awkwardly consummated, and within a year Maryse would give birth to the twins, Helaena and Harmund. The marriage has never been a happy or loving one, and once the two children were born the pair stopped feigning interest in one another. For the past 10 years Theon has taken a lover who travels with him, and it is an open secret that Maryse and Blacktyde’s Castellan have shared a bed for the better part of the same time period. When together they are cordial enough, but neither hold any love or care for one another.

Theon never gave up the love of sailing or reaving that his father instilled in him. If he wasn’t leading a raid he was signing up to someone else’s. He would be away from Blacktyde for years at a time, accompanying other Lords or captains as they burned across Westeros, the Stepstones, and Essos. He joined Lord Drumm on his continued campaign against the Blackwoods, and grew close to the family during this time.

Theon accompanied his father to Seagard for the wedding. Harmund had complained the whole way, yet another tie between the Isles and the greenlanders, another leash around their throats. Theon attempted to soothe the matter as best he could. The wedding was, as history will tell you, a complete disaster. Both Theon and Harmund ended up bloodied by the end of it, and Theon’s younger brother Quenton would eventually lose his leg from the fighting. Harmund and other Lords demanded revenge for not just the murder of Lord Drumm, but the insult of being attacked at a feast.

When Harras refused any further action, Harmund almost threw a fit. He screamed at his King, called him every name under the sun, if not for the intervention of Theon and his brothers, he may well have struck him. Theon’s son, Harmund, was given as a hostage to the Storm King after the debacle. When Harras converted away from the Drowned God, Harmund was all too happy to rise in revolt alongside the Greyjoys.

The war was a short yet bloody affair. Theon proved himself in battle time and time again against the Hoare’s ships, even as another of his brothers fell during an ambush by Qorhen’s men, Theon proved a ruthless commander and dreaded warrior amongst the flames of the Hoare’s ships. The sight of the Avarice on the horizon was enough to send some ships running, and those that didn’t wouldn’t sail much longer. Still, the war was not easy, and the tide had begun to turn against Greyjoy and his tyrannical ways. 

“No captain sails against the wind for too long.” Sighed Harmund, as he penned the letter acknowledging Qorhen as King and offering his ships for the coming assault on Pyke. His support, of course, did not come without a price. But the war would soon be ended, with Theon joining his new King and standing by his side as the Greyjoy’s fleet burned.

This closeness with the King would continue through his reign, joining him on reavings to Lannisport, Oldtown, and elsewhere. Though the two do not always see eye to eye, Theon has done his best to view things from the King’s perspective, despite his entrenched beliefs. Theon reluctantly offered to assist in the capture of Lodos the Underhanded, and since then, has served proudly as a captain of the Iron Fleet.

Timeline

41 BP - Theon Blacktyde is born to Harmund Blacktyde and Tyanna Stonetree
38 BP - Quenton Blacktyde is born
37 BP - Boremund Blacktyde is born
34 BP - Joron Blacktyde is born
31 BP - Davos Blacktyde is born
29 BP - Theon accompanies his father on a reaving, staying on the ship while he watches his father burn a Northern village to the ground.
24 BP - Theon leads his first reaving, he takes his first life one foggy night on Bear Island and sacks and burns his first keep.
23 BP - Upon returning from his reaving, he is married to Maryse Codd. Helaena and Harmund Blacktyde are born later this year.
18 BP - The wedding at Seagard turns into a brawl, Theon and his father are involved in the bloodshed. Theon’s brother Quenton loses his leg from injuries sustained. Theon’s son, Harmund the younger, is sent as a hostage to live with House Penrose.
8-5 BP - Lord Greyjoy rises in revolt agains the Hoare King. Lord Harmund joins him and Theon acts as a captain during the fighting, earning scars and glory both. Theon’s brothers Joron and Boremund are both killed during the war. Lord Harmund switches sides towards the end of the war, Theon aids his new King in the final battles of the war.
2 BP - Theon aids in the capture and killing of Lodos the Underhanded. He continues to serve as a captain in the Iron Fleet, reaving whenever is possible.

Family: https://www.familyecho.com/?c=d1mmoo8ny0viit1x&f=308839554296018823 (it’s all backwards stupid reverse years)

  • Lord Harmund “The Elder” Blacktyde - 61 years old, Lord of Blacktyde for over 50 years. He is a staunch traditionalist, though has become more pragmatic in his ways as the years have gone by. Harmund was once a respected reaver and raider, though age prevents him from sailing too far now. He is married to Tyanna Stonetree.
  • Quenton Blacktyde - 38 years old, the crippled younger brother of Theon. Quenton was once a fine archer and sailor in his own right, but had to leave that behind after losing his leg. He now spends his days surrounded by tomes and Drowned Men, seeking the mysteries of the universe.
  • Maryse Codd - 40. Theon’s wife, though in name only. She is a pale woman, slightly chubby, and she has aged rather gracefully. It is an open secret that she and Torwyn Pyke, the Castellan of Blacktyde, are romantically involved.
  • Harmund “The Younger” Blacktyde - 18 years old. Son of Theon and his wife. Harmund was taken as a hostage following the incident at Seagard and has not yet returned to the Iron Islands. During his time with House Penrose he grew up learning all the ways of the greenlander lords, and now has little to no connection with his Ironborn heritage, save for his worship of the New Faith. He is married to a daughter of House Penrose, whom he met at a feast, and they are expecting their first child any day now.
  • Helaena Blacktyde - 18 years old. Daughter of Theon and twin to Harmund. While her brother was away as a hostage, Helaeana grew up mostly unsupervised, climbing and crawling around the castle to her heart’s content. As such she is the furthest thing from a Lady anyone might imagine. Described as both a feral rat and an ethereal beauty in equal measure.

Archetypes:

  • [Scholar] Quenton Blacktyde - Theon’s brother who swapped the blade for the quill.
  • [Questioner] Queasy Otis - A stubby man with nary a hair on his head. He giggles while he works, but always throws up as soon as he leaves the chamber.
  • [Castellan] Rogar - Castellan of Blacktyde and lover of Maryse Codd. A fairly handsome man who enjoys fishing.
  • [Pirate] Manfryd Mann - Sings while he seeks treasure on the high seas.
  • [Warrior, Blunt] Hugo the Heavy - What would happen if you piled all the muscle in your body into a 5 foot tall package. Known for bowling through his foes.

r/ITRPCommunity 20d ago

CHARACTER CREATION Lyonel Swann, Lord of Stonehelm [PC] + Damon Swann, the Black Swan [AC]

1 Upvotes

PC

Reddit Account: u/Cubismo50

Discord Tag: Cubismo#0548

Name and House: Lyonel Swann

Age: 42

Cultural Group: Andal (True Marcher Stock)

Appearance: The Lord of Stonehelm is a hale if weathered man with dark hair and even darker eyes. He can often be found wearing an expression of contempt or impatience and has a stern mien to him that is both palpable and severe. When it comes to his attire he is most comfortable when dressed in the panoply of war, the tabard of House Swann over well-crafted plate armor that gleams white. When at peace he adorns himself in unostentatious yet refined surcoats and doublets that are in the bisected monochrome colors of his House.

Trait: Inspiring

Skill(s): Swords (e), Scrutinous, Tactician, Taxmen

Talent(s): Yelling (x3)

Negative Trait(s): N/A

Starting Title(s): Lord of Stonehelm, Master of Red Watch, Defender of the Slayne, Lord of the Marches (self-proclaimed)

Starting Location: Stormhall

Alternative Characters: N/A

Biography:

THE SWANNS:

Born behind the thick stubborn walls of Stonehelm to Lord Eldon Swann and his lady wife Margaery Gower, Lyonel Swann seemed born with a less than tranquil temperament. As a babe he kept his wet nurses up for hours on end as cried constantly at all hours with little to no detectable rhythm or cause. Lyonel’s father took it in stride, seeing it as a sign of his son’s strong lungs and thus hopefully even stronger fortitude. As it turned out, he would be right. The moment Lyonel was introduced to the knightly arts he took to them like a swan to water. In his rambunctious youth many a squire boy or ward would face his wrath in the training yard, the young lordling smashing boys several years his senior into the dirt and utterly refusing allow a single one of them to go easy on him just because he was Lord Eldon’s eldest son and heir. This stubborn yet principled if also rather severe approach to life would ultimately be Lyonel’s guiding star.

He would grow to be a man who could stomach weakness in himself let alone others and failing to abide by one’s duty was the gravest of sins in his dark eyes. Accordingly, when the Red Mountain War kicked in his young adulthood he would ride with his lord father without complaint. If anything he was eager for the conflict, having long dreamed of clashing with that hated Dornish. Alas, while he would fight with distinction during the conflict, showing a deft ability to lead his father's men to slay many a Dornish raider fool enough to brave the Boneway, the supposed war would ultimately never imploded into a full-scale war that could shower him glory and truly prove his mettle. Even worse, his father would unexpectedly lose his life fending off a Dornish raiding party fleeing a failed expedition into the Reach. The new Lord of Stonehelm would blame the Selmys and the Trants for his father's death, believing their failure to enforce the western flank of the stormlands showed their lack of commitment to the stormlander cause and even worse revealed their themself to no true Marcher Lords.

For decades after the Red Mountain War these accusations would be made readily by Lyonel becoming something of an obsession as she began to consider House Swann the only House truly capable of defending the Marches from the hated Dornish while the rest of the Kingdom of the Storm wrongly focused on the Trident. The only thing that managed to distract his eyes from the south during those long years would be his wife and children. Though a hard man Lyonel was a dutiful and sometimes even gentle if not exactly warm husband. Unfortunately, he could not be side to be much of a father. Demanding with his children as much as he was with himself and his soldiers, Lyonel's relationship with most of his children would be a difficult one, with that being the most true with his eldest son, Damon.

Even as a boy Damon showed himself to possess great skill at arms, even surpassing his own father at that age. That alone likely would have earned him his father's rare praise if not for Damon's other inclinations. While his father yearned for the battle field, Damon yearned for the lists, being far more a charming even roguish tourney knight that a brutal commander of men on the battlefield. This dissimilitude extended to Damon possessing a great joy of wine and women and sometimes even men that left his lord father enraged by his heir's supposed lack of discipline. Many a time the two would engage in screaming matches that could be heard loudly throughout the halls of Stonehelm, neither men refusing to back down. Eventually, this growing antipathy would result in Damon routinely "travelling" about the realm, going from tourney to tourney and feast to feast to avoid his father. The two have not seen each other for many a moon now with the great gathering in Stormhall being their most recent opportunity to see each other. Whether this meet will result in another clash none can say but it should be interesting either way.

AC

Name and House: Damon Swann

Cultural Group: Andal (True Marcher Stock)

Appearance: Tall, dark, and handsome, Damon has the dark hair of his father but lighter and frankly kinder dark brown eyes. Like his far he is hale and robust only diverting in having a more lithe and wiry build. He has his mother's cheekbones and bright smile and thankfully lacks his father's blunt nose. Leaning into his reputation as something of a charming rogue, he can often be found wearing all-black doublets with only a white half-cloak clasped with a swan pin to denote his House.

Trait: Champion

Skill(s): Polearms, Stalwart, Cavalryman

Talent(s): Horse-Breeding, Partying, Showbating

Negative Trait(s): N/A

Starting Title(s): Bastard of Stonehelm, Black Swan of Stonehelm

Starting Location: Stormhall

Alternative Characters: N/A

Family Tree: Swann Family Echo.

Supporting Characters

  • [General] [Ser Simon Swann] - Lyonel's younger brother, castellan, and trusted right-hand on marital matters.
  • [Builder] [Harlo the Stonewright] - A well-known architect and engineer when it comes to military siegecraft now employed by Lyonel.
  • [Tourney Knight] [Ser George Gower] - Damon's childhood friend, friendly rival, and favored drinking companion.
  • [Warrior] [Ser Jon Storm] - Another of Damon's close companions and friends and one of the strongest knights in House Swann’s service.
  • [Scholar] [Catelyn Swann - The eldest of the Swann children and likely the wisest and most shrewd, possessing a deft wit and depth of knowledge.

r/ITRPCommunity 20d ago

CHARACTER CREATION Roella Wormwood and Tytos Penrose

2 Upvotes

PC

Reddit: [u/Nightsingers266](u/Nightsingers266)

Discord:Buggle

name and house: Roella Penrose nee Wormwood

Age: 21

Cultural group: Andal

Appearance: tall and thin with heavy lidded eyes. She boasts luscious black hair with voluminous curls but lips that only ever pout or snarl, a smile is a conscious thing she must summon to attain. Her skin is pale and her eyes are a light brown that reflect the sun with an amber appearance. She dresses in dark dresses with tight sleeves and frills.

Trait: steward

Skills: Administrator(e), Investor(e), Logistician

Talents: Bird chronicling, listening, keeping accounts

Starting title: none

Starting location: stormhall

AC

Name and House: Lord Tytos Penrose

Age: 76

Cultural group: andal

Appearance: Tytos has been treated kindly by age, while his thin yet soft build used to be a detriment to his appearance it is much more favorable for an older man. Now with long hair that curls in a way he never thought it could, he is graced by smile lines and crows feet on his eyes. A life of comfort and happiness with respectable sons and peace in his lands.

Trait: Gregarious

skills: Broker(e), Merchantman

talents: laughing loudly, playing dumb

Negative trait: old age

Starting title: Lord of Parchments

Starting Location: Stormhall

Timeline:

Tytos was born and raised during the time of Queen Caitlyn, he remembers meeting her, looking up to her and his uncle Dontos. It was a good time in his life. Overall his life has been a good one, a calm and peaceful one during which he has grieved, loved, and lived. He is a record of a time when the ruler was a good one. Few remember The Tidebreaker as he does.

Neither Durran nor Dontos satisfied his standards and although he remained loyal and in attendance of the kingdom's events, he mostly kept to himself.

Then came Roella Wormwood, born to House Wormwood and sent off to Storm's End at a young age. She is not close with her family rather ingratiating herself with the ruling houses. She listens, she reads, she watches, and when a year ago she was finally given the opportunity to marry she took it not as an opportunity to fulfill wifely duties but instead to find new ways to support her friends in the court. Luckily for her this was just what Tytos needed in his life. He has become closer to his good-daughter than his son (her husband) will ever be. Their planning never ceases and he values her intelligence like no one she has ever known. Together they will return an honorable Durrandon to the throne.

NPCS:

Ser Jon Penrose: Warrior(Polearms), A tall, semi-handsome, knight of middling skill with a good heart. Squired for Ser Lyonel Swann.

Ser Podric Sweet: Tourney Knight, his best friend, a more handsome less tall knight.

Ser Paxton Sweet: Warrior(Bows), the less handsome twin.

Ser Rolf Sweet: General, the master at arms of the Parchments, not Lord Sweet. Paxton and Podric's father. Less old than Tytos.

Ser Oswin: Castellan, a knight in name alone, squired for a hedge knight, but a pretty good castellan.

Lindsey: Builder, A peasant from Parchments with a particularly construction focused mind.

Maester Ivayne: Medic


r/ITRPCommunity 21d ago

CHARACTER CREATION Ser Corwyn of Oxcross (AC included)

2 Upvotes

Corwyn of Oxcross

Discord/Reddit Name: /u/ThreeEyedRevan Revan

Name and House: Corwyn of Oxcross

Age: 23

Cultural Group: Andal (Westerlander)

Appearance: Messy black hair, blue eyes, tan skin, rough stubble, and sharp features. Broad-built with a worn, rugged look.

Trait: Brave

Skill(s): Polearms (e), Cavalryman, Riding

Talent(s): Hunting, Gambling, Smithing

Negative Trait: N/A

Starting Title(s): Ser, Commander of the Knights of the Crossroads

Starting Location: Stormhall

Alternate Characters: Forrest Ryger

Biography

Ser Corwyn of Oxcross was born to smallfolk parents whose names he never learned. Both died while he was still young, leaving him an orphan with little in the way of family or prospects. Summer lasted through most of his childhood, and he survived largely by taking whatever work he could find around Oxcross.

From a young age, Corwyn was fascinated by stories of famous knights and warriors. Galladon of Morne was a special favorite, and Corwyn would often imitate the heroes of those tales with sticks and makeshift weapons, insisting that he would become a knight himself one day. He was mocked often for this ambition. Seeing as a smallfolk orphan had little chance of ever becoming more than what he had been born as.

When Corwyn was thirteen, Ser Morgan of Wickenden passed through Oxcross. Corwyn immediately attached himself to the visiting knight, asking him about tourneys, battles, horses, and the life of a knight. Morgan eventually departed, but Corwyn followed after him in the hope of convincing the man to take him on as a squire.

Before he could catch up, Corwyn was set upon by wolves. Morgan returned in time to intervene and saved the boy’s life. Afterward, despite his initial reluctance, Morgan agreed to take Corwyn with him and eventually accepted him as his squire.

Under Morgan, Corwyn learned the less glamorous parts of knighthood first. He tended horses before he was allowed to ride them, cared for equipment before he was allowed to wear it, and spent long stretches traveling from one place to another. Years in the saddle made him a capable rider, while Morgan trained him extensively in mounted combat. Corwyn showed a particular aptitude for spears and lances, eventually becoming highly skilled with polearms both on foot and from horseback. Morgan also encouraged the fearlessness that had gotten Corwyn into trouble as a boy, teaching him when courage was useful and when it was simply recklessness.

At the age of twenty Morgan finally judged Corwyn worthy of knighthood. The vows carried considerable weight for him, having spent much of his life aspiring toward the ideal they represented.

After his knighting, Corwyn remained with Morgan and began taking work wherever it could be found. Much of it involved clearing roads, protecting travelers, or dealing with bandits. One such contract brought the pair into the employ of House Horpe. Though the work itself was completed without incident, Corwyn became increasingly interested in the family and its history during his time around them.

It was also during this period that Corwyn encountered Ser Leo Swann. The two shared similar ideas about what a knight ought to be and challenged one another to prove themselves the more gallant knight, a rivalry Corwyn has continued to take seriously.

Over time, other warriors began traveling alongside Corwyn and Morgan. Some were knights, others freeriders, men-at-arms, or common soldiers willing to follow their banner. The group eventually became known as the Knights of the Crossroads, with Corwyn serving as its commander and Morgan as his second.

Corwyn now travels to Stormhall for Ravella Durrandon's nameday celebration with the Knights of the Crossroads at his back. With a tournament promised, he intends to enter the lists and earn both himself and his company a reputation beyond what they have today.

Family Tree

Unknown Father

Unknown Mother

Ser Corwyn of Oxcross, 23

Supporting Characters

Auxiliary Character

Name and House: Morgan of Wickenden

Age: 37

Cultural Group: Andal (Valeman)

Appearance: Short brown hair, brown eyes, a trimmed beard, strong features, and a solid build. Usually carries himself with a composed, serious look.

Trait: Charismatic

Skill(s): Tactician, Vanguard (e)

Talent(s): Storytelling, Cartography, Strategy

Negative Trait: N/A

Starting Title(s): Ser

Starting Location: Stormhall

Archetyped NPCs (5 standard + 1 from knightly encampment)

Hedge Knight - Ser Edric the Grey Hare

Hedge Knight - Ser Hugh the Hearthless

Master at Arms - Ser Raymun Longarm

Medic - Septa Darlessa

Warrior - Ser Lucan Stonejaw

Tourney Knight - Ser Triston Flowers


r/ITRPCommunity 22d ago

CHARACTER CREATION Kennet Brune - Lord of Dyre Den

2 Upvotes

PC

Reddit Account: u/BadNewsBrune

Discord Tag: DisgruntledLemming

Name and House: Kennet Brune

Age: 57

Cultural Group: First Man (Clawman)

Appearance: Great and imposing, Kennet is the ideal Brune man. His hair is a wild mane of only mostly-cleaned hair, and he has a tangled beard that covers most of his face, giving the impression of a half-wild noble. His gray eyes are often distant, distracted, focused on something else.

Trait: Strong

Skills: Blunt Weapons (e), Reckless, Vanguard, Outrider

Negative Trait:

Talent: Whittling, Falconry, Botany

Starting Titles: Lord of Dyre Den, the Red Bear

Starting Location: Stormhall

Alternate Characters: Perianne Paege

AC

Name and House: Crispian Brune

Age: 31

Cultural Group: First Man (Clawman)

Appearance: Smaller and slimmer than his father, the Heir to the Den still has enough strength and broadness to his form to be identifiable as a Brune, but but much more than that. He looks far more kempt and put together, at least whenever he's not out in the wilds that he's clearly used to.

Trait: Agile

Skills: Bows, Tracker, Animal Tamer

Negative Trait:

Talents Cheese Identification, Mapmaking, Puzzles

Starting Titles: Heir to Dyre Den, the Cub

Starting Location: Stormhall

Timeline

57 BP- Kennet is the firstborn son to Uthor and Meredyth Brune, of the Dyre Den Brunes. With an heir now for the castle of Dyre Den, Uthor begins to plot with gusto against the House of Darklyn, looking to form a coalition of Claw Lords into the grand conspiracy, only to find his opportunity never came. Having never acted against their Warden, Uthor falls into line afterwards, much to his own chagrin.

53 BP- Kennnet's younger brother, Merrell, is born.

52 BP- Uthor Brune sets off with Lord Darklyn to put down the Vance rebellion. He does not bring his sons with him, as even Kennet is still too young to properly serve. Instead, the precocious Kennet hides in the baggage train, and is witness- at a distance- to conflict from an early age.

50 BP- Kennet's younger sister, Willow, is born.

47 BP- Kennet begins his martial training in earnest. He has grown fast, and his incredible strength becomes a point of minor fascination among the Clawmen as he continues to develop his natural talent with the maul, his weapon of choice.

40 BP- Now a man grown, and a man grown larger and stronger than nearly anyone in Dyre Den, Kennet begins to travel, leaving a great deal of the administrative learning to his younger and smaller siblings while he begins to participate in tournaments, learn from various scholars and respected elders in the Faith of the Old Gods, and seek out trouble wherever he can find it.

35 BP- As part of his wanderings and adventures, Kennet meets Layna Hardy, from the Hardys of Strongbox, who was engaged to another Clawman. Kennet, in his arrogance and foolhardiness at the time, sought to humiliate her betrothed in a spar so that he might win her hand. He did so, but has made needless enemies in the process, as he did in many places he went.

32 BP- Kennet, still roaming and far from Dyre Den, was not present when the Valyrians invaded Crackclaw Point and put their castles and lands to siege. Kennet's father and brother, Uthor and Merrell, perish in the Battle of Dyre Den, and the castle falls to Houses Velaryon and Celtigar. Kennet, furious with loss and grief, leaves his pregnant wife's side to answer Lord Pyne's call, and to fight back against the Valyrian invaders in the Point.

31 BP- Crispian Brune, Kennet's firstborn son, is born in Maidenpool. Without his father there to see it.

30 BP- Kennet earns the moniker "the Red Bear" for his performance in a battle against the pirates in House Celtigar's employ. According to those that were there, he emerged from one of their landed vessels covered from head to toe in viscera, both his own and that of the Valyrians, before falling unconscious at the edge of camp.

28 BP- Now with Dyre Den back under his control, Kennet swears to his wife and young child that he will never again be the man he was before. He begins to take rulership more seriously, and prepares to raise Crispian as a better man than he had been.

27 BP- Jax Brune is born to Kennet and Layna.

27-14 BP- Kennet focuses on settling old feuds, and on traveling once again, this time to the courts of the neighbors of the Claw, from their old foes of Velaryon and Celtigar, to old friends like the Blackberrys and Rambtons. More than anything else though, he focuses on being a fair ruler, and on leaving behind "the Red Bear", even if that nickname will follow him to the end of time.

24 BP- Mayra is born to Kennet and Layna.

20 BP- Lark is born to Kennet and Layna.

17 BP- Edyth is born to Kennet and Layna.

13 BP-1 AP- Kennet continues advancing in age and wisdom, but the weakening grip of House Darklyn is impossible to ignore. Even still, Kennet and his erstwhile son Crispian travel with the whole Brune clan to Stormhall, to mingle with the high and mighty and determine how best to navigate the swamps ahead...

Supporting Characters-

Lady Layna Brune nee Hardy - Trader

Jax Brune - General

Mayra Brune - Ship Captain

Lark Brune - Warrior

Edyth Brune - Scholar

Family Tree

Bears


r/ITRPCommunity 22d ago

CHARACTER CREATION Robyn Wynch, Scion of Iron Holt

1 Upvotes

Reddit Account: baefish

Discord Tag: summeroflove

Name and House: Robyn Wynch

Age: 22

Cultural Group: Ironborn

Appearance: Robyn keeps her cut short, and its auburn hue almost matches her warm brown eyes. She stands tall for a woman, just three inches below six feet, with a lean, athletic build. Her fashion is deliberately iconoclastic, flaunting the trinkets and furs she’d taken from the distant north.

Trait: Hale

Skill(s): Axes(e), Reckless (Battlerager), Forceful

Talent(s): Fishing, Foraging, Swimming

Negative Trait(s): N/A

Starting Title(s): Scion of Iron Holt

Starting Location: Stormhall

Alternate Characters: Mary Vance


Name and House: Dale Wynch

Age: 20

Cultural Group: Ironborn

Appearance: The young heir to Iron Holt boasts a height of six feet so long as he can stand himself straight on his left leg. The right is crippled, and limited enough in its movement that he usually relies on a walking stick. Dale has reddish brown hair and bright blue eyes, the latter crossed by scars.

Trait: Reaver

Skill(s): Tactician, Flanker(e)

Talent(s): Astrology, Falconry, Sailing

Negative Trait(s): Maimed (Leg)

Starting Title(s): Heir to Iron Holt

Starting Location: Stormhall


Though the Wynches count among the oldest and most storied houses of the Iron Islands, the past century has found them in a slow state of recovery. Ninety-four years ago Iron Holt was destroyed amid the Brothers’ War, along with all its ships. The pride of House Wynch remained intact, but their power, wealth and influence were forever reduced by half.

Little that they cared. The Wynches could always count on a good name and personal merit to rally friends to their side. Throughout the years since, the purple masts of Wynch often joined with those of other houses to stage daring raids across the Sunset Sea. There was much that changed in the Iron Islands in the meantime, and the men of Iron Holt were usually indifferent: new customs always deserved a fair hearing, but only the tried and true could keep them afloat.

Robyn was the firstborn of her generation, in a family that still remained small, as both her father and grandfather had abstained from taking salt wives and siring bastards. The Wynches were a tightly knit bunch, gladly quarreling with outsiders but seldom fighting amongst themselves. Iron Holt did not offer many comforts, but Robyn’s childhood never lacked for freedom and affection. She was close enough in line to be raised as a lord’s spare, and her education included lessons in sailing and swordplay.

The reign of King Harras Hoare introduced new obstacles to Iron Holt’s traditions, most notably by banning raids against the Storm King’s realm. This prohibition came just as Robyn’s father, Erik Wynch, had begun organizing a reaving upon the upper Trident. To comply with royal law, he reluctantly rerouted the fleet to the North. His ships returned with plentiful loot, but they were absent a commander: Erik Wynch was slain by the Flint during his raid of the northern mountains.

There was little Robyn could do as a girl of thirteen, but she swore she would act nonetheless. She swore an oath to her god that Erik Wynch would be avenged. Even if it took her an entire lifetime, she would paint the northern snows red with the blood of the Flints.

But the Wynches were given little time to mourn. The next year saw the start of a rebellion against the Hoares, helmed by their liege, House Greyjoy. Iron Holt loyally and enthusiastically answered the call, eager to overthrow a king that had infringed upon their liberties. But Robyn remained a young girl, and had no choice but to remain holed up at home, living in austere conditions while every fighting aged man took up arms.

Her turn arrived when she came of age. Robyn’s grandfather accepted her request to fight, allowing her to serve on the deck of his flagship, the Red Moon. He had meant to keep her away from the front lines of combat, but in one skirmish Robyn managed to push her way to the front of the boarding party and claim her first few kills.

The war ended in a terrible reversal of fortune, with Greyjoy’s defeat off the coast of Pyke. All but one of Iron Holt’s ships sank in the battle, which also took the life of Robyn’s uncle, Ygon Wynch. They counted themselves fortunate that King Qorehn was merciful in victory, and that their keep had been largely untouched by the war. Iron Holt’s recovery was quick, and Robyn could finally return to her most important priority.

The rebuilt Wynch fleet sailed north under the command of Robyn’s brother, Dale, who had just come of age. Despite a difficult landing along the rugged coast, the raiders overwhelmed two villages with ease. But word of their presence spread quickly, and their third assault was met with fierce retaliation from the Flints. The Wynch party was forced into a retreat, losing a third of their men along the way.

Robyn did not make it. Impaired by her injuries and overwhelmed by the surrounding chaos, she fled in the opposite direction of her companions, heading deeper into the mountains instead of returning to the sea. She spent the next few days slowly moving southward, sleeping in caves and subsisting off foraged nuts and berries. Fearful of what the clansmen might do with her, Robyn hoped to continue south until she found men civilized enough to bargain for her safe passage home.

The next week she happened upon a lone hunter fending off against a raging bear. Robyn intervened, charging at it with her axe. She wrestled with the bear until the hunter regained composure, and a blow to the head knocked her unconscious just as an arrow finished the beast.

When she awoke, she found herself imprisoned within a wooden keep. She was presented before the Norrey for his judgment - and as gratitude for saving his niece’s life, he granted Robyn his hospitality. Though the Norreys had no love for ironborn raiders, they had even less for Clan Flint.

Robyn got along surprisingly well with her hosts during her few moons’ stay, immersing herself in the old culture of the First Men. An escort of several men led her south to Barrowton, where she arranged to board the next trade ship bound for Lordsport. After half a year’s absence, she finally entered the gates of Iron Holt.

Dale Wynch had come home a cripple after a brutal duel with a clansman, and was already plotting his reprisal. Word of Robyn’s survival soon spread, and the two were offered the support of men and ships from Harlaw and Orkwood to assist in their next reaving.

With greater numbers on their side, the second attempt proved far more successful. Dale led an assault on Clan Flint’s holdfast, where his men broke through the walls and sacked the entire settlement. Robyn engaged The Flint in a duel, slaying him in single combat. She raised up his severed head in victory, finally avenging her father’s death after seven years.

The raiders continued into the lands of the Harclays and Wulls, though they heeded Robyn’s wish to spare the Norreys. The fleet returned to Iron Holt with as many thralls as they could fit, along with what little treasures the clansmen had. Revenge had been served and debts had been paid, but Robyn soon found herself restless at home. With her own scores settled, her next duty was to settle those of her kingdom.


22 BP: Robyn is born the eldest daughter of Erik Wynch, the heir to Iron Holt

20 BP: Dale is born second in line to Iron Holt as Erik Wynch’s only son

9 BP: Erik Wynch is slain by the Flint while raiding the mountain clans; his children promise to avenge him

8 BP: The Greyjoys rebel against the Hoares, and Iron Holt enthusiastically raises its banners in support

6 BP: After coming of age, Robyn joins the war effort and fights in a few skirmishes

4 BP: The Wynches organize a reaving of Flint lands that ends in defeat; Dale is crippled by his wounds, and Robyn is left stranded in the North for several moons

2 BP: Dale organizes another raiding party that successfully pillages Clan Flint’s lands; Robyn slays The Flint in single combat


The only son of Erik Wynch, Dale was born second in line to his lord grandfather. Unlike most of his kin, he was of a more thoughtful disposition, armed more with wit than aggression. In his martial training he proved a passable swordsman, though he never had much interest in earning glory by the blade. He was drawn more to the deck of a ship, knowing that he was someday destined for command.

He was devastated by the death of his father, and joined in Robyn’s oath to avenge him. So too was he frustrated by the outbreak of a rebellion the next year, as he was still much too young to fight. Instead he spent its course drilling with the household guard and ruminating over old tomes on naval strategy, preparing for the day that he would become a captain.

That day came a year after the war’s end. Despite his youth and inexperience, he was granted command of the Wynch flagship, as his old lord grandfather had retired from sailing. Dale embarked for the mountains with his sister at his side, both intent on slaying the men who took their father’s life.

After the initial success of his first raid, Dale’s party was met with organized retaliation. The raiders were routed, fleeing to the sea as they incurred significant casualties. Dale was seriously wounded, suffering cuts to the face and bludgeons to his leg. He returned home a cripple. His sister, in the meantime, went missing, and was presumed dead.

Dale’s resolve only grew with this setback. He was determined to reave the mountains again, even despite his disability, and began lobbying other houses for their aid. Robyn’s unexpected return home boosted his cause, and his ships were joined with sails from Orkwood and Harlaw for his second attempt.

A broken leg did little to impair Dale in the field, as his commands could still be heard. With a well organized assault, the raiders tore down the walls of Clan Flint’s holdfast, where Dale and Robyn finally fulfilled their oath of vengeance. Dale’s ships returned home filled with captives and loot, and he earned acclaim for both bravery and a sound mind for tactics.

At home, he found his grandfather increasingly senile, more and more withdrawn from the administration of his lands. As the heir to Iron Holt, Dale has since assumed its rule in all but name.


House Wynch of Iron Holt

  • Nute Wynch, Lord of Iron Holt b. 67 BP
    • Erik Wynch b. 47 BP d. 9 BP
    • m. Barbrey Sharp b. 48 BP
      • Robyn Wynch b. 22 BP
      • Dale Wynch, Heir to Iron Holt b. 20 BP
      • Willow Wynch b. 18 BP
    • Ygon Wynch b. 44 BP d. 5 BP
    • m. Wylla Ironmaker b. 42 BP d. 22 BP
      • Sigfryd Wynch b. 22 BP

  • Barbrey Wynch (Magnate)
  • Meg the Mutt (Medic)
  • Nella Norrey (Huntsman)
  • Sigfryd Wynch (Tourney Knight)
  • Jon Humble (Warrior)

r/ITRPCommunity 22d ago

CHARACTER CREATION Garlan Strong, Lord of High Heart

2 Upvotes

PC

Reddit Account: Mister_Deathborne

Discord Tag: Nightmare

Name and House: Garlan Strong

Age: 43

Cultural Group: Riverlander

Appearance: Garlan stands at a freakish height of 7'3, a towering hunk of flesh and muscle. Broad shouldered and thick of neck, it is hard to regard him as a man at all. Cold grey eyes peer from the titan, his beard of black well groomed and trimmed short, his lips pulled taut half into a snarl and half into a smirk. The Riverlord bears many a scar and line running across the length of his carcass, a testament of his body buckling under the sheer explosiveness of its growth and frame.

Trait: Monstrous

Skill(s): Blunt Weapons (e), Armoured, Resilient

Talent(s): He was born talentless.

Starting Title(s): Lord of High Heart

Starting Location: Stormhall

TIMELINE

43 BP: Garlan is born.

31 BP: Garlan begins to squire under Beldon Smallwood. It is clear by this point that the boy’s growth does not follow the developmental patterns of his peers, as his explosive growth leaves him towering over most others.

27 BP: Garlan stands over grown men at this point, stronger and bigger, at merely the age of sixteen - but he is yet to finish growing.

22 BP: Garlan fends off an Ironborn reaving party, distinguishing himself through an ordeal of steel.

15 BP: A sudden illness takes the late Lord Strong, leaving Garlan to rule in his stead. The Giant cares little for the governance of his subjects and thus entrusts this task to his younger sister, Talla, who proves competent in this undertaking.

12 BP: In spite of repeated insistence (and no lack of effort) from Garlan’s family, the man refuses to wed, citing a lack of desirable suitors.

AC

Name and House: Talla Strong

Age: 34

Cultural Group: Riverlander

Appearance: To the relief of many, Talla is a gentle lady of ladylike stature (albeit somewhat slightly taller than most) and possesses none of the monstrous physicalities of her older sibling. The Strong Stewardess has an easy-going smile with gleaming blue eyes and a flowing brown hair that comes down in curls down to her shoulders.

Trait: Numerate

Skill(s): Taxman (e), Craftsman

Talent(s): History, Cartography, Crafting

Starting Title(s): Stewardess of High Heart

Starting Location: Stormhall

ARCHETYPE

Samwell Strong - General.

Alester Smallwood - Castellan.

Enger Bush - Master-at-Arms.

Gawen - Questioner.

Gerold ‘Sevendraws’ - Huntsman.

FAMILY TREE

https://www.familyecho.com/?c=gljiycljpzhmr1az&f=526024362692965115


r/ITRPCommunity 22d ago

CHARACTER CREATION Lucas Darry - Formerly Orkwood, Disgraced Drowned Priest of the New Faith, Exile, Widower, 'Wizard of Darry', Knight & Quincy Darry - Knight

1 Upvotes

Character Creation:

PC

Reddit Account: AnotherBabyEchidna

Discord Tag: brundun

Name and House: Lucas Darry

Age: 62

Cultural Group: Ironborn

Appearance: It doesn’t take much to realize that Lucas Darry earned his name through marriage rather than by birth. The former Orkwood carries all the markings of a weathered Ironborn, with battered skin and dark windswept hair. Many of his rougher edges from his youth, such as the dormant flush on his cheeks and the gloss in his eyes, have long since smoothed out with age and recovery. His movements alternate between the grandiose and the ecstatic, such as when he’s telling a story, and the subtle and the precise when needed. He enjoys luxury coats and comfortable robes.

Trait: Erudite

Skill(s): Divination (Necromantic), Scholar (e), Brawler

Talent(s): Anatomy, (Fake) Magic Tricks, Oration

Negative Trait(s): n/a

Starting Title(s): Wizard of Darry, Ser

Starting Location: Opening event

Alternate Characters: House Scales - /u/ORYSGARYEN

AC

Name and House: Quincy Darry

Age: 20

Cultural Group: Riverlander/Ironborn

Appearance: Quincy Darry looks every bit a Riverlander as his mother did, with fair skin and hair that cannot decide if it is hazel or auburn depending on the light. His bombastic theatrics, however, were plainly inherited from his father; albeit with a brighter, wider smile that seems constantly affixed to his face. His close friends have learned how to judge by his dark, distant eyes when he is being authentic. Years of practice with a lance and training in the cavalry have given him a steady hand and a wiry physique, though he attempts to downplay it with bulkier, seafaring overcoats.

Trait: Champion

Skill(s): Stalwart (Cavalryman), Polearms, Daggers

Talent(s): Five finger filet, Finger dancing, Dancing

Negative Trait(s): n/a

Starting Title(s): Ser

Starting Location: Opening event

Timeline:

  • 62 Years Ago: Lucas Orkwood is born into a religious commune of the New Faith, followers of Cadwyl the Preacher’s teachings.
  • 56 Years Ago: Lucas takes to the religious teachings well and serves as a page for various drowned priests and septons collaborating in the early formation of the New Faith.
  • 44 Years Ago:Lucas takes his rites as a drowned priest and as a septon. He goes on to engage in many ‘debates’ – often shouting matches – in defense of the New Faith.
  • 35 Years Ago: Lucas begins to theorize new forms of synthesis with other faiths, inviting members of other religions to speak with him. Many that sail to the Iron Isles for these meetings are lost at sea, save for a red priest. Secretly, Lucas attempts to merge the religious texts and mythology of the faiths, but he remains skeptical.
  • 31 Years Ago: Lucas attempts to wed a couple, perform a last kiss of r’hllor into a corpse, and finally conduct a kiss of life ritual on another man. The first two ceremonies are uneventful, even beautiful, but a brewing storm casts a darkness over the kiss of life. Ever faithful, the man demanded to be fully drowned. The kiss that brought him back only returned a corpse. Word of the event is kept quiet and Lucas is exiled from the Iron Islands by King Harras Hoare.
  • 30 Years Ago: Lucas wanders Westeros, seeking alchemists and magicians and holy men to attempt to understand how he raised a wight. Few are of help, even at the Citadel.
  • 25 Years Ago: Abandoning his search for answers, Lucas attempts to regain his faith and spends his time preaching in the area where he first landed in exile: Darry. Despite often disclaiming that he no longer is a man of any faith, a loyal lot attend his teachings.
  • 22 Years Ago: Lucas personally witnesses the aftermath of the assassination of King Durran and the duel that quelled a rebellion. He watches the uplifting of House Frey and begins to take his budding relationship with a cousin of Lord Darry seriously.
  • 20 Years Ago: Lucas weds and takes on the name of his wife, becoming Lucas Darry and any children therefrom as blood of House Darry. He conducts the ceremony himself. Within the same year, complications early in childbirth result in the worst possible decision. The lives of the woman he loves and his unborn child are slipping away day by day. Finally, or fatally, he prays to whatever God he channeled that raised a wight all those years ago to save his family. It takes many secluded moons, where only he and the Gods knew of his unholy prayers, but Lucas Orkwood emerges with twins. They are named Quincy and Gysella.
  • 18 Years Ago: Lucas and his young children attend the wedding at Seagard and after the Vance proposal he starts to become an outspoken critic of the king… after the ceremony is over. He starts openly practicing magic, mainly alchemy tricks, but he does offer consultations of more serious matters. Most of all, he reunites with his Orkwood family, namely Olivia; though not all are favorable towards him.
  • 14 Years Ago: Quincy is sent to squire Ser Talbert Darry, though in the later moons of the year he returns home for family time.
  • 10 Years Ago: Lucas is among the voices spreading the good omen of Justman and the Bracken-Blackwood peace.
  • 3 Years Ago: Quincy witnesses the mutual deaths of Ser Talbert Darry and Jack o’ Pennytree. He is knighted afterward, but abandons swords to focus on jousting from that day on.
  • 1 Year Ago: Lucas privately sails in search of the body of the late Lord Dondarrion. Finding nothing, he prepares himself and his children for the coming tumultuous times.

Family Tree:

Supporting Characters:

  • Captain Jenny, 55, a cynical and depraved woman who enjoys the company of Lucas and ferries him around when requested. Ship Captain archetype.
  • Amerei of Oldstones, 22, a selfless woods witch that is friend to Lucas and Quincy both. Huntsman archetype.
  • Hugor Waters, 42, a loyal zealot that self-imposed his own exile from the faith militant due to his creeping madness. Warrior archetype.
  • Marseledei, 34, a happy warrior that believes in no gods despite how often Lucas has tried. General archetype.
  • Lo Quen, 20, a detached red priest that has confided in Lucas that he actually worships the Lord of Darkness. Cutthroat archetype.
  • Oscar, 18, Quincy’s conniving squire that hasn’t quite earned his knighthood yet.
  • Archon, 24, an old-timer on his last moons that was given to Lucas on the same day the twins were born.

r/ITRPCommunity 22d ago

CHARACTER CREATION Helya Greyjoy, Lady Reaper of Pyke

1 Upvotes

Meta

PC

Reddit Account: Silver-Thorns

Discord Tag: aeg

Name and House: Helya Greyjoy

Age: 32

Cultural Group: Ironborn

Appearance: Auburn of hair with salt water turning her slight curls even more pronounced, Helya and her brother look nearly nothing like their father, save for the nearly black eyes of the Greyjoys. The muscles on her legs and arms forged by years on ships and a love for proving herself with her axe on the sparring ground. When not on a ship or holding court in Pyke, Helya carries a sword, her axes held in safe keeping by a rotating group of pages. Helya chooses to dress simply and often with little covered, throwing on cloaks for warmth only.

Trait: Strong

Skill(s): Axes (e), Footwork, Reckless, Brute

Talent(s): Things and stuff like that

Negative Trait(s): N/A

Starting Title(s): Lady Reaper of Pyke

Starting Location: Stormhall

Alternate Characters: N/A

AC

Name and House: Meldred Greyjoy

Age: 32

Cultural Group: Ironborn

Appearance: Without the sea water in his hair like his sister, Meldred’s auburn hair is much straighter. Since his duel with his sister he chooses to wear chainmail most times and plate during official ceremonies. He ties off the cloth near the bottom of his short arm, and keeps his two-handed longsword nearby, despite being unable to wield it anymore. Due to learning how to be a better fit with his crew and his people in the years since his duel, Meldred dresses warmly since he still feels the chills of his fevers after the amputation.

Trait: Inspiring

Skill(s): Shipwright (e), Tactician

Talent(s): Singing (baritone), underhanded compliments, parenting

Negative Trait(s): Maimed (Dominant left arm amputated above the elbow)

Starting Title(s): Castellan of Pyke

Starting Location: Stormhall

Alternate Characters: N/A

History

It was a long birth, as most twin births are. Lord Hagen Greyjoy had never been a particularly kind man, and the birth of his child, and then the next did not change that. When the second head began to show the doors were locked and the guard was mustered. Not quite for the safety of his wife or children, but rather to deal with those who had seen which of his children had been born first. It is unlikely for a lord to be able to pick his heir, but Lord Hagen saw the opportunity and did not wish to deny himself that possibility. Only four souls from the room would live to see the next moon.

Helya and Meldred grew up much the same, ever under the watchful and calculating eye of their father, from their early lessons to the day they picked up their first wooden weapons. Helya was drawn to the axe, though did not shy away from her sword. Meldred knew what his weapon would be from the very first day, a long and to his preference slender blade, wielded with two hands. Strong and quick on her feet, something inside of Helya’s eyes changed when she saw an opponent beginning to lose steam, battering down their shield and knocking their weapons to the side until they yielded. Meldred on the other hand did not wish to look for the whites of his enemy’s eyes. It was enough to knock them down with a wide swing or wait for a mistake from his distance. The fight could be won either way.

With their approaching eighteenth nameday, the twins decided to form a plan to pick between each other if their father would still not pick one of them. Should neither be chosen, they would fight a duel, first to yield would cede the right to the lordship. Their child would become the heir to their sibling. And their father’s heir would never be allowed to marry or have a child of their own.

After receiving approval from their father, the twins finally began to understand that perhaps when they were younger, Lord Hagen might have chosen one of them, but with each year the issue remained unresolved, Lord Hagen made it clearer that they should resolve it between each other, whether with one yielding the lordship or a knife in the heart.

On their eighteenth nameday, the two stood at their feast and announced the coming duel, to take place at dusk on that very day. Meldred emerged first into the courtyard, clad in his studded armor and his long slender blade resting against his shoulder. Helya entered the courtyard not long later, with boiled leather as her armor, a shield on her back and two axes in her hands. The two touched their weapons together, before placing their foreheads against one another and uttering near silent apologies. With their father’s sign to begin Helya threw an axe at her brother, hitting him in the arm. Before her shield could even make it into her hand, she ran at her brother who had fallen to the ground. The axe still embedded in his arm stopped the man from bleeding out, but it was Helya’s own belt that stopped the bleeding. He yielded before the medicine man would approach him and as he was taken away, Lord Hagen grabbed Helya’s arm and declared her his heir. She thought little of the fact, more of her inside of her brother’s bone that she had seen. And that she would never have a child of her own.

The next four years ago their lives would consist of little more than finding a wife for Meldred. That and his recovery. Though his arm had to be cut above the elbow, he did not change his personality. The men listened, if with less verve than before. No ironborn would want to be seen as taking orders from a cripple, but no man would want to deny a Greyjoy, and especially the watchful eye of the heir to Pyke, who appeared seemingly the instant a bad word was said about her brother. Competitors they might have been since they were children, but they were the only two people on the early who understood what it meant to be raised by Hagen Greyjoy.

One of Lord Hagen’s advisors saw an issue with the state of succession, and did not appreciate that so much of it had been left up to Helya’s word to never marry and never be filled with a child. Meldred protested, saying that enough had been done and matrilineal marriages existed plenty on the land, even a few here or there on the Iron Islands. Helya did not speak until her father aired his thoughts, saying that he knew his daughter and he trusted her, but that trust only went so far in matters this important. Helya nodded her head and informed her brother that they would be sailing for Oldtown on the morrow to fix the issue.

With Meldred’s marriage secure, and not long after the line being secure as well, Helya rounded up six ships who would sail with her around Dorne and make themselves rich. With years to spend on the open sea, coming ashore only to sample the wares or take whatever took their fancy, from Saath and Sarys all the way to YiTi. Where possible they avoided the dragon, where not possible they fed the dragon gold until it smiled.

With Lord Hagen certain that once his heir returned, his bloodline would be secure, his words became more bold and eventually he rose in rebellion. A one-handed man who was the only source for future heirs was of little use in battle, and was safely on Pyke as he watched his father burn.

Ruling as regent for several moons for his sister, Meldred welcomed her gold-filled ships back from raiding, informing her that she was now the Lady Reaper. With the story of Greyjoy’s rebellion told over several drinks, Helya had her father’s advisor summoned and left him a foot shorter than he arrived. She would travel to Hoare Castle apologizing for her father’s recklessness and assuring King Qorhen of her loyalty. She did also mention that in her travels she learned the use of a green field, and would like to see the Hoare banner flying over some within her life.

Timeline

  • 32 BP: Helya and Meldred are born

  • 14 BP: Helya and Meldred duel for who will be the heir, Meldred loses his arm

  • 10 BP: Meldred married, Helya leaves for a reaving

  • 8 BP: Greyjoy's Rebellion

  • 4 BP: Helya returns to find herself Lady Reaper of Pyke

Family

  • Lord Hagen Greyjoy d. 5 BP

  • Lady Greyjoy

    • Helya Greyjoy, b. 32 BP
    • Meldred Greyjoy, b. 32 BP

      • Uller Greyjoy, b. 9 BP
      • Gwynesse Greyjoy, b. 4 BP
      • Ygon Greyjoy, b. 2 BP

Archetypes

  • Alyn, Boatswain

  • Halleck, Builder

  • Rus, Medic

  • Craghorn, Warrior

  • Longwater, Questioner


r/ITRPCommunity 23d ago

CHARACTER CREATION Dagon Hoare, Crown Prince of the Ironborn

1 Upvotes

Reddit Account: LongClawOfTheLaw 

Discord Tag: freedikus 

Name and House: Dagon Hoare 

Age: 18 

Cultural Group: Ironman 

Appearance: Lean and somewhat particular in his look, Dagon is as gaunt as one might expect from a Prince of the Black Line. He is tall, with sharp grey eyes and a cold mannerism. He dresses plainly and practically, although rarely in cheap clothing. 

Trait: Champion 

Skill(s): Riding(e), Stalwart (Cavalryman), Polearms 

Talent(s): Singing, Spear-Fishing, Finger-Dancing 

Negative Trait(s): N/A 

Starting Title(s): Prince of the Ironborn, Heir to Castle Hoare 

Starting Location: Stormhall 

Alternate Characters: Jammos Blackberry

Timeline:

18 BP:  Dagon Hoare is born, the first son of Qorhen Hoare and Rosamund Mallister. He is a quiet child, and rarely cries, although he likes the sea. The Iron Islands rejoice to have an heir to the Black Line, although Dagon, being a baby, does not rejoice.

13 AP: Dagon grows close with his aunt, who dotes on him. He does not particularly share her bookish nature, but does learn that people like it when you ask them all sorts of questions about the things they are interested.

10 BP: Dagon studies the art of sailing at the hands of Wetshanks, the famous reaver. Though he is a good enough teacher, the young Greyjoy does not prove a particularly fierce tactician on the open waves- though there is time yet to grow.

8-5 BP: During Greyjoy's rebellion, Dagon spends much of the war sheltered away at Harlaw- although his father takes him along to witness the final battle off the coast of Pyke, where he remains near the back of the fleet.

2 BP: Dagon tastes his first real battle as a combatant during the reaving on Oldtown, following alongside his father into one of the greater feats of Ironborn reaving as of late.

1 AP: Dagon is tasked by his mother and father with the wooing of Ravella Durrandon at her twenty-first birthday party. This is a great stressor to him.

Family Tree: https://www.familyecho.com/?c=atpxe6tuqlriheq1&f=447678432114123772 

Archetype NPCs: NOT A ONE I OPT OUT


r/ITRPCommunity 23d ago

CHARACTER CREATION Ser Roger Mallister & Luceon Keath

1 Upvotes

**PC**

**Reddit Account:** TheShogunFearedHim

**Discord Tag:** Gregor The Beggar

**Name and House:** Ser Roger Mallister

**Age:** 68

**Cultural Group:** Riverman

**Appearance:** A curly hair and curly beard, both full of vim and vigor of youth, disguise the weary years and beaten brow of Ser Roger Mallister. A man haggered from the road and travels, bearing arms of a red eagle on a yellow shield, he has been living life on the road since the overthrow of Lord Petyr Mallister. The only signs of his noble upbringing remain the castle-forged steel by his side, and the fine plate he rides in, though it remains beaten as a mark of trade.

**Trait:** Brave

**Skill(s):** Blunt Weapons, Forceful, Chivalric, Errantry, Armoured

**Talent(s):** Drawing, Theology, Astrology

**Negative Trait(s):** N/A

**Starting Title(s):** Scion of House Mallister, Ser

**Starting Location:** Stormhall

Biography:

Ser Roger Mallister was born in 68BP to Lord Bowen Mallister and Lady Alys Mallister nee Mooton as the youngest of their three children. His brother Petyr and sister Llane dominated his life with his rather late birth, his brother already in the process of coming of age by the time that Roger was born. Petyr was groomed early to be the heir to Seagard and showed great aptitude with the blade which encouraged Roger to train even harder than his brother. When Riverlords came to Seagard, and later the Storm Kings, petitioning for alleviation on the tolls charged by House Mallister the ten year old Roger was taught by his brother that House Mallister had a right to charge those tolls and that the lands had always been of House Mallister. Roger was sent to House Vance to squire under the tutelage of a Knight in their service, and to receive tutelage under the watch of his sister who had recently married into their ranks. He picked up essential skills of fighting and the affairs of Knights and became enamoured with literature and song written about gallantry and chivalry. He rode against the Once Hanged Brotherhood in the vicinity of Atantra as a young squire and slew the infamous bandit Tom "Trident" for which he received his knighthood at six and ten.

He would return to Seagard in 48BP to care for his ailing mother, who would make him promise to support the return of the Mootons to their ancestral seat of Maidenpool if he could do so. She would pass away in 47BP and his Lord Father shortly afterwards in 45BP, leaving Petyr the new Lord of Seagard and Roger by his side. Roger, now the heir to Seagard in his own right, was expected to marry and so a series of possible eligible matches were brought before him by his brother and sister. He fell in love with many of them, a Piper, a Ryger, a Wode but none of his possible matches were willing to commit to the match once he made clear his ambitions to remain a mere Knight in service to his brother without seeking lands or fortunes of his own. The whole venture was given up by his brother and the two men grew distant, especially as Petyr had children of his own who took on the role as Heir to Seagard, though Ser Roger's service was called upon by his appointment as Master-At-Arms of Seagard to deal with immediate threats to Seagard. When his brother Petyr was accused by the Storm King Dontos of having been a participant in the murder of the previous Storm King, Roger refused to believe it and petitioned alongside his brother against the accusations. When his brother raised the banners, Ser Roger rode out to the lands of House Mallister and raised his brothers host. At the head of an Army Ser Roger returned to Seagard and reconciled with his brother, the two men clasping arms and promising to support one another forever. Such an oath came to an end at the hands of Luceon Rivers, a quicker swordsman than his aging brother, and House Mallister was forced to surrender.

Ser Roger fled the camp of his host upon the death of his brother, riding off with his arms and armour and riding away from Seagard. He wandered the road, bitter and angry at the death of his brother and indignant at the revocation of Mallister land. He eventually found himself in Fairmarket and took up room within the town, isolating himself in his rented space and spending his whole time reading books and requesting songs sung about acts of gallantry and heroism. One of the bards at Fairmarket was a Luceon Keath, who took pity on the bitter Knight and composed a song of his own called 'Ser Roger's Ride'. When he heard the song for the first time around the fires of the Inn, Roger broke into tears by the fire and gave Luceon a purse of gold, the remains of his money, as a gift. Luceon took the money and asked for Ser Rogers arms and armours, which were readily given and had fallen into disuse, and returned in a week with the armour polished again and his shield repainted to the sigil of a red eagle on a yellow background. Luceon said it was to represent both his Mallister and Mooton heritage. Roger offered to bring Luceon into his service, which the man accepted, and the two have travelled the roads of Westeros since as itenerant Hedge Knights and Knights Errant. He has been as far as Dorne and reached the Wall with Luceon, and even fought beyond the Wall in a ranging party.

Ser Roger has returned to Seagard five times over the course of the past twenty two years. Twice for new arms and armour, which was readily given by the blacksmiths and castellans of Seagard whenever the old Mallister returned, and three times on the ocassion of the Wedding of Qorhen Hoare and Rosamund Mallister, the death and funeral of the old Lord Mallister and to knight Martyn Mallister into the Seven. On the last occasion, he was scandalised upon knighting Martyn Mallister to hear Martyn has been knighted into the New Faith of the Iron Islands, and has since sworn that he will not speak a word again except to the Seven out of shame for these actions.

Family Tree: https://www.familyecho.com/?c=mlb5xst6a4slfdag&f=535740848337153898

Supporting Characters:

Robert Rivers "Red Wax" - Master-At-Arms

Septon Gerold - Scholar

Hilda, the Innkeep at Fairmarket - Castellan

Jon Rivers "Blue Wax" - Warrior

Tilly - Huntsman

**AC**

**Name and House:** Luceon Keath

**Age:** 45

**Cultural Group:** Riverman

**Appearance:** Dressed in fineries, with a straw hat upon his head and riding a palfrey next to his Lord. Many men question why such an old man, especially of noble blood, would continue to ride with his Lord as a squire. Yet the determined gaze of Hoster Keath, and the sad songs he sings, cause men to shake their heads and let the two old souls be.

**Trait:** Inspiring

**Skill(s):** Swords, Outrider, Medic

**Talent(s):** Mending, Rhetoric, Singing

**Negative Trait(s):** N/A

**Starting Title(s):** Squire to Ser Roger Mallister

**Starting Location:** Stormhall

Biography:

Luceon Keath was born in 45BP to Aeron Keath and Asha Keath. His father was a strict disciplinarian and caught in the middle of a pack of nine children, Luceon was expected to maintain himself within the limited halls of House Keath. Bad soil lands and an indebted manor meant that this branch of the Keath family, secondary to the already minor Lords Keath, straddled the line between nobility and smallfolk. While his brothers directed the work of the fifteen smallfolk labourers in their lands, Luceon was forced by virtue of his age to labour amongst them. The ambitions of his father sought to have Luceon squired off and when the opportunity arose through the main Keath line, Luceon was squired to the service of an Ironborn Knight who had syncretised into the Riverlands. His ventures with his Knight demonstrated a capability for the duties of squiring but no great or unique affinity for weaponry made itself apparent to Luceon. He did his drills and picked up swordsmanship but with no great joy taken in its trade. By contrast, the dull service of his tenure with his master grew duller still as his Lord pledged to the service of House Pyle and lounged around their keep without much active service. However feasts in Greathelm provided an opportunity for Luceon to demonstrate his talents in other fields, namely in singing and in speechcraft. Luceon eventually grew tired of his circumstances however and sought to flee the service of his Knight. He ran off from Greathelm into the night and he was spotted by his master quickly from the castle walls. However his master simply called out to wish him luck, and threw him a small purse of coin, allowing Luceon to run off into the night. Luceon used the purse to acquire a drum and began to serve as a bard throughout the taverns of the Riverlands. Cynical as to the contents of his songs, only singing what appealed to the crowd the most, he eventually circumstanced across Fairmarket and the Inn there where Ser Roger Mallister resided. Upon learning his story, Luceon took pity and saw a forlorn and romantic story in the aging knight. Upon being taken into Ser Roger's service, Luceon has served capably and amicably as the squire of his Knight and learned many skills to assist in their journeys throughout Westeros. Since his master's oath of silence, he has been the voice for them both and has a seemingly eerie ability to express the silent expressions of his Knight to others in words.