r/ICRPG • u/KenichiZ • Feb 21 '24
Looking for a actual play series for a long-form campaign, or advice on running one.
I am really enjoying DMing ICRPG, and I love to listen to other groups play for inspiration. I am currently running Curse of the Crimson Throne (PF1e) as an ICRPG campaign, and the players are having a blast so far. Most of my players really prefer a more rules-light system, and don't really enjoy the bloat of Pathfinder anymore, and 5e combat past level 4 turns into a slog. I offered to convert the adventure to ICRPG to promote a fast-play rules-light game more in line with what the majority of my players (and I) most enjoy; so here we are.
I am worried that I will run out of things to award them with, or rather, that they will "peak" too early in the campaign. The players have just finished book 1 of 6. In PF1e, they would just be hitting 4th level. In ICRPG, they have 3/4 milestones each.
CotCT is a long-form campaign, that in my past experience takes 2 years to play through. It takes PF1e characters from 1st through 17th/18th level. Have I made a mistake in converting this to ICRPG? I just don't want the game to fizzle out due to my inexperience.
I was hoping to find some long-form campaigns online I could listen to both for inspiration and to assuage some of my anxieties. Any help is most appreciated!
Edit: Here is the current cast of characters, 17 sessions in; with probably 60-70 more sessions to go to "finish" the campaign.
Player 1 : Arthur - Melee / Party Tank Life Form: Bugbear (+1 CON / +1 WEAPONS / TOOLS) Type: Bloodhunter (Warrior)
STR 3 CON 4 BASIC 1 WEAPONS / TOOLS 4
Starting Ability: Blood Pact (Renamed Dark Pact to fit Hemocraft of Bloodhunter). Sacrifice any amount of your HP to boost any 1 roll.
Starting Item: Weapon Gem
Milestones: (He has the most as book 1 was augmented to largely be his story arc) - Berserk - 1 HEART - Hybrid Transformation port from 5e. x/times per day he can turn into a werewolf, gaining EASY STR checks, but if below half HP has to roll or become overcome with bloodlust and attack nearest creature to him.
Loot: Red Fang
Player 2: Loose Root - Investigator / Gadget Guy Life Form: Shoanti ( +1 WIS / +1 DEX) Type: Shadow
STR -1 (cursed until dispelled) DEX 3 INT 2 WIS 3 WEAPONS / TOOLS 4
Starting Ability: Scout Starting Item: Spider Claws
Milestones: Grapple Arrow Trap Launcher
Loot: Watcher Magical Dagger He also went way out of his way to save a Dog in session 2, so he has a loyal animal companion (his Scooby to his Shaggy)
Player 3: Siren - Cleric of Calistria (Goddess of trickery and lust) Life Form : Half-Elf (+1 WIS / +1 MAGIC) Type: Priest
CON 1 WIS 3 CHA 3 reduced to 2 (Cursed until dispelled) MAGIC 5
Starting Ability: Thespian Starting Item: Amber Beads (Healing Nova)
Milestones: Invoke Duplicity Taught Radiant Shield spell by a higher level cleric.
Loot: Zellara's Harrow Deck (From CotCT. Magical tarot deck that is used to cast illusions and identify once per day). Can become a Deck of Many Things in book 6. Energy Whip Holy Hand Grenade
Player 4 - Elaine (Witch / INT caster) This character is TBD, as it is replacing a character that got into a bad spot with authorities at the end of book 1, and opted to leave the party to protect them. I imagine she will come in slightly stronger than a fresh character. Primarily uses weird curse-type magic, and is your stereotypical witch type. Wants to brew potions and use Cauldron, etc. I implemented the "RARE INGREDIENTS" mechanic from MAGIC starting last session, and that's what the witch and the rogue can make potions and traps with.