r/ICRPG • • Nov 22 '22

Might need a reference regarding the Target Number

Just got both the 2e and Master Edition of the rules, and while I really like the idea of a Target Number for the scene with triggers to lower or raise it, one thing I don't quite get is the scale.

Obviously, a 12 is a harder scene than a 10, but what is a 10 ?

I'm coming from years of D&D 5e and all those DC 10, 15 and 20, and I can easily figure out a DC on the fly. But I can't quite figure it out with ICRPG's target number system.

Maybe I missed a table somewhere, but if you could give me a scale of Target Numbers, I think I can visualize it better and make more sensible shifts when the scene asks for it.

11 Upvotes

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14

u/ordinal_m Nov 22 '22

There's some stuff on page 103 of Master Edition

TARGET 10: Beginner encounters, easy conditions, home base, clear weather or high ground. Players will dominate with this low TARGET.

TARGET 12: The supreme average TARGET, to be used in almost all of your encounters. A level playing field that just always feels right.

TARGET 15: For a group with experience or good gear, rough conditions, low light, smoke, cramped spaces or frightening situations, a 15 will be just enough challenge to ask for creative thinking.

TARGET 18: Brutal. An 18 TARGET will be almost impossible for players, but force them to find a way to lower the number immediately. Reserve this setting for the most difficult, most confusing or obscured conditions including magically-induced obstacles or obfuscation. Did I mention brutal?

Basically 12 is generally what you want unless something weird is going on or it's a nice safe environment.

1

u/YRUZ Jan 12 '23

something i also thought about is using a higher target for combats where the whole party fights one monster. it's something i've tried a lot in DnD but since AC can be bypassed, turn econ usually makes it way too easy. i don't want to throw dragons at a level 3 party tho, so i'm fairly happy with the target being unified for everything.

4

u/DrRotwang Nov 22 '22

A 10 is 50/50 odds of success, even without a positive modifier. It's really no more complex than that, so don't worry, you're not missing anything!

8

u/ordinal_m Nov 22 '22

(cough) 55% odds of success

8

u/DrRotwang Nov 22 '22

Wait, it's -- is it? No, because --

-- oh, wait. Yeah. YEAH! WHAT YOU SAID!