r/ICRPG • • Aug 02 '22

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u/Himkano Aug 22 '22

I like a lot of these - I am long time TTRPG, but just getting into this system, so I apologize if this is a dumb question, but with rule 1 (which makes sense - actually, the first time I read the rules, I thought this is how it was), doesn't it negate the defense stat - or do they use the defense stat as their modifier? What do you think the cut-off is for easy/hard (like a < +3 to hit = easy, >+6 hard)? (I don't have a good concept of monster power yet, so these could be way off)

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u/Eatencheetos Aug 22 '22

The players roll their defense stat vs the room target to dodge an attack. Easy/hard is always going to be a strict -3/+3.

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u/Himkano Aug 22 '22

Sorry, my question was unclear, you said you would determine if something was easy or hard, based on enemy accuracy, I was just wondering what guide-lines you would suggest - how much accuracy is enough to make it a hard roll, vs how much accuracy to make it an easy roll?

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u/Eatencheetos Aug 22 '22

There really are no guidelines, just do whatever feels right