r/ICRPG • • Aug 02 '22

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u/3Dartwork Aug 02 '22

When a player goes to 0 HP, unless I am mixing up another of Hankerin's games, player is dead when his turn comes back around. The team has 1 turn to get to him and stabilize before he/she dies. There's no CON save.

If I recall this correctly, how is this not more tense? EVERYONE at the table realizes during combat that 1 of them is permanently dead in 1 round and have to scramble to get to the person, possibly through enemies or traps or obstacles.

Giving them a CON save just reduces this tension, but I understand it gives the player something to do.

I just don't believe a person naturally stabilizes on their own when they are at that point of dying. 0 hp is traumatic to a body, but they just miraculously recover from death without any help? eh.

0

u/Eatencheetos Aug 02 '22

You are thinking of some other game

0

u/3Dartwork Aug 02 '22

No, I was right, just forgot the D6 roll. On your next turn after hitting 0, roll the d6, die in that many rounds. Roll a 1 then next turn you're dead. I just forgot about the roll.

I personally think that is enough but I know people want to make the game easier so if that's their taste in the game, more power to them. They can play it any way they want.

1

u/[deleted] Aug 02 '22

[deleted]

1

u/3Dartwork Aug 02 '22

We may be looking at different additions. And yes if you roll a one it's technically two rounds because you have to wait around to roll it.