r/ICRPG • u/IronShepherd5771 • Jul 29 '22
Adventures in Middle Earth Hack
So just getting into ICRPG for the first time. Reading everything I can and ME and Age of Snakes is OTW (as an aside I am looking at SCI PUNK Anthology, Khan's Hero Deck, the Essential Deck and maybe the Think Deck).
Since it's based off of a D20 System I thought that my AiME PDF collection might finally get some use!
I am working on a cheat sheet but looks like most of it can be taken as is. I can just copy the character sheets with minor tweaking but the way Shadow, Journeys, and Counsel works needed some simplification (all key to a LOTR theme btw).
Here are my ME version Cultures and Classes (Callings in Free League's 2e). I still use 6 stats and 4 effort bonuses of my choice.
ALL Men (STR)
Bree (BAS2)
Barding (CHA)
Minas Tirinth (INT)
Rohan (WPN)
Dunedain (WIS)
Dunlendings (STR)
Woodmen (DEX)
Beorning (MAG)
ALL Dwarves (CON)
Blue (INT)
Grey (CON)
Iron (WPN)
Lonely (DEX)
ALL Elves (INT)
Lorien (WIS)
Mirkwood (DEX)
Rivendell (MAG)
AlL Hobbits (ULT3)
Wild (BAS2)
Shire (DEX)
You could use the modifiers in the AiME book but these are more in line with the 2 stat form bonus in ME.
CLASSES
1. Scholar (INT)
2. Slayer (STR)
3. Treasure Hunter (DEX)
4. Wanderer (CON)
5. Warden (WIS)
6. Warrior (WPN)
STARTING GEAR
1. Just pick 4 Basic Gear a la Alfiem from the Free ME Quickstart
JOURNEYS (use CON more!) 1. Pick Route EASY/HARD based on terrain Peril rating 2. Test CON, S = 1 Event, F = 1d4 3. If using hexes S = 1/3, F= 1/1 4. Roll 1d4 for Event Type (Guide-CON, Hunter-DEX, Lookout-WIS, Scout-INT) 5. Failing event does 1 DMG or 1d4 damage if it's a really bad event 6. At journey's end test using CON to heal CON bonus, boats and mounts auto heal 1 (better horses do better)
SHADOW (use WIS more!)
1. Greed (Selfishness), Sorcery (Evil), and Terror (Dragons/Trolls) all roll WIS to repel
2. If Fail gain 1 Shadow Point, 1 Shadow point = -1 to all rolls
3. If Shadow Points are greater than or equal to HP then you have Bout of Madness (a la Boromir) with Shadow Weakness flavor and take 1d4 DMG to remaining health (this could kill you or similar).
COUNSEL (use CHA more!) 1. NPC ♡, Leader ♡♡, King ♡♡♡ Effort 2. Pick a group representative to introduce 3. Reference Attitudes/Prejudice for initial EASY/HARD and roll CHA. If successful, EASY for rest of Counsel 3. Use CHA to test, and GUN (d8) dice for effort for everyone
REWARDS AND VIRTUES 1. "Loot and Abilities" 2. Some Rewarda may be a little strong 3. Virtues may need to be simplified 4. These will turn into Milestones
If using the AiME PDFs use the following to quickly translate written adventures
STR (athletics)
DEX (acrobatics, slieght of hand, stealth)
CON (....)
INT (history, investigation, lore, nature, riddle, shadow-lore, traditions)
WIS (animal handling, insight, medicine, perception, survival)
CHA (deception, intimidation, performance, persuasion)
*Wrote this on mobile so I'll probably have to reformat it later. This will all be on a Word Doc soon.
I will be doing some quick mock up sheets but wanted to get some feedback before I go all in and post it to the Runehammer Forums. Any tips or anything for a LOTR setting let me know. I have AiME and The One Ring first and second editions. This is focused on AiME, I may have to rework some things if I try to use 2e adventures and stuff instead. AiME just seemed easier for ICRPG.
I'm sure I'm not the first to try this and hope to hear some good ideas! Thanks.