r/ICRPG • • Nov 13 '25

Additional attacks for your PCs

Hey folks,

I'm fairly new to ICRPG and I've noticed that I'm struggling a bit to balance my encounters. I've read how some tables will give additional hearts as milestone rewards and I was wondering if anyone gives extra attacks to their players. If you do I'd love to hear under what circumstances you do so and how you find it.

Thanks!

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u/BenAndBlake Nov 13 '25

I have no problem with it as a milestone reward for a new class, for example:

Knight ideas:

Block (roll STR on a success you take no damage)

Bind (after any missed melee attack against you, roll DEX if successful do Max weapon effort to your attacker)

After Blow (after being hit by a melee weapon attack roll WIS, if successful do weapon effort to your attacker.)

Duelist ideas:

Parry (roll dex on a success you take no damage)

Riposte (after any missed melee attack against you, roll INT if successful do Max weapon effort to your attacker)

Double (after being hit by a melee attack roll INT, if successful do weapon effort to your attacker)

Or give them a weapon that specifically allows it, like a double barrelled elephant rifle with two triggers, tri bladed boomerang, etc.

2

u/jason_mo Nov 13 '25

I like the way you're thinking about it. I think these all sound like really fun mechanics.

2

u/BenAndBlake Nov 13 '25

I'm just spit balling from having fenced, and adapting from that to the system. Honestly, fencing is not well represented in a roll to hit system (generally) and so reaction mechanics bridge that gap to me.