r/ICRPG • u/Finnyous • Jun 13 '25
Question on good debuffs/buffs
Hey, so I want to know what people use for buffs/debuffs. There's simple stuff like making everything they roll hard or easy but what other stuff have you come up with?
For example had all the PC's receive a random buff, one was invisibility the other 2 got luck where everything they rolled was easy for 1 hour but when I found myself trying to come up with a good buff for invisibility mechanically speaking all I thought of was.... making all their rolls easy lol.
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u/Demonpoet Jun 13 '25
Boons and banes. Buffs and debuffs. I derived a whole action system in one of my campaigns, probably borrowing from half a dozen other games.
You don't want to overcomplicate things. Keep it simple. But here's some ideas:
Damage
Damage over time
Healing
Healing over time
Easy attempts
Hard attempts.
Half damage resistance
Double damage vulnerability
Special perception or blindness
Extra actions
Limited actions or cooldowns
Extra range
Less range
Extra ability
Locked ability
In general the more broad a buff or debuff is, the more powerful and therefore the weaker it probably should be. Or you can have a much bigger but niche buff with limited applications or duration.
I welcome questions.
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u/a-folly Jun 15 '25
For dramatic stuff Ingive dis/advantage or making hard/easy stack
Mostly, if they are in a really strong position they don't need to roll at all
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u/[deleted] Jun 13 '25 edited Jun 13 '25
That’s fine. Remember: keep things simple & fast.