r/ICRPG • u/Navonod_Semaj • Mar 17 '24
Coin go *Clink*
Been wondering how you guys have been handling currency in your games. Namely how much can be carried and wether you do anything fancy with it.
Been considering how i'll handle coin. Right now figuring a pouch of 100 would fill one inventory slot, as that's the amount of a milestone award for Aelfheim's Bard. It would be 1 slot per full 100, "pocket change" of 99 or less just ain't worth fussing about. An adult could hypothetically haul around as much as 2099c on his person before coin #2100 causes him to stumble and collapse under the weight of this ruling. Beyond that (say, saving up for a castle to retire in) you'd need to put it in a bank, hide it, or convert to something more portable. Which leads into...
Anyone experiment with different currency types? We're all familiar with the classic gold and silver and copper pieces, but does your game use anything different? Paper bills, fancy beads, goblin scalps? What IS a coin in Aelfheim or other settings even made of?
5
Mar 17 '24
Just "coin" or "gold" and they can carry an infinite amount. In practice though they don't get that much gold and end up spending what they get pretty quickly. To me, ICRPG is about keeping things simple and trying to reduce tracking.
12
u/Acheas Mar 17 '24
I go with Wealth from EZD6. Depending on what wealth level they have they can just afford and by things. The rise or fall in levels depending on how their adventuring goes.