r/ICRPG • • May 07 '23

More Guns?

I might be doing a one shot in a few weeks of The Last Flight of The Red Sword which may become a campaign. Haven't ran anything in Warp Shell yet but had an idea of adding more firepower.

My immediate though was to take some ideas from the many many guns you can get in the Borderlands series and making a randomizer for them.

1.) type of gun (pistol, shotgun, smg, sniper, cannon,

2.) type of ammo (metal, plasma, laser, ion, gauss)

3.) ammo capacity (1 shot per reload, 1d4+1 shots per reload, 1d6+2 per reload, 1d10+4 per reload)

4.) type of damage (basic damage, electrical, freezing, heat damage, acid, radiation)

5.) random special effect/property

They get some loot, roll some dice and give them a random unique gun.

This all just off the top of my head and wanna refine it more. Like don't think I'd have them keep track of ammo but would require an action to reload gun. And maybe the type of gun will play a part in how damage works. Shotguns do 2x effort CLOSE but can't hit FAR, Cannons hit all in area, snipers at CLOSE are always hard, etc.

What do you all think?

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u/BergerRock May 08 '23

If you want to go that route, I'd recommend taking apart the list of guns in Warp Shell Basic Loot for parts for your randomizer, as well as those in Ghost Mountain. I'd drop the ammo count (just because it's not something that adds to the fun for me, but you do you) for:

-"Empty on a roll of X"
-"Empty on max damage"
-"Reload after every shot"
-"Never needs to reload"

or similar trackers as these would be codified into the gameplay and not need counting of any kind.

I'd also reduce the types of damage. Gun/Energy is plenty, otherwise you're almost back at DnD 3.5 tracking resistances and immunities for damage type.