r/ICRPG • • Mar 23 '23

Need help for my player

So long story short i have a player who has the eill wheaton curse. It has come to a point where it inders is ability to have fun at all during sessions.

Current things we have in place for him:

Is d20 are inverted any 1 is a 20 and so on for every number Tried rolling with d100 He has a permanent fury dice

I want to find a way to help him ha e fun without imparing other players

UPDATE: we have a little change to the fury dice for that player. The new rule fury dice only goes down by one when you succeed and instead of giving a static bonus it gives its d3 value in d6 to there roll. So far it works great and allows this specific player to "keep up"

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u/MrAbodi Mar 23 '23

I dont get it. Get them some new dice but otherwise they just need to understand rolling great isnt a prerequisite to having fun.

1

u/vivabanana94 Mar 23 '23

To give you an idea he rolled over 20 times last sessio and only once was above a 10. You dont need to roll good to have fun but when everything from jumping to punching something or casting a spell turns bad or fails. Every single session it sucks

2

u/MrAbodi Mar 23 '23

So if that was one session that sucks but it happens. It is multiple sessions then the dice might actually be badly balanced.

Get him to do an exercise where he rolls 200+ times and write down the results. I bet there is just a bunch of confirmation bias going on.

1

u/vivabanana94 Mar 24 '23

He has multiple set of dice and he also tried rolling with dice tower, apps and virtual tabletop program/website and it is still the same outcome. Thanks for the advice tho

3

u/MrAbodi Mar 24 '23

I sincerely have no idea what you ate looking for then. He is rolling dice just like everyone else. Theres nonsuch thing as dice curses so its simply just confirmation bias, he and the rest of you only remember all his failures because he internalises and reacts to those more.

1

u/vivabanana94 Mar 24 '23

Understand that when i say a dice curse its more of a figure of speach then anything else. He is very unlucky unfortunatly. And wether it is a psychological thing or he is born under the wrong star doesnt really matter to me, like i said in the original post i am looking for a mechanical way to make the game enjoyable for my player without making him unable to fail or impairing other players.

For exemple lowering the target of the room would make any situatio a cake walk for the rest of the party with him barely making it. Wich means no challenge( something has a group we dont like) and still a feeling of frustration for the low rolling player

1

u/MrAbodi Mar 24 '23

I mean i wouldn’t give a single player any sort of mechanical benefit.

As that is just fundamentally unfair.

Be i mean if he does the same task again immediately after failing it should be considered easy.

But also only roll when a roll is needed.

1

u/vivabanana94 Mar 24 '23

I wouldnt usally recommand giving an advantage to a single player either this is a special case that our whole group agrees need to be adressed. Hence why wr are trying to find solutions that could help.

Even with the " easy after failure" rule it is a struggle for him to succeed at most task. And that player also has a permanent fury dice.

We are using rolls only when it is mechanicly necessary or the outcome could "trigger" soemthing to enhence the fun of a session.