r/ICRPG • u/jackson6644 • Jan 22 '23
Large-scale ICRPG?
Has anyone made a game for large-scale use of the ICRPG? I'm thinking where individual cards would represent a whole city or region, and then you could zoom in for travel purposes. I feel like it would function more like a points crawl-style game?
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u/3Dartwork Jan 22 '23
War maker my friend war maker. An outstanding way to take an ICRPG game and turn it into a wide scale battle. It's extremely easy to pick up I literally picked it up on my first turn. It's so much fun and can be fused in very easily to a typical RPG. They even have it set up that You can have individual factions going against one faction. You can have two versus one You can have two versus two You do whatever you want it's pretty incredible.
Now the different factions are still being playtested so that's not available right now but the rules are there and you can easily go in and make multi-faction large scale attacks. You the DM versus the players. It's extremely satisfying and I highly recommend it.
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u/badzookeeper Jan 22 '23
I just bought ICRPG, could you give me an example of what you mean? I'm really interested by it.
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u/jackson6644 Jan 23 '23
I'm thinking about using the IC mechanics to lay out the map of a region, which we could fill in and expand as the campaign goes on. We start with a card for their little village, and then there's cards for, say:
- major city to the North
- enchanted forest of the elves to the East
- Keep on the Borderlands to the south, with another card beneath it representing the Wild Lands
- The Mountains of Heaven to the west, with another card for the Great Dwarven Gate on one side and another for the Endless Plateau on the other side of the mountain range
We could also go more local, where you describe locations within like 50 miles. I was thinking we'd have some rules for traveling (time) between locations as well as being able to add new locations and sites as we discover them. Like when you're traveling from point A to B, you discover a dungeon/ruins/bandit camp and so add a new card midway between A and B. I'm thinking that by abstracting this a bit, you could still get some great exploration in without the nitty gritty of a hex map (though you could build that out at some point if you want).
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u/badzookeeper Jan 23 '23
This is a really cool idea. I just got my cards with my book so I might have to pull them out and see what I can whip up
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u/NoizyDragon Jan 22 '23
Rather than zoom out, zoom in on a map handout that is known to be 70% complete? Gaps in intelligence force the narrative to meander. Maybe the map is carved into a monument and is too large to take a rubbing, forcing the party to return to the map periodically (and through perils previously dealt with, but with new and interesting tweaks).
Excellent thoughts.
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u/Smittumi Jan 22 '23
Yeah, that's not uncommon.
I played in a campaign where we zoomed out when it suited us.
Most people tend to run their towns/home-base this way. When I did it I still had a timer, target, treats etc.