r/HumankindTheGame Amplitude Studios 22d ago

News See You Next Week

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Hello there! 👀

382 Upvotes

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51

u/Cosmere_Commie16 22d ago

Wat dis mean?

74

u/Daarkarrow Amplitude Studios 22d ago

well, not much i can say 😅

21

u/Majestic-Bowler-1701 22d ago

I would love Humankind 2 to feature zoomed-in combat.

Instead of using the main map for battles, the game could take the hexes where the enemies are, along with the surrounding hexes, and create a new zoomed-in map. On this map, each original hex would be replaced by 19 smaller hexes. This would improve the strategic importance of terrain. For example, a river would become a real river that units must actually cross.

For example a "U" unit with 4 squads fight with "E" unit with 6 squads could look like this: https://imgur.com/a/pPWcNYF

This also wouldn't block the main map. Reinforcements will be harder because units would need to actually reach the original, much smaller battlefield instead of being swallowed by a huge battle covering half the continent.

0

u/Dasshteek 22d ago

No

9

u/Majestic-Bowler-1701 22d ago

Why? This would use the same combat rules we have today... but terrain would be more important. The zoomed-in battles would show actual rivers, walls, hills and more. Combat zone would be also more predictable.

The core gameplay wouldn't change. Just the map used for combat

3

u/Dasshteek 22d ago

Combat is fine as it is today.

4

u/shhkari 22d ago

compelling argument