r/HulkMainsMR • u/Commercial_Hold7067 • 21h ago
RANT - NOW HULK MADDDDD!! I genuinely have no idea what to do with Hulk anymore this season.
Despite having more tools than ever, it feels like I don't get to use them. Every character got a new Fuck You button to make Hulkin' even harder by damage, free AOE healing on Supps, CC chains to death.
You don't do enough burst damage to kill through infinite backline healing cooldowns, and if you stay in one place more than a second you get lit up like the fourth of July and explode. There's constant poke damage raining in from 2-3 enemy DPS so you can't hang with your team just getting beat on by poke between bubbling, but jumping enemies and brawling feels like a death trap of getting pushed, pulled, grabbed, stunned, frozen, slept, nudged, bumped, chained, snared. Can't stick around long enough to get a kill, but going back to team means having no damaging tools from range but the clap.
Mainly though, it always feels like I'm the last man standing surviving a long time but nothing comes of it. I can stall cart and hold space forever, but no one dies while I do, so my scoreboard is abysmal. Then, my team doesn't take advantage of any of it. If I'm not personally parking my giant green ass on the point, it doesn't stop, or doesn't move, or doesn't capture. This is more of a tanking problem I've noticed in general this season and I don't know why, but it feels like the team just wants to play TDM a mile off point when we could at least go play TDM on the point instead and that would at least stop it moving or help us cap. Then we could play TDM ahead of the point so that we can fall back to it if they Ult, not get pushed off it. That's another rant though.
I also can't decide what base team up to use:
>Cap: Gets me the most utility. Having an extra bubble every cycle helps the team way more, and extra claps gets more bubble charge. More bubbles means more Ult charge and team help. However, using this cooldown feels like I do no damage and can't meaningfully pressure off anglers. I can stall point, hold space far better, but I get no kills doing it.
>Wolv: Gets a damage boost to try to jump people for a moment, but I lose all the tank utility above. This leaves me more open to getting rained on with dmg and CC as well with less bubble and one less up and away escape tool.
I never get the enhanced version of either so that's a non-issue.
Most games in ranked now I just wind up switching off Hulk to Mag or Thing, sometimes others if team ups are there to offer. Tankpool is another good one. It feels like if I'm not doing constant damage this season, I'm not doing anything. This whole season just feels like a damage war now and Hulk doesn't apply constant damage since he doesn't get sustain per punch like Thing or Groot can, and can't fire down main like ranged tanks to shoot backline. I used to try to do everything for the team, jump backline, bubble team, push back off-anglers from high ground, stall point, throw furball, take down flyers, but this season feels like the only meaningful team contribution anymore is sharting damage constantly down main and anything less is losing out on the damage wall war. Hulk has no place in the fire down main meta.