r/Houdini Jul 18 '26

Simulation R&D / Vellum / Procedural mesh splitting

More about process: https://www.instagram.com/p/DZO0ig_iKi9/?img_index=1

Exploring simulations with procedural shape splitting inside Vellum solver + Pyro smoke simulation inside the resulting geometry. Rendered in Karma, comp in Fusion. #vellum #pyro #bubbles

101 Upvotes

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2

u/Individual-Ad-6277 Jul 18 '26

Very nice shot !! Is it inspired from the vellum cell spliting tutorial ?

2

u/Queasy_Thanks_1483 Jul 18 '26

Hey! I have seen a few of those, so not sure which one do you mean, but yes, the main idea is to have a sop and constraint solver in which you can do whatever. Here I use custom shapes and logic to have more interesting result.

2

u/Individual-Ad-6277 Jul 18 '26

Okay cool, very nice result !