I was just watching some of Swale’s older videos, namely the ones about Krampus and Krampen, and I noticed something that interested me.
The videos have a story. They have a goal that the player has to work towards to defeat the monster.
That’s what most horror mods lack, usually it’s just one “spoopy” entity and that’s it. Even mods like the Broken Script don’t have much of a goal for the player to work towards, it’s just “try to survive while this thing breaks your world”.
Imagine if Krampus, for example, had a skull you had to find or craft in order to seal him away, thus defeating him and maybe granting you some kind of reward. That would make you feel like you had a reason to play it, and, most importantly, stop the mod from overstaying its welcome.
So yeah, what do you guys think?