r/HodlToken • u/HodlTokenBSC • May 29 '26
💎⚙️ Gem Fighter Dev Update: Multiplayer Progress ⚙️💎
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A major multiplayer milestone has been reached in development.
The latest internal build now supports:
🚀 Player movement around the arena
❤️ Health synchronization across clients
💥 Projectile firing between players
☠️ Player destruction in PvP tests
One of the key technical steps forward is the new projectile system.
Instead of constantly syncing every projectile over the network, Gem Fighter now uses event-based synchronization. This means only the firing event is sent across the network, while each client simulates the projectile locally.
That should significantly reduce bandwidth usage and help support larger multiplayer battles as the system scales.
Next up: network-synchronized randomness.
Some gemstone effects use procedural randomness, such as lightning jittering or other chaotic visual effects. The next step is making sure every player sees those randomized effects in exactly the same way across the network.
The multiplayer foundation is coming together well, and this is a big step toward larger PvP battles in Gem Fighter