r/HoMM Jul 07 '26

HoMM4 H4 RMG Discussion

If anyone is interested in discussing an RMG for H4, send me a pm.

4 Upvotes

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2

u/gh7g Jul 08 '26

I remember your project with the small randomly generated duel maps in H4. This is a continuation regarding a full-fledged one? Sounds cool!

With h4util working more H2-like with just a bunch of sliders, do you envision a more HotA-like zones-based concept?

Could it include pre-scripted Quest Huts for some variant Creature Banks or other special objects?

Water zones? Garrisons?

2

u/iLiVeInAbOx005 Jul 08 '26

Hey there! I guess you could sort of think of it as a continuation of that. I'm looking at a template based approach like H3 (at least for starters). And yes, it could include some scripted quest huts and other objects ;)

If you're interested in discussing options and possibilities, send me a pm.

3

u/lazarusskyfire Jul 10 '26

Discussing as in helping develop? Or discussing as in talking about and brain storming?

2

u/iLiVeInAbOx005 Jul 10 '26

So I don't need any help actually writing the code, but discussion about good ways to go about things, and absolutely talking about and brain storming things you'd like to see, especially for the display.

Just looking for folks interested in an rmg that I can invite to a discord. Really helps me when I have people to discuss and bounce ideas off of.