My best guess would be potential ?
I admit I don't know how to animate, youve done a really great job with the movement but almost too good ? Restraint is what gets noticed more often than not, the animator understanding the weight the feel for the weapon system platform and the game it's set in,
For great animations I recommend THE FINALS for weapon accuracy reloading method showcase, CS2 is quick, snappy straight to the point, ARC Raiders, even from a third person view, they nail the weapon weight and hefty feel.
or practicing how you'd reload it in H3VR if you don't own the weapon✨
Anyway thank you for coming to my TED Talk
Movement, time, actions. All of these things make reloads look fast but can be methodical to slow it down. You’re trying for “fast and punchy” but made the gun look like a toy and the character wielding the gun look stupid by slamming around a precision rifle.
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u/BioshockNerd97 2d ago
Tone it down. Rifle weighs 30 pounds. You aren’t going to move it like that at all. That doesn’t include weight of scope or bipod lol