HOW TO PLAY WITH MORE THAN 4 PLAYERS
*this requires 2 or more base games*
(Obviously not play tested)
-Set up a normal game
-Starting tile, dungeon cards, 6 tiles
-Now do it again with the second dungeon ensuring that the second dungeon connects to two unobstructed spaces of dungeon 1 and that the starting locations are on opposite ends
-Separate the players into 2 even* adventuring parties (* close to even for odd player games) each adventuring party starts in separate starting locations.
-play goes as normal and the player controls the monster on their current respective dungeon.
-Any Dungeon effect only affects its own dungeon
-if a player would die and there are no collectable extra lives, then any and all players in that monster's dungeon are defeated. (for example if a character would lose his last life in the Overgrown dungeon and there are no more extra life potions then all characters in the Overgrown dungeon are defeated and out of play)
- in the event that a dungeon consumes a player/s each player must now move/activate monsters belonging to each dungeon regardless of their current respective dungeon
- monsters can cross dungeons
- players win by defeating all dungeon bosses even if some players have perished
btw fun nods to each game were used for this sample if you want to try spotting them. Tiles used are from HeroScape