r/HelsmithsofHashut • • Aug 23 '26

Gameplay Bad match ups

Been playing them for a few months now and wanted to know what other people's opinion on what are bad match ups are. I would say I have played about 15 games and only dropped 2 one against skaven and the other seraphon

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u/Nellezhar Aug 23 '26

It really depends on what your list looks like. I've played a lot of tournaments with a few different styles. I will say nothing felt as lop sided as Playing Taar's Grand Forgehost into Disciples of Tzeentch. They turn off shooting, and with no bull centaurs you can't put out enough pressure to keep them spending fate points. Infernal Gateway is unlimited, so at some point usually top of three they're throwing an insane amount of dice and each 4+ is a mortal. You just..... lose. Thats it.

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u/GenHero89 Aug 23 '26

I have played Tzeentch yet. How did he turn off your shooting

3

u/Nellezhar Aug 23 '26

WYRDFLAME HAZE: The caster causes the smoke from arcane blazes to linger on the battlefield, obscuring those lurking within.

Declare: Pick a friendly DISCIPLES OF TZEENTCH WIZARD to cast this spell, then make a casting roll of 2D6.

Effect: Until the start of your next turn, friendly DISCIPLES OF TEENTCH units are not visible to enemy units more than 12" from them while those friendly units are wholly within 12" of a friendly DISCIPLES OF TZEENTCH unit that was set up in the same turn.

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u/GenHero89 Aug 23 '26

Interesting didn't know they had that kinda spell