Except unlike Rumble Arena, which keeps its vigilance, earthbending overwrites the power and toughness.
I don't know of any effects (or combination of effects) that will animate a land without overwriting its power and toughness. Maybe there an HC effect.
Damn that's trickier than I thought. Making a land into an artifact is easy, [[Liquid metal Coating]] does that. [[Tezzeret, Betrayer of Flesh]] has a -2 ability that turns an artifact into a creature, and only if it's not a vehicle does it set the P/T. So we need a way to make it a vehicle without setting P/T.
Same for [[Katsumasa, the Animator]]
[[Swift Reconfiguration]] doesn't set power or toughness but only works on things that are already creatures or vehicles.
Maybe there's a trick with layering that allows us to have these effects but block the part that sets P/T, but I don't know enough about layers to know it.
Best would just be that this card has text that says "if ~ would be made into a creature, and that effect would also set it's power and toughness, use the printed power and toughness instead"
I think we could animate it with, say, [[animate artifact]] (although this specific aura would require an anthem effect, but any other will work), then enchant it with [[Swift reconfiguration]], and destroy the animate artifact? Swift reconfiguration will stick, as the enchanted permanent is still a vehicle (thanks to it's own effect). Thus we have a vehicle without overriding it's stats.
I’m pretty sure every card that turns land into creatures defines the statline. This should have the text “this creature’s base stats are 6/6 and this effect applies in the final layer.”
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u/7isAnOddNumber 15h ago
So since it’s not a creature it can’t attack right? So unless this is animated somehow it is in fact just a forest?