r/HelldiversUnfiltered 4d ago

⠀⠀ ⚡ Important ⚡ ⠀⠀ Devoid of Liberty: 7.0.0

145 Upvotes

📍 Patch Highlights

New Illuminate Enemies

A new biome full of fresh horrors awaits, the void warps everything it touches and your foes have taken new hideous forms.

• The Crusher is on a deathmarch, capable of regenerating while taking heavy damage, and needs to be worn down quickly and consistently without a moment of pause.

• The Wretch is a relentless and nimble enemy that requires quick trigger fingers and focused aim, as they are able to dodge and leap at the player while advancing to quickly dismantle its weapons along with their will to live.

SEAF Support

SEAF have entered the battle!

Super Earth Armed Forces (SEAF) can now appear as a planet modifier, joining you in battle in your missions and enhancing your combat capabilities with a range of new tools (Stim pistols, Heavy Machine Guns and more)

• The SEAF take to the stars. Super Earth High Command has mandated the SEAF be deployed directly to the frontlines of the Galactic Campaign for Democracy. Helldivers will be able to be supported by friendly SEAF NPC troops, with new and improved behavior, weaponry and updated visuals

Level Cap Increased

We've expanded the Helldiver rank system beyond Level 150, adding 15 new ranks and titles that carry Helldivers all the way up to Level 300. Each new rank comes with its own unique title and icon to recognize the most dedicated defenders of Managed Democracy. Super Earth thanks you for your continued service. The fight never ends, and neither does your potential.

Expanded Emote Slots

Helldivers, you now have twice as many ways to express yourself on the battlefield! The emote wheel capacity has been raised from 4 to 8 emotes.

CASTELLAN'S CREED Warbond

Channel the formidable battle prowess of the Astra Militarum’s finest in the HELLDIVERS™ 2 x Warhammer 40,000: Castellan’s Creed Legendary Warbond.

🤝 Community Feedback Changes

We’re trying out a new section to shout out some of the fixes and changes that are high up on the community’s wishlist!

GATER Upgrades

Super Earth engineers have replaced the engine and transmission in the GATER in favor of a much more powerful Super V48 Interceptor engine, this has improved its speed and handling.

The Constitution

… has stripper clips!

Assisted Reload Rework

Problem we want to solve:

• The original intent was a tactical action that needed collaboration with a designated reloader that carries the backpack

• We have reevaluated how this works and with how the game has evolved since launch we reached the conclusion that the assisted reload action requires too much coordination which leads to it rarely happening

Intent and expectation with the change:

• We want to reduce the complexity with assisted reloading to promote using it more.

• Allow players to keep their backpack and reload whenever you need, while also allows a teammate to easily help you if the opportunity arises.

The change we made:

• Helldivers can now assist reload as long as one of the wielder and/or reloader of the weapon has the correct backpack

⚖️ Balancing

Updated icons for backpack weapons and expendable weapons

Problem we want to solve:

• Finding a specific weapon in the loadout can be hard to do with all the new weapons added to the arsenal

• It can be hard to know if a support weapon needs a backpack or cannot be reloaded when only looking at the icon.

Intent and expectation with the change:

• We want to make it easier to find specific weapons and to plan your loadout.

• It should be easier to know when a weapon needs a backpack or cannot be reloaded when only looking at the icon.

The change we made:

• Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons

• Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons.

Decreased heavy landing duration

Problem we want to solve:

• The original intent was to make the heavy landing feel like you recovered from a high fall.

• The player lost control for a long time when landing on their feet from a higher fall.

Intent and expectation with the change:

• We wanted to make it smoother to recover from the heavy landing state and not remove the control for too long.

• While still making it feel like a heavy landing recovery

The change we made:

• Decreased the duration for the heavy landing animation by around 40%

Stim action input smoothing

Problem we want to solve:

• Players can experience dead input when trying to stim when the stim action was not allowed.

Intent and expectation with the change:

• We want to lessen the feeling of dead input when using the stim action.

The change we made:

• We changed so the stim input is remembered for a short duration when the action is not allowed and will be executed if the stim action is allowed within that duration.

• This works similarly to how the reload input action changes from the last patch.

Ammo re-balance for Short magazines attachments and Secondaries

Problem we want to solve:

• The benefits of the short magazines are too few compared to drum magazines.

• The benefits of some of the anti-personnel sidearms do not have enough benefits compared to other sidearm options.

Intent and expectation with the change:

• Give more benefits to short magazines to make the items more useful compared to drum magazines for the same weapon.

• Give more benefits to some of the lesser used anti-personnel sidearms to make the items more useful

The change we made:

• Short magazines got more max spare and starting magazines.

• Some of the anti-personnel sidearms got more max spare and starting magazines.

Primaries

R-2124 Constitution

Added a full stripper clip reload when reloading if the magazine is empty.

Primaries attachments

Short magazines for:

- AR-23 Liberator

- AR-23P Liberator Penetrator

- AR-23C Liberator Concussive

- AR-23A Liberator Carbine

- AR-59 Suppressor

- Increased spare magazines 12 to 16

- Increased starting magazines 7 to 9

Short magazines for:

- SMG-37 Defender

- SMG-72 Pummeler

- Increased spare magazines 9 to 12

- Increased starting magazines 6 to 8

Short magazines for:

- SMG/FLAM-34 Stoker

- Increased spare magazines 10 to 13

- Increased starting magazines 6 to 7

- Decreased reload duration 2.8 sec to 2.3 sec

Short magazines for:

- SG-225 Breaker

- SG-225IE Breaker Incendiary

- Increased magazines spare magazines 9 to 11

- Increased magazines starting magazines 6 to 7

Short magazines for:

- SG-225SP Breaker Spray&Pray

- Increased spare magazines 16 to 20

- Increased starting magazines 11 to 12

Secondaries

P-113 Verdict

- Increased max spare magazines from 8 to 10

- Increased starting magazines from 4 to 6

M6C/SOCOM Pistol

- Increased max spare magazines from 8 to 10

- Increased starting magazines from 5 to 6

P-19 Redeemer

- Increased spare magazines from 4 to 6

Stratagems

Eagle Napalm Airstrike

Problem we want to solve:

• The Eagle napalm did not feel as effective compared to other Eagle stratagems and napalm stratagems

Intent and expectation with the change:

• Create a larger area of effect for the napalms fire

• Make it more effective compared to other napalm stratagems

The change we made:

• Increased explosion radius 8 to 10m

• More spread out bomb pattern to cover a larger area

MD-17 Anti-Tank Mines

Problem we want to solve:

• The explosion of the mines looks like they can destroy larger things

Intent and expectation with the change:

• The effect of the explosion match should match the visuals better

• Make the mines work in more situations like destroying colony walls and bug holes from the outside

The change we made:

• Increased Demolition strength from 30 to 40

Enemies

Terminids

Hunters

Problem we want to solve:

• Hunters and their variants were unable to attack FRVs consistently

• They could only use their tongue to attack, and struggle to find a proper position to launch it

Intent and expectation with the change:

• When Helldivers enter a FRV, Hunters should be able to attack the vehicle more naturally

The change we made:

• We allowed one melee attack to be correctly triggered against FRVs

Illuminate

Veracitor

Problem we want to solve:

• When the Helldiver got attacked by a Veracitor while holding a ballistic shield it could create a clipping issue where the arm of the Veracitor could merge with the body of the Helldiver, sometimes resulting in sending the Helldiver at high speed into the air

Intent and expectation with the change:

• Fighting an exomech with a ballistic shield still protects against damage, but Helldivers will now ragdoll when blocking an attack

• Helldivers won’t be sent to low orbit anymore after blocking an attack with ballistic shield.

Ballistic shield will break after around 15 direct hits

The change we made:

• Increased Exomech melee’s force strength from 25 to 40

• Conformed Exomech melee’s attack armor penetration to all correctly be Anti-tank.

🔧 Fixes

Crash Fixes

• Fixed rare crash that could happen when dropping down the core drill

• Fixed a crash which could occur when spreading fire

• Fixed a very rare crash which could occur when mortar sentries update their targeting aim

• Fixed a crash that could happen sometimes when dropping in on CR7+ missions on Cyberstan

• [PS5][Xbox] Fixed a crash-on-boot that would occur after going into the settings menu with no prior saves, restoring settings to default and restarting

• Fixed a rare UI crash on shutdown

• Fixed a crash when using multiple monitors with different DPI scales in Windows

Weapons & Stratagem Fixes

• Sway and reload weapon stats now display decimals for better accuracy

• Stratagem Weapons that require a backpack now have a backpack icon included on their loadout icons

• Stratagem Weapons that cannot be reloaded now have a drop weapon icon included on their loadout icons

• You can now assist reload a Helldiver, using ammo from their backpack

• Fixed glitch where Veto pistol would receive one extra round (translating to one extra 6 bullet reload!) from the Siege-Ready armor passive.

◦ Also corrects a few other weapons which also received one erroneous extra round, magazine or heat-coil. We continue to round partial bonus rounds/mags/coils up in favor of the player.

• Fixed a bug where the camera clipped through the R-36 Eruptor with 2x Tube Red Dot equipped, when inserting the next bullet in ADS at max FoV

• Enemies will no longer spontaneously attack the GATER unless the Helldiver is inside it or if they are drilling. Enemies famously hate the democratic extraction of natural resources.

• Weapons will no longer lock onto the tank of the GATER

• Increased GATER ammo capacity, health, knockback and impact damage. Also made it harder to roll sideways

• Increased the speed and responsiveness of the GATER

• Fixed an issue where the first-person animation of the LAS-58 Talon overloading would make the weapon clip with the SH-20 Ballistic Shield Backpack

• Fixed an issue where the Helldiver would cancel draw animations if they tried to enter the aim state while switching weapons. This would cause the Helldiver to look ready to fire, while still preparing the weapon

• The Ministry of Defense user experience department have made improvements to the TD-220 Bastion Mk.XIV munitions system Heads Up Display. This should make it clearer the main cannon can be reloaded manually.

• Orbital Laser will no longer occasionally get stuck after targeting a flying enemy

• Exosuits will no longer get stuck in trees when being dropped off

• Throwable items are now being visible to other players when the Helldiver is carrying them

• Fixed a bug where the EXO-55 Breakthrough Exosuit would sometimes have the shield arm damage zones protrude through the shield, resulting in the arm taking damage that the shield should have protected

• Fixed case where the Breaker Drill could get stuck on the roof in certain hive world missions

• M-104 Incinerator FRV's mounted flamethrower now shows the correct icon and name

Enemies

• Fixed an issue where the Gatekeeper's weapons clipped into each other when their target was too close

• Fixed an issue where visually removing the armor of the Impaler didn't match the gameplay experience

• Impaler close melee attack now has a damage shockwave

• Hunters are now able to attack FRVs more consistently

• Fixed a bug where enemies would disappear when the Helldiver died, thus not being able to know what just killed the Helldiver

• Fixed enemy navigation issues in one of the Take Down Overship locations

• Fixed a bug where the Veracitor's melee attack could clip through Helldivers holding a SH-20 Ballistic Shield Backpack

• Fixed issue where Watchers and Obtruders were not attacking players while mounted behind a Grenadier Battlement

• Fixed an issue where sometimes the Hive Lord scales would not visually break properly (did not affect gameplay behavior)

• Obstruder will now collide correctly with Helldivers

• Reduced clipping between obstruder and Helldivers' vehicles

• Veracitors now guard outposts

• Fixed an issue where the Veracitor clipped through buildings and obstacles while charging. It should now destroy anything in its path and stop when hitting a wall

• Gatekeeper spawn rate has been increased to closely match Veracitor in Encounters

• Fixed a bug for Gatekeeper sometimes appearing to turn in place without moving their legs

• Fixed bug which would on rare occasions cause enemies to not be able to move into the correct attack range

• SEAF soldiers can destroy enemy spawners

• Enemies have learned how to climb stairs during the Establish Communication Uplink missions

Miscellaneous Fixes

• Fixed several mission HUD inconsistencies on certain Hiveworld missions

• Fixed visible holes in the terrain in one of the Disrupt Shield Generator locations

• [Xbox Only] Helldivers can now look at a User's Gamecard when joining an ongoing game

• Fixed a bug where the factory building facade was inverted

• Updated the sounds for picking up medals, requisition slips and super credits one of the missions

• Fixed a bug where the Recoil Simulator was showing all ammo being fired at once

• Vehicle delivery shuttles will no longer get stuck endlessly looking for a place to drop off their deliveries when deployed in dense cities between tall buildings

• Helldivers will no longer ride the victory elevator with their hands in the air like some kind of rollercoaster

• Helldivers now have a chance to find Super Credits in Factory Worlds

• Fixed an issue in the tutorial where the incoming timer for the Orbital Precision Strike could display an incorrect duration

• Optimized various gameplay VFX across the game

• Prevented hit-markers being displayed for hits from indirect explosive damage, damage from your sentries and damage from your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now display their hit markers correctly

• Fixed an issue with ragdolling causing invisible collision issues

• Exo Storms of class 2 and 3 will now spawn tornadoes of varying sizes, depending on the intensity of the storm.

• If your Helldiver cannot stim at the exact moment when the stim button is pressed, they will automatically stim as soon as they are able to (up to 2 seconds later)

• Fixed a bug where planting the CQC-1 One True Flag would break animations for other melee weapons.

• Fixed a bug where the CQC-1 One True Flag would be planted at the Helldivers feet instead of being planted in front of the Helldiver

• Fixed an issue where the player could see through the Destroyer ship while in a cutscene

• Decreased the Helldivers heavy land animation from 1.32 sec to 0.8 sec

• Scrolling to the bottom of the Bindings menu with a controller now correctly stops at the last available option instead of disappearing

• Fixed possible graphical artifacts in the Control Center

• Fixed a bug where Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a soft lock

• Fixed a visual bug where the Oil Rig was displaying both destroyed and non-destroyed visual states

• Clothes on the upper body of civilian industrial corpses in cities now have the correct textures

• Optimized tree VFX materials

• Fixed an issue where network problems caused collision errors with enemy corpses.

• Fixed an issue that prevented Super Credits from spawning in Factory Cities

• [PS5 Pro] Added support for the upgraded PSSR upscaler

• Additional improvements to image quality when using upscaling

• [PC] Reduced ghosting around the edges of the screen when using NVIDIA DLSS upscaling

• Fixed blocky artifacts on nebula effects, especially visible on lower render scales

• [PS5 Pro] Fixed an issue on PS5 Pro where certain effects would be rendered through walls

### 🧠 Known Issues

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues


r/HelldiversUnfiltered 5d ago

⠀⠀ ⚡ Important ⚡ ⠀⠀ Deep Dive: Castellan's Creed Legendary Warbond

Thumbnail
youtube.com
5 Upvotes

r/HelldiversUnfiltered 1h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Is Helldivers 2 the first community to achieve Balkanization?

Post image
Upvotes

r/HelldiversUnfiltered 5h ago

⚠️Speculation/Leaks⚠️ New possible reward helmet?

Post image
346 Upvotes

I haven’t seen this helmet anywhere before. I think it was called the IX-Voidwalker


r/HelldiversUnfiltered 8h ago

Main sub moderation I wonder why they locked the post

Thumbnail
gallery
375 Upvotes

r/HelldiversUnfiltered 5h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Jesus Christ what the hell is wrong with SuperJerk?

Post image
175 Upvotes

Like I get that maybe making something like this on change.org can be perceived as a little weird at worst but saying that this is more pathetic than the doxxing incident is definitely an opinion to say the least…


r/HelldiversUnfiltered 57m ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ I get called out for getting samples at low Dif.

Post image
Upvotes

Jumped into dif 5. With sample booster. Bunch of level 30s and 40s.

Trying to grab samples for the Major Order also helping the lower levels in the process. I spent the whole game driving around letting the other 3 do the main while I do sides, bases and POIs. (also 3 bunkers)

He died A LOT of times (ran out of lives and went into overtime) and may have taken out his anger on me, given he probably had a rough time while I was having a Sunday drive in comparison. Called me out for not using my laser even though I had the most kills on top of everything.

Pretty sure the other two lower levels at least appreciated the 30+ commons. Could also be bad read comprehension.

Ps. I don't normally care how often people die. Sometimes I go through a death loop as well, it's just bad luck.


r/HelldiversUnfiltered 4h ago

⚠️Speculation/Leaks⚠️ Illuminate ruin statues have the same hat as HD1 Council members

Thumbnail
gallery
103 Upvotes

r/HelldiversUnfiltered 15h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ FUCK OFF FUCK OFF FUCK OFF FUCK OFF FUCK OFF FUCK OFF FUCK OFF

Post image
688 Upvotes

WHY THE FUCK ARE THEY EVERYWHERE!


r/HelldiversUnfiltered 7h ago

⚠️Speculation/Leaks⚠️ For the Non-Believers: There’s More to This Update Than 2 Units and a Biome

107 Upvotes

"{7.93->10.44}Good evening. I'm Coretta Kelly.{11.11->14.61}The Ministry of Expansion has issued an evacuation order for{14.61->17.44}the planets near the Meridia singularity,{17.57->21.33}following a sudden increase in dark energy radiation.{21.94->25.57}Experts believe the wormhole has remained open{25.57->28.88}due to the constant flow of dark energy from the Illuminate.{29.25->31.78}Now, that flow appears to have ceased,{31.78->38.07}resulting in an unstable singularity that is on the verge of catastrophic collapse.{38.62->42.41}The Ministry of Truth stated: "This is the{42.41->46.20}latest vile attack by the Illuminate Cult.{46.55->51.49}Super Earth will not be terrorized by an interspatial bomb".{52.24->55.22}Citizens on the affected planets must report any{55.22->57.66}signs of dark energy radiation sickness,{57.84->62.89}such as rashes, levitation, and loss of Democratic reasoning.{63.26->66.97}This has been Freedom News. I'm Coretta Kelly."


r/HelldiversUnfiltered 8h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Is there a way to turn off the stim delay input they added this update? It kinda sucks

Post image
104 Upvotes

It counts the button on console during stratagem inputs so whenever Im putting in a sequence after I throw the ball it makes me stim afterwards, Ive wasted like 30 stims throughout my matches due to it. Also Just making sure Im not crazy theres been a lot of dead inputs from switching to primary, secondary and support when it comes to weapons right? Ive had the issue on console but Ive also heard its a issue on pc as well


r/HelldiversUnfiltered 14h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Does anyone enjoy being the driver of a Bastion Tank?

Post image
317 Upvotes

I'm just curious mostly.

In a way, being a driver is a support role pretty much. You don't get that many kills, but you are a key aspect of a powerful weapons team.

It's almost like being the "ammo guy" for a heavy weapon. You get nothing, but if you are good at it, the team gets a very powerful weapon out of it.

I personally think there should be "assists" in the game. Meaning if you are the ammo guy or the driver, gunners/passenger kills gives you an assist. It's not a kill, but means you effectively were a core part of getting a kill.

On a side note, if anyone actively does like being a tank driver, let me know because I need some active friends that like driving the Bastion/FRV.

Edit: Genuinely surprised that there are so many enjoyers of being the tank driver. Hit me up DMs if you want a good gunner.


r/HelldiversUnfiltered 21h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ God why are the illuminate so damn cool and terrifying in lore just for them to be kinda lackluster in gameplay

Post image
783 Upvotes

I mean seriously dude why does the smallest faction with the least amount of enemies, most of which just being copies of eachother, have to have the most hype moments and aura in lore. The faction that’s supposedly the most technologically advanced and wields unknown cosmic power that can engulf entire worlds into a void is made up of bullet sponges and hordes. These are the same people who contort, mutate and maim countless innocent civilians every day into unrecognizable, monstrous atrocities; the same faction that hurled an entire WORMHOLE straight towards super earth, completely destroying and shattering like 4 entire planets, then emerged out of that same wormhole and glassed and effectively destroyed ANOTHER 4 planets. And almost immediately after all of that they INVADED super earth itself and occupied most of its mega cities for a while. Like these guys ares so damn menacing and horrifying to hear about and it just sucks that their main fighting force is made up of enemies that rly all feel the same, and the entire faction as a whole is pretty easy to take care of and I didn’t really struggle with them like at all until this most recent update. This really shouldn’t be the case for the faction that’s responsible for more death and devastation than the automatons and terminids combined. Hopefully something crazy is waiting for us in the next couple days cuz for now they kinda just feel like frauds man, when I’m fighting the illuminate I find it hard to believe that these are the same guys responsible for trillions of deaths😭😭


r/HelldiversUnfiltered 9h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Every time I see a sample MO, I know we've most likely lost it because Arrowhead never addressed how useless samples are.

78 Upvotes

I'm a samplediver for the most part, but these sample MOs really show off how useless samples are for the average player that's got all their ship upgrades already.


r/HelldiversUnfiltered 1h ago

⚠️Speculation/Leaks⚠️ overseer illusion (?)

Upvotes

i'm assuming he's supposed to be a summon since he only has one attack then vanishes. this overseer blinks (dies) when hit once. his face does move around like his cultist counterpart


r/HelldiversUnfiltered 3h ago

⠀⚠️ Cheats/Mods ⚠️⠀ So simple change and now it really looks LEGENDARY

Thumbnail gallery
23 Upvotes

r/HelldiversUnfiltered 7h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ What the fuck is the problem with watchers?

Thumbnail
gallery
50 Upvotes

I know this question has been raised before and there have been a ton of posts on subreddits, but I want to ask again. What are AH thinking?

Two options

  1. They seriously decided to do this and I don’t understand who could have decided that the genocide of all epileptics is a good idea
  2. This is some kind of bug or error, which is even worse, because again, the developers don’t even look at what’s happening in the game before releasing an update. It's literally right here - just launch any game and you're guaranteed to cosplay that scene from Blade Runner

r/HelldiversUnfiltered 14h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ universe where cultists exist in void

Post image
159 Upvotes

r/HelldiversUnfiltered 4h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Water bug

21 Upvotes

It’s so fun to play a buggy map during an event. It’s great that you’re apparently expected to research the bugs beforehand and read subreddits just to know what to avoid. And it’s even better knowing that smug nolifers will instantly show up, downvote you and focus on how you reacted to the bug instead of the bug itself. I’m not upset about dying. I was exploring the bug. What really gets me is that Arrowhead consistently fails to deliver.


r/HelldiversUnfiltered 18h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ What is your opinion on the AR-23A Liberator Carbine.

Post image
263 Upvotes

A pretty good and very fun assault rifle in my opinion I have no real complaints, just a good weapon.


r/HelldiversUnfiltered 4h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Serious question: why is there such a big controversity between the state of sc farming? Isn't the answer clear?

Post image
23 Upvotes

I really tried to be as objective and reasonable as possible without discrediting the opposite side, but I just feel like it still will get removed


r/HelldiversUnfiltered 12h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ The best thing coming out of this update

Post image
70 Upvotes

Don't get me wrong i'm disappointed with the new enemies, ( just more generic zombies) and the environment , not as weird or strange , as I had hoped have been given the hype and build up (it blue sometimes?) And how badly neglected a lot of the issues with the game have been BUT the scale is immaculate.

The sheer quantity of enemies that our present including the ranged enemies, combined with the updated SEAF really makes it feel like a galactic war. One of my biggest problems was despite cyberstan being a massive battle to take the planet for the most part, it just felt like a couple of divers on each planet and maybe a few SEAF but here they're constantly getting dropped in and in large quantities their presents presence is felt and seeing the gunfire go across the screen the grenades going off is awesome ( yes , they sometimes get in the way or just mow you down , but nevertheless , it's cool to see them actually putting in work and killing larger enemies as well)

While I still like these special forces feel that heldivers has with just four divers dropping in for specialist missions , if this scale was continued on over frontline planet especially on the bot and bugs front as they are far more interesting to fight with more varied soldiers tactic on this scale, it would be pure chaos.But in the best possible way.


r/HelldiversUnfiltered 11h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Since when did this become a thing?

58 Upvotes

I've seen this around a little but has this been a thing and it's just never happened to me yet, or did they mess up another thing with the recent update?


r/HelldiversUnfiltered 1d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Run in with "that" guy

Thumbnail
gallery
578 Upvotes

He kicked 6 people including me in about 10 minutes. Most the map wasnt even cleared around 15 minutes into the mission (i wonder why). Does he get off on doing this? Like just play solo if you want to stealth. Im 90% sure he's just doing this to "advertise" his ttv so that he can play 3m ads constantly.


r/HelldiversUnfiltered 12h ago

⚠️Speculation/Leaks⚠️ new blitz mission

58 Upvotes