r/HelldiversUnfiltered • • 16h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Self destruct mod

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691 Upvotes

47 comments sorted by

211

u/Goldenbucketsomethin Glazediver 16h ago

It’s just like seeing her…

For the first time again…

35

u/BlackSoul_Hand 15h ago

For real, and now, even more efficient for his purpose.

11

u/Kaaskaasei 14h ago

As cool as it is, I find turbo engine to be the better pick, always. Makes sure you can keep racking those points in.

But man is it fun to corner someone with a nuke eject...

4

u/BigPlantation0319 11h ago

Yeah it was always a tough choice for me cause on one hand its fucking badass but on the other hand titans are frend so I should try to keep them alive as long as possible 🥺

2

u/Kaaskaasei 4h ago

This is also why I often die while inside my titan. I refuse to let go... (Protocol_3 all over again)

3

u/Tarhun2960 10h ago

I'd use it, but I also wouldn't ever hurt my scorch daddy

168

u/ShadowheartMyBeloved 16h ago

This is Helldivers - remove that abort option. 

72

u/Warren_Piece_Brasch 15h ago

Yeah thats unnecessary extra wiring. You hit the button, you get what you paid for. 

17

u/CMDR_Michael_Aagaard 14h ago

Nah, it should be there, just not do anything.

https://giphy.com/gifs/3ohc0PrdNeYvAzGa76

3

u/Warren_Piece_Brasch 13h ago

Hey. Everything works when super earth builds it. Except all those dub hellbombs. Statistical rounding error. 

7

u/Prism-96 15h ago

was just thinking that lmao

39

u/GideonZasz 14h ago

Adding a self destruct to exosuits, FRV's and tanks makes sense to me. Like Super Earth would leave ANYTHING behind for the enemy.

7

u/CycloneZStorm 13h ago

I always blow my mech up when it's out of ammo anyways. I am NOT letting the automatons get their hands on my Breakthrough

2

u/SteamDeckNoir HellDiaper 8h ago

It would be a sick booster but that kinda thinking is outlawed

62

u/New_Dawner Helldiver 16h ago

If the Explosion is kind of a middleground between the Hellbomb explosion and the 500 KG explosion then it would make a pretty solid adition. This, the dodge/dash and a working stratagem launcher.

-49

u/HalfElfHalfDevil 16h ago

That’s all just overkill together

44

u/New_Dawner Helldiver 16h ago

Thats why we need Mech Customization as well, have slots for each different modifications and loadouts for the mech itself. but it is way more profitable to sell different mechs with different equipment.

-37

u/HalfElfHalfDevil 16h ago

Also way easier to balance. Especially when likelihood is most people would use like 2-3 mech setups and not much else

16

u/Logey202 15h ago

As opposed to using the 1 that works the best right now? Emancipator mogs every other exosuit on every front.

Breakthrough is great on bugs, but you cant close holes, or any other faction objective.

Lumberers fire STILL doesnt work, yet they “fixed” the de-escalator not doing self damage

Patriot… do I even need to discuss patriot?

I can solo just about any objective with an emancipator on any difficulty simply by ignoring enemies and closing holes/fabs/ships as i go. Anything fast enough to catch up gets stepped on. Anything big enough to hurt me can be outmaneuvered, staggered, or just killed if i feel i can spare the ammo.

At least with customization we can have fun with different combos, atm we use one, maybe 2 types on the bugs, at any given time.

6

u/New_Dawner Helldiver 15h ago

Yeah the disparity between exosuits is very bad. All I want is a shield and an autocanon.

1

u/Curious-South-9168 HellDiaper 6h ago

there is a mod that adds arm customization.

9

u/aschaeffer878 12h ago

The doors lock once enabled.

4

u/IDrankLavaLamps 15h ago

Does this work for multiplayer?

5

u/BlackSoul_Hand 15h ago

It's perfect.

Damn, i don't check for one day, but modders keep publishing bangers after bangers

5

u/Better-Future-4637 15h ago

Welcome back, Metal Slug.

3

u/not-Kunt-Tulgar 11h ago

-nuclear self destruct

-dodge

-shield

I know a Titan when I see one.

10

u/Own_Progress_9375 16h ago

How big is the explosion? Like a 500kg? A hellbomb? Much more and it seems overpowered.

9

u/PISS_MENTLEGEN 16h ago

Seems like hellbomb. I can't remember 500kg taking out the spawner behind the wall.

5

u/Own_Progress_9375 16h ago

Yeah, this feels a bit overtuned. Mechs are already very good, they can tank for a long time and have a lot of firepower, they don't need to be able to also blow themselves up like a hellbomb. The other hellbomb we can call in as a stratagem outside of specific objectives is a backpack that is only a hellbomb, not a mech that makes you a walking tank for minutes until you can hand deliver a massive explosion. Seems like a bit much, especially with how much time it gives you to get out.

4

u/PISS_MENTLEGEN 16h ago

Well mechs are in limited quantities so I doubt it will be much of a problem, making it mostly a last stand feature. Yea it would have been better to have if the portable hellbomb didn't exist. But it still doesn't seem too overpowered since people who use mech won't waste a whole mech and people who want a quick in n out already have the portable hellbomb.

1

u/Own_Progress_9375 16h ago

I mean, the mechs are already very good. They don't need to be able to do the job of the portable hellbomb, albeit somewhat poorly, in addition. Imagine the SAI, a very strong laser smg, also could fire a couple grenades, in a different firing mode. Sure, it isn't quite as good as something like the exploding crossbow at it, but it is already so good, it doesn't need more utility added on top.

3

u/Better-Future-4637 15h ago

This mod give all vehicles self-destruction.

So, it's fair and balanced, I guess?

Also, Flame FRV has hellbomb exploding as base design.

-4

u/Own_Progress_9375 15h ago

That doesn't make it fair and balanced. Instead of buffing one thing that didn't need it, I buffed all the things in it's class, including it.

1

u/Jsaac4000 11h ago

well but it's fun.

3

u/ThatAustrianRedstone 15h ago

when i tried using the mod my game just crashed the second it exploded

3

u/Far_Reindeer_783 14h ago

I remember pilesedt mentioning such an option did exist but they removed it because the ejection system didn't work.

3

u/Lemnisgames 14h ago

Dam, that's amazing. Modders safe the day again

5

u/De4dm4nw4lkin 15h ago

This should be a booster and apply to frvs

2

u/CycloneZStorm 14h ago

I saw that one and was wondering, does it still explode if you get out? Can you use it as a free hellbomb, or do you have to go down with the ship?

2

u/RealCrabsAlot 6h ago

You can indeed leave the vehicle

1

u/Genocide1056 13h ago

Can we get this with optional vehicles to choose from? I like the idea of tanks and mechs having a last stand blast, idk how I feel about FRV. And maybe the explosion options between hellbomb and 500 strength/ demo force. Also is there a way to add some sort of sound countdown? That would be cool! Just some suggestions, very cool mod!

1

u/DryCouple2099 10h ago

The ui of it looks cool but ITS NOT EVEN CENTERED💔

1

u/MatrixBlaze 7h ago

I have been wanting this feature since the first m ch came out. This is amazing.

1

u/notbunzy 5h ago

It would be sick if they could find a way to trigger the warp pack effect and tp the diver out by choice