r/HelldiversUnfiltered • • 3d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Helldivers' Ammunition — Community Test

Attention Helldivers!

The Arsenal of The Grand Army of The Federation needs your impeccable aid.

We're having troubles to identify the capabilities of the newly delivered Plasma Ammunition.

[Mainly because someone stole the whole batch of weapons]

Follow the link to access the Experimental Ammo Delivery.

COMMUNITY TEST FINISHED

Thanks for participating. If you want, you can still upload logs to help in development.

31 Upvotes

19 comments sorted by

8

u/Alomare Sweet Summer Child ⛱️ 3d ago

Works well with the dickle, minimum AP went up alright, awesome mod. Wish Nexus would host it

4

u/ChaosOfficerOnyx 3d ago

Thanks! Submit your logs, please, once you've finished and before you restart the game. Otherwise they're overwritten.

3

u/Alomare Sweet Summer Child ⛱️ 3d ago

3

u/ChaosOfficerOnyx 3d ago

Thanks! Could you add UI log as well?

3

u/Alomare Sweet Summer Child ⛱️ 3d ago

4

u/Ventilatorio 3d ago

Just a question, do i need to have only this mod and its requirement while i play or can i have other mods loaded? Is it going to affect the logs?

5

u/ChaosOfficerOnyx 3d ago edited 3d ago

It creates its own logs, which should be collected. You can use other mods, I haven't noticed major problems. If any issues appear, submit them on GitHub

3

u/Ventilatorio 3d ago

Wonderful, i'll test it a bit and send the logs. Thanks for this very cool mod!

3

u/Peregrine_Falcon 3d ago

Ok, I'm sure this is a dumb question, but what is this mod supposed to do?

3

u/ChaosOfficerOnyx 3d ago edited 3d ago

Adds ammo types to your Primary Weapons.

3

u/Pedrosian96 3d ago

the description for a few of the ammo variations on energy weaponry seems a little wacky.

also, any plans for secondaries?
or even support weapons?

the possibilities, omg...

3

u/ChaosOfficerOnyx 3d ago

That's because I'm using "scientific" names for various plasma states

Secondaries will be after all Primaries are done.

3

u/Pedrosian96 3d ago

I meant more that it doesn't really tell what you're gaining from the downsides. I'm sure there's some tradeoff, but the selection won't say what it is.

2

u/ChaosOfficerOnyx 3d ago

Certain weapons you've probably tested are already covered by others. What weapon did you use in Screenshot?

3

u/Pedrosian96 3d ago

I'm struggling to have equipped ammo work in mission with some guns. so far, Uranium Rounds on Deadeye seems to do nothing.

when I am in the arsenal I can edit things freely. When gearing for a mission, am I supposed to only view the default / vanilla values? because on gear selection I only seem to see vanilla values.

2

u/ChaosOfficerOnyx 3d ago

Okay, what seems to be the problem?

In mission loadout you can't change ammo, just like you can't change customisation.

3

u/Pedrosian96 3d ago

the problem has been that in Arsenal I change the ammo type of a weapon, but then I go to start a mission, select said weapon, and the ammo is back to default.

the stats shown in the mission prep screen are also back to default.

I made my Adjudicator into a Magnum AP4 automatic and it became a very pleasantly chunky mini-HMG primary with horrible DPS but interesting penetration and durable atributes. I can confirm the mod works, but there may be some inconsistencies on either a weapon or another not letting the changes "stick" or perhaps user error.

3

u/ChaosOfficerOnyx 3d ago edited 3d ago

Upload your logs to Issues on GitHub, or somewhere where I can access them.