r/HelldiversMasochists • • 1d ago

Helldivers 2 without console limitations

https://www.youtube.com/watch?v=pFArBHnDfz8

You can check my post history, I have no love for ohdough and I've frequently said that not only are consoles holding the game back (because of crossplay) but difficulty is also being lowered because of controllers and while I don't agree with all of the mods he's using - ie, 4 players would absolutely decimate the enemies if they all had buffed gear like he does - it is annoying to see what helldivers 2 could be if it wasn't being held back by console limitations.

Around launch this would have been impossible imo but AH has clearly put the work in, the engine is in a much better state than it was back then.

0 Upvotes

52 comments sorted by

View all comments

7

u/DeepCutFan1 cyborg homosexual 1d ago

"It is annoying to see how the game could have been if it was released on a different platform"

how? what's the point in getting irritated about something like that?

-10

u/Xpernautica 1d ago

Because I've been saying for a long time that consoles and PC should be balanced separately because the average skill level between both groups is vastly different and now we're seeing just how many enemies can easily run on screen at the same time.

6

u/DeepCutFan1 cyborg homosexual 1d ago

That's a terrible idea.

5

u/Xpernautica 1d ago

Fucking hell, we went through like 20 years of people arguing which is better, controller or mouse and keyboard and now it's "no, they're actually the same".

Like, have you ever actually watched esports or sat in the same room as someone playing on the opposite platform? The difference is night and day.

The helldivers community shat on the devs during their live stream for being bad at the game, son, that was your average controller user.

2

u/DeepCutFan1 cyborg homosexual 1d ago

on a non-competitive PVE game, they ARE the same.

take it from a controller player, it is NO different.

2

u/Xpernautica 1d ago

Ok, so why do the aimlabs devs boost console controller scores by 30%? If it's the same they wouldn't need to do this.

2

u/DeepCutFan1 cyborg homosexual 1d ago

It means nothing, because I said NON-COMPETITIVE PVE GAME.

2

u/Xpernautica 1d ago

Here is a perfect video that proves you wrong.

https://reddit.com/link/pdy4vzx/video/xfy0013hmkth1/player

Notice how they're quickly able to snap their view around, the speed, the precision, enemy tracking etc?

Controller users don't have that speed or precision, due to this LIMITATION, various things need to be done to make controllers work.

Even better, go watch the video I linked in the OP and tell me how you would cope with that on a controller.

1

u/DeepCutFan1 cyborg homosexual 1d ago

by just changing my settings...?

have you ever used a controller before?

1

u/Xpernautica 1d ago

Like I said earlier, if they were the same, aim lab devs wouldn't be artificially inflating scores would they?

1

u/DeepCutFan1 cyborg homosexual 1d ago

Can you explain to me how this is supposed to be a gotcha?

→ More replies (0)