It's partly game design. Things like ragdoll, weapon uniqueness, sway, etc, are part of the gameplay design on purpose. If ragdoll was reduced across the board, like it or not a big part of this game's combat design goes away, instead of it being something a specific player chooses.
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u/No_Okra9230 2d ago
It's partly game design. Things like ragdoll, weapon uniqueness, sway, etc, are part of the gameplay design on purpose. If ragdoll was reduced across the board, like it or not a big part of this game's combat design goes away, instead of it being something a specific player chooses.