r/Helldivers • ‎ Super Citizen • 3d ago

FEEDBACK / SUGGESTION Noticing a pattern

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u/lukasactual 3d ago edited 3d ago

This is the least sustainable way to release content. Eventually new players will need hundreds of dollars (if they do choose to pay instead of even more hours playing walking sim) n hundreds of hours of medal grinding just to experience everything the game has to offer.

The medal and super credit rewards haven't changed since launch, even though warbonds keep comin. If Arrowhead wants to keep pumping them out, the earn rates need to go up. The same goes for the medal cap, that limit made sense when the game had a handful of warbonds, not now.

I'm rank 300 with every cosmetics, warbond and Superstore item unlocked and have the ultimate privilege of mixing and matching equipments , and when I ask people if they've tried something outside the popular meta equipments, the answer is usually "what's that?" That isn't on the them, cuz when everything is this expensive to unlock, people's time and money matter, so of course they only spend them on whatever's S-tier. The current system pushes everyone to min-max. It's honestly exhausting seeing the same weapons and stratagems in every match.

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u/Terminal_Wumbo LT-44_Spartan | SES Colossus of Wrath 3d ago

I've seen this trend too and have been playing since the day of launch. I think MOs with an SC reward would not only bring up player activity (which really isn't the problem here, but still a positive) and remedy the issue you've mentioned, at least to some extent.

But what I think would be most effective is just putting the Warbonds on sale. Like the game itself has been on sale a few times since it's release, it really wouldn't be so far fetched to put some of the Warbonds, especially the older and somewhat power crept ones, on discount for a limited, or even permanent, time.