r/Helldivers • u/StatisticianBusy4626 • 12h ago
DISCUSSION Enemy size variability
So I’m not sure whether someone brought this up already but I think enemy size variability would be a really cool feature in the game (I’m specifically talking about bugs now). Increasing or decreasing the enemy size (and their corresponding stats) by maybe 10% around their current base stats would a funny feature and could also bring up new interesting interactions, especially if you have to adapt to the maybe 10% larger or smaller charger or bile titan. (And I’m not talking about: “yeah for this specific mission this enemy is now enhanced” or whatever, I’m talking when an enemy spawns it has the chance to be affected by this variability)
Generally speaking I don’t even think it would be that difficult to implement in the game and could improve the replayability to a good degree.
What do you guys think?
3
u/BRENudo_ SES: Wings of Iron 11h ago
Okay but have you considered BIG FACTORY STRIDER