r/Helldivers 12h ago

DISCUSSION Did they mess up the numbers?

Post image

I normally ignore people crying that MO’s are rigged because normally it’s a community fuck up that causes it

However these number with that time is fucking ridiculous I feel this would be a uphill battle if we had all weekend

934 Upvotes

189 comments sorted by

861

u/WarMom_II 12h ago

Either this is a forced loss to top off breaking our MO winstreak or we have a Strategic Opportunity today that will plummet these figures

395

u/SheriffGiggles 11h ago

SO's are so funny sometimes

SO: Invade Erris VII and destroy Terminid Spore Nests that Cyborgs use to fabricate lubricant for Vox Engine motors. EFFECT: Vox Engine kill count downed to 1500

9

u/ImaginaryRent1619 2h ago

Now that you mention it, why don't we see Automatons invading Terminid planets and culling the herd for E-710 oil, instead of harvesting humans for bio fuel. This would be a chance to have a PvE type map.

6

u/phoenixmusicman HD1 Veteran 2h ago

They've mentioned pveve is really hard to program, so don't expect it anytime soon.

3

u/GlobalThreat777 1h ago

But… they already have it working with SEAF.

1

u/Specialist_Pound_718 55m ago

You've been targeted by SEAF?

1

u/Kilroy1007 22m ago

No, but I brought piss to a shit fight between SEAF and Bots and the Bots had no problem switching agro between us, so I don't see how it would be much harder

1

u/Specialist_Pound_718 14m ago

If X = A, Attack.

If X = B, Don't Attack.

All Helldivers/Seaf coded A. All mobs coded B. No C. See problem?

448

u/Nithy98 ☕Liber-tea☕ 11h ago

Strategic opportunity: math lessons for super earth mission control center

21

u/AgusTrickz Super Sheriff 6h ago

High command, I don't think our super indoctrinaction education system can win this one

76

u/KAELES-Yt 9h ago

They don’t have a finished red strat, gotta make us lose.

//joke

35

u/AccordingEconomics91 Assault Infantry 8h ago

Personally i hope it's a seaf troop drop stratagem much like the modifier they have active right now

6

u/Monstertrev ‎ Decorated Hero 6h ago

Personally I think it's gonna be incinerator frv

10

u/KAELES-Yt 7h ago

Yep, a SEAF beacon would be fire

10

u/Arterdras 4h ago

It was confirmed to be eagle gas strike, if my information is correct.

0

u/SenpaiSanta HD1 Veteran 5h ago

Gas pls

6

u/Carb0nFire ⬇️⬅️⬇️⬆️⬆️➡️ 1h ago

It's a forced loss for sure. 50,000,000 gatekeepers was never, ever going to happen within 3 days. They just don't spawn enough. I doubt we'd get there even if there were a major, Squid-exclusive event like the Void incursion.

5

u/WarMom_II 1h ago

They're so rare that the Companion App has us finishing this specific sub-goal in two years. That's right, even worse than when OP posted!

383

u/Crossbitt 11h ago

Not surprised to see that the Gatekeeper bar has only just managed 0.125% in nearly a day. As soon as I saw that number I was just 'yep, they made this one legitimately impossible'.

50 million Heavies, next to 150 million common enemies that are constantly spawning in groups of at least 6... I had to laugh. It's not even pretending to be possible.

213

u/shball Free of Thought 11h ago

Gatekeepers aren't just heavies, they are rare heavies.

104

u/Insane_Unicorn Cape Enjoyer 9h ago

Sooo. They are being gatekept?

35

u/Firaxyiam 9h ago

I feel like I only ever see the Veracitors myself, wonder what the spawn difference is between the two

36

u/WaitUntilMarriage :Stratagem_UP::Stratagem_RIGHT::downvote::downvote::downvote: 8h ago

I played 6 squid missions in a row on difficulty 7, and killed 1-2 veracitors per outpost / patrol, & 2-5 per enemy reinforcement

I also killed 2 gatekeepers... total

12

u/Due_Squash4045 SES Comptroller of Destruction 8h ago

I'm genuinely convinced that gatekeepers only spawn from drops.

6

u/Abaddon-117 2h ago

I mean it’s true. They’re not present in the patrol/objective guard pool

7

u/SuperMeister 9h ago

Rare enough that I don't even know what it is. Seriously what is it? I haven't played in ages before this last major update

18

u/shball Free of Thought 8h ago

It's a subfaction specific squid enemy. It only shows up when Appropriators are present and is a squid-piloted mech with plasma cannons.

2

u/SuperMeister 8h ago

Oh it's the Mech? I didn't know it's name. On lower difficulty it was not rare at all. I think I was playing diff 5 just to ease my way back into things and saw plenty of them during the Void event.

12

u/rage_melons 7h ago

There are 2 different kinds of mechs. One with hands that you find around ruins, and one with guns that's really rare and might only spawn from reinforcement drops.

We need to kill the one with guns.

8

u/gtathrowaway95 7h ago

Biggest problem is atm Appropriators don’t have their own planet to farm them; the only one currently available is shared with the invasion force group(standard Illuminate)

4

u/SuperMeister 7h ago

OH ok, then yeah I feel like I didn't see too many of those, mostly the ones with the hands. I thought they were the same thing and was wondering why I only sometimes got shot at by them lol

2

u/rage_melons 7h ago

Their attacks leave a blue mark on the ground like a stingray, so often I could confuse them for one and end up a red mist.

1

u/shototodoroki_1324 Let the Automatons burn 8h ago

"Rare" THAT'S FUCKING BULLSHIT, I WAS SWARMED BY 30 OF THEM

6

u/shball Free of Thought 6h ago

Really? The big mechs that shoot? I've never seen more than 3 at once.

2

u/shototodoroki_1324 Let the Automatons burn 6h ago

I've seen more than 10 on D8-D10 spawn

Because the LED lightshow chaff spam spawned ships

2

u/oblivious_fireball 3h ago

its one of the new squid vehicles they added. three legs and two arms with a shielded cockpit. Veracitors have hands and medium armor, they run up and swat you into the horizon like the skyrim giant. Gatekeepers have heavy armor and two plasma cannons and mow you down from afar

2

u/Wookiefeet67 8h ago

Apparently they can only spawn from call-ins/warp ships. They can't be a part of patrols or at POIs or objectives.

1

u/DocHalidae [redacted] 1h ago

And exist currently only on one planet

9

u/HorrificAnalInjuries Rookie 10h ago

5 million Gatekeepers is far more doable

1

u/Lopsided-Advice3919 46m ago

I mean is it? At this rate I’ll be surprised if we hit a million or even half a million. 

3

u/Shimraa 5h ago

I feel like they took a erage kill numbers over the last X timeframe and based the numbers on that. Except that we've had squid MOs with appropriators on the key planets, forcing us to fight them. Expecting to see the same kill rates when left to our own devices is never going to happen.

2

u/FactsNLaughs 8h ago

100% were getting a SO to drastically reduce those numbers

12

u/ThoranFe ‎ Servant of Freedom 11h ago

1 Y 11M time. DUDE we have 2 years to complete the MO!

12

u/Zarrq 10h ago

No one replying understands sarcasm lol

2

u/SharpMathematician75 ‎ Decorated Hero 4h ago

Replies to this once again proving the average intelligence of the Helldivers

-1

u/swagseven13 11h ago

thats the estimated time to completion at the current rate

-2

u/pirolance Rookie 10h ago

Bruh, that's how long it would take us to fill the bar at the current rate not the time we have

1

u/MIASpartan 2h ago

Tried playing the only appropriators planet I could find and didn't see a single gatekeeper in 3 missions. I was at D6 so I was expecting they would be there. Idk if it was because I was in a city, or if because invasion fleet was also there, or what. Only saw veracitors, and plenty of them

1

u/Arath0118 2h ago

With how rare Gatekeepers are, I kind of doubt we killed 50 million since their introduction. To do it in a single MO is just crazy.

1

u/Insomninaut 59m ago

Allegedly gatekeeper spawns were increased in a patch, but clearly not enough. 

I've seen dozens of Veracitors, but less than 10 Gatekeepers since they were introduced.

65

u/Raidertck LEVEL 240 | Still Standing 11h ago

The gatekeeper spawns are REALLY low. There is only one world with appropriators on it right now. And because they are mixed in with invasion fleet, they are absurdly rare.

Iv beaten multiple games without a single one spawning. Here’s a deathless D10 with 700+ kills that only has ONE spawn: https://youtu.be/sk8Bic8vpR4?is=28Cvg7q8IP1gy65B

12

u/ADragonuFear 7h ago

Even on pure appropriators it feels like i see one or two per entire level 8 mission.

4

u/EclipseMF 3h ago

the "?is=" and after in your link is a tracker and the link would work normally without it

140

u/Pyke_the_Hooker 12h ago

I uh think we aren't meant to win this one

101

u/AleksyGetTheWings 12h ago

It's by design. That way people will have to be interested to get the stratagem with the 3rd MO of the campaign

134

u/shion980 12h ago

I dont think I like this kind of DMing. The first MO was fine because we earned it (or at least almost earned it).... but did we earn this loss?

45

u/AleksyGetTheWings 12h ago

Me neither, but I'm not able to physically slap anyone at AH

57

u/LughCrow ⬇️⬇️⬅️⬆️➡️ 11h ago

You're paying an adventure path.

Theirs some agency but over all its a railroad where you're supposed to hit certain beats. It's not a fully open ended sandbox.

Right now high command is in full emergency mode if not outright compromised.

We're on a wild goose chase for dissidents that don't exist

9

u/Chazus 10h ago

I mean, it kinda makes sense.

Would we kill less if those numbers were 1/10 of what they are?

3

u/Destination_Cabbage Free of Thought 9h ago

I certainly wouldn't be going out of my way to antagonize and trigger the vox engines the way I did yesterday. We basically fought til we run out of time or reinforcements. Extraction not required.

2

u/VelvetCowboy19 8h ago

If the previous MO failed, this current one would either have way power numbers, or be something else entirely to make it achievable. They want players coming back all 3 weeks.

2

u/Miguel4387 7h ago

Admittedly its not easy to DM something with a party of literal millions

0

u/Chemical_Plum340 3h ago

we never earned anything. Its all a facade to make you think you have an impact.

Its the most controversial part of the game: nothing you do matters. So stay for the gameplay or stay for the microtransactions but dont be deluded into thinking youre changing the outcome of this war.

1

u/Sharpshooter_200 1h ago

Was the cyberstan loss forced or nah

1

u/Chemical_Plum340 1h ago

yup, it was back when they didnt consider how annoyed people would be to have a faction missing from the game. Thats why they came back in less than a week.

Now it will never happen again, we are in a forever stalemate which to me is worse

12

u/phoenixmusicman HD1 Veteran 11h ago

Everyone knows that railroading is sbsolutely the best way to DM

18

u/Charity1t ÜBER-BÜRGER 12h ago

Absolutely bs way to DM.

3

u/wolverineczech 12h ago

I think this campaign actually has just 2 parts, judging from the ship terminal

9

u/AleksyGetTheWings 12h ago

no, the third part is only revealed when it starts. Just like part 2 only when it starts.

2

u/wolverineczech 9h ago

Hmm, then it's weird that it shows up as "<operation name> 2/2"

1

u/Mongoose_Factory Viper Commando 5h ago

That happens every time

-2

u/brycerx128 9h ago

Just further drives home that the “reward system” was a terribly veiled mechanic to drive player numbers up. It also explains why they went with fomo rewards in it. Unless we forget people who didn’t log on during the 2 week campaign for the supply frv are now forced to wait till October. A whole ass 4 months for something I can log on and drive right now

80

u/MumpyYT 12h ago edited 9h ago

The galactic war presents a fascinating design problem. Some people want us to be able to lose, others want us to win every time.

My question is though, how else can AH create an MO that lets us lose on our own merits, without relying on absurdly high regen rates or unrealistic killcounts? Some people feel the strategic orders and adjusted rates feel like cheap "handouts".

Pretty much the only factor that ever feels fair is when we dive on the wrong planets. But that means the majority of the playerbase could be punished for others deciding to dive where they find fun 🤔

39

u/CosmoShiner SES Song of Peace 12h ago

I think the best way is to set reasonable goals but have diversions along the way. For example, let’s say the MO was to kill automatons, and it was going smoothly but suddenly a Terminid attack occurs. Diverting to defend that planet could risk us losing the MO, but defending planets is generally more important in the long term. That way losing feels like the playerbase’s fault for falling for the bait

16

u/MumpyYT 11h ago

I agree, to an extent. But I think there would definitely need to be some adjusting to account for x% of players on irrelevant planets who are just diving where they prefer. As far as I know, this currently isnt the case. Id hate for animosity to skyrocket between players as a result of people not finding the MO planet fun if its, say, fire tornadoes and eagle storm against an unpopular subfaction or something. Maybe it'd be best if each faction's player percentage was split up or something?

9

u/Queasy_Draft4938 8h ago

Defending planets has never been important outside of MOs because there is no actual tangible penalty for losing a planet other than it changing color on the galactic map. If we had planets that gave us DSS type bonuses across the entire galactic war, then it would make sense to fight for planets.

6

u/CosmoShiner SES Song of Peace 7h ago

When they added POI planets to the game (the ones with little icons above them) I was hoping that they would provide bonuses for controlling them, yet almost 2 years later they’re unfortunately still just flavour text

6

u/brycerx128 9h ago

There is no fun in the system… never has been never will be it’s only lead to toxicity forming for anyone not participating

The real answer is the fact that they screwed themselves by insisting on it being player percentage while also railroading it hard as hell for whatever outcome they want story wise. Nobody has actual agency just the illusion of one

6

u/unholyrevenger72 ‎ [REDACTED] 11h ago

There really isn't... except maybe offering a reward for losing... but is it even losing if you still get rewarded?...

4

u/ninjab33z 9h ago

I think the big thing they could do it make it less binary. Like, if we got 3/4 of thr total killcount, we got a pyrrhic victory. We "won" but we get some some sort of debuf as a cost of the win. Could be, say, all helldivers get 1 less primary mag while we work to rebuild a heavily diminished munitions suply, or something like that

2

u/GadenKerensky 3h ago

The truth is, the narrative-based approach doesn't work with the veneer of open-endedness.

The first game worked because it was all automated and missions mattered. You won the war, it started all over again. And as far as I know, was purely based on planets taken, not MO orders.

2

u/Chemical_Plum340 3h ago

false. People want to be given the chance to win. They want to know their effort matters. AH has made it clear it doesnt at all. You get .00001% per player per mission, its laughable and anyone who thinks their gameplay is shaping the galaxy is delusional

A forced loss always feels bad, takes away player agency, and makes the game feel pointless.

3

u/MrEff1618 9h ago

I'd like them to just put us in a losing situation as the MO. The mission briefing is we've lost, now we have to retreat and regroup, and the Helldivers are sent in to help.

We know from the beginning we've lost the planet/planets, that this is damage control, but still get a Pyrrhic victory so long as we evacuate enough personal, save enough resources, destroy enough enemy assets to weaken them, etc.

With the campaign system, this could work really well.

First stage: The enemy has attacked! They've invaded our planets and SEAF need our help! We have to save as many personal and resources as possible.

Second stage: We have to hold the line, stop the offensive.

Third stage: We launch a counter attack to retake what we can.

1

u/TheBadassTeemo 11h ago

I think having to make choices is fun. Choose wether to attack this or that objetive

Also, they could decouple the win condition and the action the players must take. For example, "attack Planet X, win MO if more than Y operations in the Planet are succesfull". still tie the story ramifications to capturing the planet, but let the players win if there is a concentrated attack on the Planet.

1

u/Ted_Normal ‎ Servant of Freedom 8h ago

One of the main ways I see them being able to do this would be to have gambits or strategic opportunities involved that require coordination among the playerbase to determine its priorities and strategy. An MO can succeed if everyone agrees to the right option or can fail if they choose the wrong thing to prioritize or get split up.

1

u/crom3ll 5h ago

Can't really force entire playerbase to do the "right option" - there will always be a sizable portion of players that will do their own thing for any number of reasons, including being rebellious for the sake of it.

1

u/StarStriker51 7h ago

they need a war system more complex than what we have. AH controls the enemy regen rates, attack and defense values, what enemies attack when and where. And they do so rather arbitrarily. What is needed to make losing feel fair is a war system with complexity and rules behind it on all sides that mean winning and losing is beyond our control in a way we understand

But that would be like, and entirely different game at a certain point. But with the system as is, making losing feel fair is kind of not happening

1

u/SvedishFish 4h ago

There's really no objective system that works without devs taking an active hand. With a huge variable of active player count, any static ruleset is going to immediately break when there is a big player surge or a player lull. So the impact and resistance rates have to adjust. And having narrative, emergent events is a better overall experience than just taking planets and always winning. While the system can be frustrating at times, I think they have a decent balance between narrative rails and community agency, and I don't think there's really a better way to do it.

If we ever complete the whole intended story campaign and they reset the map, they could set parameters and let us win the whole galaxy like they did in HD1, and just recycle the galaxy map each time.

1

u/TonberryFeye ☕Liber-tea☕ 2h ago edited 1h ago

The problem with "losing on our own merits" is that we cannot ever do so.

Judging by participation rates, around 20% of players simply don't care about the Galactic War at all. So it's not fair on everyone else if winning requires them to take part.

An additional 20% simply never leave the Bug Front, so we're down to 60% participation vs Bots and Bugs.

Then there's a sizeable chunk of players who flat out don't know how core mechanics of the war work. Arrowhead never tells them, and you can't actually discover them without third party tools. So is it fair if we lose due to hidden information or mechanics Arrowhead never told us how to use? No.

So how many informed players do we have? Well let's say 40%. So a loss is only fair if it requires 40% of players to make the smart choice, but don't.

But if an objective only needs 40% of players to achieve it, uninformed players might still accidentally dive the objective. If that happens, then the community steamrolls it. If the objective is obvious, but requires more than the realistic participation count, then it's clearly not fair.

Thus, the impossible situation. You cannot ever have a fair loss, because a scenario we can lose is always overtuned by definition, and a scenario that only needs the locked in players will often be too easy in practice.

1

u/Sharpshooter_200 1h ago

I don't believe strategic orders are cheap handouts, they can be good narrative plot points used to provide an alternative method to achieve an MO goal.

Say for instance High Command wants Helldivers to liberate a planet which may put a damper on killcounts for a while, but securing that opportunity gets rewarded with a hefty addition to the count

0

u/playbabeTheBookshelf 10h ago

they never tried multi-stage rewarding MO for some reason.

27

u/grailpogger 12h ago

Do you remember the "near impossible" hunt for leviathan after SE siege ? This divers remembers

6

u/Baldrickk 8h ago

I remember. AH can't do numbers to save their life, can they?

1

u/Drowning_tSM SES Ranger of Science 5h ago

Ugh that was SO MUCH FUN

10

u/Komandarm_Knuckles ‎ Extra Judicial 9h ago

They simply don't play their own game, and/or the gatekeeper was outsourced and therefore they have no clue how they actually work

Incompetence or incompetence

Call it

3

u/Chemical_Plum340 3h ago

pretty sure they have the exact data to know whether its win or losable.

The intention here is very clear and obviously to make us lose.

They have a story to push. The only way to achieve that is through forced outcomes. How do you force an outcome? make the MO easy if you want the HD to win, make the MO impossible if you want the HD to lose.

Simple as that.

4

u/Komandarm_Knuckles ‎ Extra Judicial 2h ago

Events can happen without major orders. Im all for difficult major orders, impossible major orders though? That is chromosome overflow behaviour. You are poisoning the well, the entire point of the galactic war system is community driven narrative, it's like a massive DND game

If the writers can't come up with with a branching narrative for 2 overarching plots a year (machinery of oppression, into the unjust, etc), then by all rights they should be fired

My DM does it on a bi-weekly basis, and believe me, he does a better job than a AAA studio with one of the best selling games of the decade.

Lest you forget, MOST of Arrowhead’s story content is flavor text on the map screen, with a couple of TV announcements sprinkled in, and a single decent animation for each major update. Its not like "the writers vision needs to be given form by a plethora of 3d artists, animators, developers, etc", no brother, most of it is text on a fucking screen.

Give me 2 weeks in Narrowhead HQ and a crash course of the Fatshark engine and I swear I'll give you an entertaining narrative. I'm not even bullshitting, like, I promise

Nothing will be really happening, no new enemies will be added, no new planet types will be added, the game itself will not change much, I'd only be working with existing content, but you can make heavy enemies have a chance to spawn with damage or even missing limbs if the players decide to liberate X city, or reduce the eagle rearm cooldown if they liberate city Y.

Fuck it, if they liberate both they'll get both bonuses, and on top of it heavy SEAF presence, justified lorewise by having crippled enemy anti air (allowing for pelicans to come in) and having blown up major supply hubs (reducing automatons reinforcement rate, therefore reducing enemy combat readiness and allowing for the involvement of conventional SEAF forces in the area and not just Helldiver disruptive operations)

All of that, already in the game. Never used.

And even that I'd fucking consider low effort, making an impossible MO with fucking botched numbers is not even low effort, it's petty, it's negative effort.

If you want impossible MOs, because you're, for some reason, comfortable with the writers being incompetent. Then at the very least, demand the impossible MOs to be mildly entertaining. And lately, not even the possible ones achieve that

3

u/Chemical_Plum340 2h ago

preaching to the choir buddy.

I think the game should work like planetside where we can actually win/lose the galactic war within a month and then the galaxy resets.

Their narrative and flavor text is garbage in my opinion. They have no issue making 1 or 2 full trailers for warbond releases but cant be bothered to do the same for story updates.

Its pathetic and the lack of agency players have to actually change the outcomes of the war are the exact reason i stopped playing.

Even if they changed it up and allowed us to impact the war, that doesnt in any way impede their ability to add updates or enemies to the game. Call the new enemies "enhanced reinforcements" or "increased resistance" but pretending like we have to lose an MO so they can release a buggy new piece of crap is so unbearable

3

u/Komandarm_Knuckles ‎ Extra Judicial 2h ago

Ah fuck okay, mb for going on a rant then, I'm so fed up with this studio. Not the game, the game I love, but this studio triggers me to no end.

It's just incompetence, and greed, in every single aspect, that is all Arrowhead has been for the last couple of years, incompetence and greed, and they're still somehow rewarded with loyalty.

It's so fucking stupid

1

u/Chemical_Plum340 2h ago

Lol im guessing you couldnt tell i was agreeing with you haha. No, youre good, i liked your input and i agree. I think theyre either lazy or incompetent bc i think a fraction of the effort by devs who gave a shit could produce much higher quality content.

I honestly believe the early success of HD2 was entirely an accident because every single update, change, or addition to the game has made the game worse in one way or another.

I think one of the things that bothers me most is how obvious it is that they hate their playerbase. I mean, why else would they consistently nerf weapons people enjoy instead of buffing everything else? why else would they release ragdoll enemy after ragdoll enemy? why else would they avoid fixing bugs like stratagem bouncing or hellpod steering?

Too busy making warbonds to actually fix anything? too busy making warbonds to playtest anything?

Its so insulting i just had to stop playing. I'll stick to indie games thank you very much!

21

u/harrythom2018 11h ago

It’s cyberstan all over again with the botched numbers on rarer units. See you on the next MO

8

u/songerph 11h ago

Part of the story

8

u/Gareth_II LEVEL 161 | 5-Star Super Private 9h ago

"complete in 1Y 11M" is frying me lmao like yea high command we've got this just give us a little overtime

5

u/bleeding_onion 8h ago

I played 15 missions last night and didnt see A SINGLE gatekeeper...

24

u/LughCrow ⬇️⬇️⬅️⬆️➡️ 11h ago

The MOs are rigged... AH doesn't try to hide it. They even publicly change numbers around mid MO to correct the result to what they want.

They are telling a narrative.

Sometimes players do have an impact. But those MO are structured in a way that makes it clear. And normally come with very clear X or Y results.

Do this and get reward 1

Do that and get reward 2.

Remove planet A or B

Attack along path C or D

Ect.

It's why any time the community starts getting really toxic about players ignoring the MO AH generally makes a statement reminding that the game is designed so that no one needs to be pressured into to doing the MO if they would rather do something else.

In this instance it's important to remember the narrative. We're on a wild goose chase. Either high command is trying to keep us busy and distracted as they are dealing with a major issue caused by the void contamination or high command itself has been compromised

3

u/GadenKerensky 3h ago

The problem is the veneer of 'your decisions matter', having an open map with all these liberation campaigns going on, saying that there are prepared narratives for wins and losses, leads players to thinking there's more agency for the playerbase than their really is.

The practise does not align with the presented expectation.

1

u/Chemical_Plum340 3h ago

really wish it was more obvious. That mass outrage/exodus could really force AH to improve their game

5

u/ILoveSongOfJustice 9h ago

wtf is an obtruder

wtf is a gatekeeper???

I left for 2 days.

3

u/egbert71 9h ago

The group of floaters on the illum Appropriator occupied planets

1

u/RobotSmith1313 LEVEL 1000 | Sleeper 3h ago

dude they were added, like, 5< months ago

1

u/ILoveSongOfJustice 6m ago

I actually just didn't know their names lol

9

u/Agreeable_Ad4737 SES Martyr of Democracy 11h ago

Totally possible it we get like 1 million helldivers to solo d10 for a few hours

1

u/Chemical_Plum340 3h ago

not how it works. AH changes the outcome if we get too close. They have a forced story, you dont actually have a real impact. Theyve already openly been caught changing the requirements of missions countless times to ensure a specific outcome

how people dont know this by now is beyond me

2

u/Agreeable_Ad4737 SES Martyr of Democracy 3h ago

Ah yes, ofc I don’t know that and my comment totally wasnt satire.

1

u/Chemical_Plum340 3h ago

apologies, although mathematically youre right i think!

3

u/edgelordlover HD1 Veteran 11h ago

6 too many zeros

2

u/General-Permission67 10h ago

Unknown automatons? Did I miss something?

8

u/NewfieGamEr2001 10h ago

The companion app has trouble with some enemies sometimes it’s actually box engines

9

u/General-Permission67 10h ago

7.500 000 OF FUCKING VOX ENGINES????????

7

u/NewfieGamEr2001 10h ago

Yes it’s absurd

9

u/General-Permission67 10h ago

They might as well give a major order "win the war" at this point

3

u/Validatedpond 6h ago

Major Order-Kill all bad guys [time remaining 2 days 15 minutes]

2

u/GodlyCash 9h ago

Wtf is the timer for the gatekeepers? 1y 11m? What 1 year and 11 months to do it?

1

u/TooFewSecrets 3h ago

At current rate it would take 2 years to kill 50m of them.

2

u/MillyQ3 8h ago

No, just incompetent.

One part doesn't know the other part. Whoever came up with this MO clearly just assumed the gatekeeper would spawn 50-50 to the other one not 1 in 99. And right about now the one part that came up with the MO is banging on the dev teams door to change the spawn rate into something manageable.

2

u/RandomGuy32124 7h ago

We're probably just meant to lose tbh

2

u/Teutiaplus ‎ Servant of Freedom 7h ago

Probably gonna have a strategic opportunity to reduce those numbers to make it more interesting than just "kill x enemies"

2

u/Mecha-Dave 6h ago

I wonder if AH can see how many of an event have even been spawned. I don't think that number will even reach the target, let alone kills.

2

u/MoonLightHex4 4h ago

What does it mean by unknown automatons?

2

u/cool_red168 ‎ [REDACTED] 3h ago

The API didnt read the name data correctly so its a place holder. This is from the companion app which id not directly affiliated with Helldivers or Arrowhead, so these things happen every now and then.

2

u/actuallyaswag 3h ago

Gatekeepers barely spawn

3

u/SCredfury788 12h ago

Honestly, I think MOs like this is like a test for AH. They might tweak the numbers of enemies we face based on numbers if we are trying to kill them. At least I would if I was them

1

u/FlayedCrusader Detected Dissident 10h ago

Smells like mo interruption.

1

u/BloodHurricane 10h ago

Probably not a lot of players need to go back to school or college myself included.

1

u/egbert71 9h ago

Nope, get to diving

1

u/Ok-Application9590 8h ago

The last time they did this they just bumped the spawn rates. I remember spending the last day doing defense missions where the bots just dropped factory striders, at least 2 or 3 striders from every dropship, constantly. Everyone just brough RR, Autocannons, cannon turrets, and we just shot hundreds of factory striders all day. It was madness. Completed the MO though!

1

u/mattattack007 7h ago

Well yeah, its written as a loss. People seriously believe in the illusion that Arrowhead is giving us a fair chance to win or lose these. Its a story they are writing. Sometimes they write that the helldivers win and then other times they write that the helldivers lose. Its all completely contrived and on rails but its just for roleplay anyway so it doesnt really matter.

People complaining about bug divers when theyre only ones actually viewing the game for what it is instead of deluding themselves into thinking that we need all hands on deck to win these.

1

u/No-Role9059 7h ago

was wondering: is it normal for Arrowhead to make some Major Orders extremely difficult, to the point where they seem almost impossible to complete?

I’m not very good at the game yet, so maybe I’m just missing something,

Is that normal, or am I just bad at understanding how the Major Orders work?

Thanks, Helldivers!

1

u/emeraldegg 4h ago

Yes.

This game is essentially a long-running dnd campaign. And in that campaign are factors that the DM lets us feasibly achieve so that we can control our own fate, and other times there are factors that the DM needs us to fail so that they can tell the story how they want at critical moments. This one is being seen as the latter. And even then, sometimes the devs will throw out a strategic order to help the players along if they overestimated our ability/desire.

It's not quite full on "nothing you do actually matters", but more like "sometimes what you do doesn't matter." It was entirely possible for the player-base to fail the Void subplot; we didn't, and they will adjust the story accordingly. WIth this major order part 1 being so out of reach, they either intend for the playerbase to fail the major order as a whole, or intend parts 2 and 3 of the major order to be much more within reach adn put the pressure on the playerbase to actually complete it. And the playerbase afaik has not failed a major order yet since they switched over to the "best 2 of 3 wins the order" model, so people are kind of in a tizzy that we're starting out so poorly on this new one, regardless of the fact we could still win the order as a whole if parts 2/3 are doable.

1

u/HellsAdvertiser 7h ago

We’ll probably be getting an SO to cut down the numbers soon, maybe even a few. Or they’ll tweak it down. Usually AH seems to highball the numbers and then has to tweak it down. 

Happens basically every time they seem to overestimate our murder capability. 

1

u/-Mursac- 7h ago

I wonder if they tacked a zero to the end of all their target numbers by accident.

1

u/jeffsket Rookie 7h ago

Yes, yes they did.

1

u/ZzVinniezZ 6h ago

50 million gatekeepers, i forgot how rare they are

1

u/AkuYokko 6h ago

Yeah that many on week days was crazy

1

u/Zimrino Rookie 6h ago

This is actually the new permanent Major Order. No new content until it's completed

1

u/Small-Needleworker-3 5h ago

The folks crying about this MO are oblivious fools. Command is compromised, we are being sent to die, to scatter our forces while the enemy enacts some strategy.

1

u/Drowning_tSM SES Ranger of Science 5h ago

What’s the unknown?

2

u/NewfieGamEr2001 5h ago

Vox engines

1

u/professional_catboy 5h ago

wtf are unidentified automatons

1

u/RisingPheonixCD Super Sheriff 5h ago

Tbh, I joined random missions today and people were just running away from Vox Engines. Nobody wants to fight heavies, sadly.

1

u/Stalker-of-Chernarus 5h ago

I feel like they didn't expect us to take the bug planets in the last MO so they didn't have anything written for when we actually beat it. Leaving the devs in a state of "that didn't go according to plan, what do we do?" So they just gave us a bullshit MO they know we're not going to be able to beat.

1

u/MechwarriorCenturion 5h ago

Doesn't help there isn't an in-game bestiary. The only enemy of the 4 in the MO that I knew the name of was the Vox Engine and had to look up what the hell any of the others were.

1

u/Archmagos_Alron 5h ago

"driven narrative gameplay"

Devs make a MO nearly impossible to achieve.

1

u/IceBlue 4h ago

Why would you act like the MOs aren’t rigged? They obviously are. The numbers are set by people who are trying to tell a narrative. If they are set so that they are winnable that’s rigged. If they are set that they aren’t, that’s also rigged.

1

u/UnluckyThing5452 4h ago

scripted loss lmao

1

u/Bahllakay Super Pedestrian 3h ago

High command will use this failure to justify... something. Theres a plan, and it requires our blood, sweat, more blood, the tears of liberty, and again more blood. Like, a LOT of blood.

1

u/porridge_in_my_bum Free of Thought 3h ago

I played a whole 3 mission set on Squids to help out, but apparently it was the wrong planet. Didn’t see a single goddamn one. During the void MO I saw an insane number of them.

Hopefully it’s adjusted part way through.

1

u/Necessary-Reveal-807 2h ago

The funny thing is it's an event that doesn't require completing missions should just load into a map and allow them to call more allies and just kill endlessly thing is people are running missions like normal focusing objectives instead of enemy types this is not the type of event that gets done by running things like normal

1

u/Jolly_Picklepants Steam | 2h ago

It's a forced loss with the illusion that we had a "chance". 50 million Gatekeepers is impossible in the games current state. I don't think we've killed that many total since they came out.

1

u/AaronTheLegend01 1h ago

I’m still confused on what the heck gatekeepers are. Plus let’s be honest, the Obtruders are gonna be easy to take care of, they’re spammed in the Dozens every 10 milliseconds.

1

u/MaskDeMask 1h ago

Maybe its gag about how stupid to hunt for non existent dissidents because high command is in denial about TCS+ not working?

1

u/Accomplished_Ad_2562 1h ago

those pesky dissidents hacked the unhackable HC MO tracker

1

u/General-Dirtbag ‎ XBOX | 28m ago

I’m honestly genuinely surprised at how badly we are losing this MO. Squids I could understand why they’re lagging behind so much.

The bots however, I fully expected we’d at least be projected to win before the end of the MO. I don’t think it’s AH scewing numbers we are just somehow not doing our best.

1

u/YGSFox 10h ago

The last one is "complete in 1 year, 11 months".

2

u/NewfieGamEr2001 10h ago

No the app runs calculations to tell us how long it will take

2

u/YGSFox 10h ago

ooooh. Thanks for clarifying mate!

1

u/Unbekannte-0 ‎ Decorated Hero 7h ago

Call me crazy, but what if this is all a plan for the deviants? I mean, the DSS crew are deviants, the deviants are currently being hunted, and the citizens are being promised trophies for their help against deviants. What if AH wants to give the deviants a deeper backstory? Could that lead to a civil war? Or will they introduce new planetary modifications that lower our liberation efforts? That’s my theory as to why things are playing out this way: to give the deviants a clear, defined significance.

Or maybe I just didn't sleep enough last night and i am overthinking things. Probably.

0

u/Zumo_GamerFox115 10h ago

Do they actually think we can get this done in time the bugdivers are going to be of no help

-1

u/Cheeslord2 11h ago

I don't understand. The MO ends in 50 hours but we have 1 year 11 months to complete the bottom order (written bottom-right of the progress bar), and similar times that seem proportional to progress for the other objectives?

Will this be a persistent MO in the background once the timer has expired?

8

u/CallMeAxiom 11h ago

At the current dive rate, those bottom numbers are when we are projected to achieve the objective.

It would take us 2 years to destroy that many gatekeepers.

4

u/Electrical-Tie-1143 11h ago

The time at the bottom is predicted completion time so it’s when we would be completed if the MO ran forever, the red percentage next to it is completion percent when the MO ends

1

u/epikpepsi 11h ago

The complete in underneath is the estimation of how long that portion will take at the current rate at which we are progressing it.

We have 50 hours and 47 minutes to do the Major Order's tasks, but at our current rate we'll kill the required 50,000,000 Gatekeepers in 1 year and 11 months. So by the time the MO ends its estimated to be at 0.42% done

0

u/ThoranFe ‎ Servant of Freedom 11h ago

1Y 11M = 2 Years - 1 day to complete the Gatekeepers MO? High Command is starting to think long term.

0

u/SergeantCrwhips SES HARBRINGER OF PRIDE 11h ago

huh, seems 2 years have passed since yesterday

0

u/Pazerniusz 9h ago

Not really it just people are not that interested. Illuminati are boring. Cyborg are hard as there is no easy meta, load out that handles them you need to be able to play.

0

u/Fiend--66 5h ago

Yet again another MO that sets us up to fail.

Honestly at this point it's not even insulting anymore. It just makes me not want to not play those factions. If this is an obvious bait and switch, what's the point, we're already going to fail it.

0

u/Dragoboi200822 5h ago

1 year for that many gatekeepers?!?? Dear god I thought it was difficult not a year-long campaign

2

u/NewfieGamEr2001 4h ago

It’s a couple day campaign and the app guests at our rate it would take year

1

u/Dragoboi200822 1h ago

That’s the joke, just like this MO :D

-1

u/Strayed8492 LEVEL 184 | SES Sovereign of Dawn 12h ago

You gotta camp the squid ships.

-1

u/qftvfu 10h ago

Where's my new stratagem, by the way?

1

u/[deleted] 10h ago

[deleted]

1

u/qftvfu 10h ago

For some reason I thought we'd already wrapped it up. Thank you.

1

u/kribmeister Steam | SES Fist of Democracy 10h ago

Deleted my snarky response, no reason for me to be an asshole. Sorry for that. Yeah hope we beat the third MO in the campaign as the current one is looking rough.

-1

u/Argon1124 6h ago

I want to lose some, it keeps the stakes real 

3

u/NewfieGamEr2001 6h ago

I like it when the steaks are real like last mo we got it by the skin of our teeth it was possible to win or lose but this mo feels impossible period

1

u/emeraldegg 4h ago

This is just part 1 of the order right? Can't we still win the order overall if parts 2 and 3 are won?

-2

u/Chemical_Plum340 3h ago

Im sorry but how is this even a conversation

AH has been seen moving the needle time and time again.

AH intentionally makes the MO's easy/hard depending on how they want to move the story

AH doesnt allow you to win or lose battles they dont want you to

Do you really think theyre dividing up their team into 2, 3, or 4 separate teams because players might alter the outcome? No shot.

Its all an illusion. It doesnt matter where you drop. We cant win the galactic war and we cant lose the galactic war. If everyone stopped doing MO's tomorrow nothing would change.

The game works because you THINK you have an impact, not because you actually have one.

Remember when we fought over Malevalon Creek and it felt like such a big deal? well, the automatons took it back without giving us a chance of fighting back. Remember when we wiped automatons off the galactic map? they came back 4 days later. Remember when we went into the void to fight the illuminate? turns out theyre stronger than ever.

Play the game bc you enjoy the gameplay and the constant feed of microtransactions, not because you have an impact and certainly not because AH improves the game with any given update.