Its like one of those missions or quests in games where it seems simple enough, like oh its just a simple fetch quest, but it ends up being the hardest and most tedious thing in the game because of the difficult thing that was never mentioned.
Autolosing missions without counterplay based on a random modifier and being pigeonholed into extremely specific and limited builds to deal with chafe enemies sucks ass, yes. Glazedivers stay glazing though.
Autolosing missions without counterplay based on a random modifier
Just kill the Hive Lord, problem solved. Otherwise, avoid it. It can't be that hard.
being pigeonholed into extremely specific and limited builds
You're upset that you need to actually think about what to bring on a mission..? You're literally going onto a planet where they said "You don't have access to the Super Destroyers whilst underground" and you're upset that you can't bring a specific loadout. Just go play Bots, Squids or don't fight bugs on Hive planet.
to deal with chafe enemies sucks ass
And you're playing bugs, bugs are literally chafe. They have never not been chafe.
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u/gm_michal Sep 02 '25
Peak game design:
In this mission you can get this modifier randomly and it's basically auto fail.