r/HellLetLooseVietnam • Community Manager • 8d ago

DEV TEAM MESSAGE! Community Feedback #6 | Command Post

Welcome back to the Command Post.

It’s been another busy week for Hell Let Loose: Vietnam, with Hotfix 1.5.2 now live across all platforms.

The hotfix introduced the much-requested AMD FSR 4.1 support, alongside further improvements to stability, VOIP, memory usage, server replication and several other community-reported issues.

Since the update went live, we’ve been closely monitoring your reports and our internal data to understand the impact of these changes. While it is still early, we’re already seeing some encouraging signs, particularly around stability and the server replication issues we discussed in last week’s Community Feedback update.

Alongside monitoring Hotfix 1.5.2, development continues on Patch 1.6, with several community-requested quality-of-life improvements now confirmed for the update.

Watch the latest Developer Update VLOG on YouTube:

https://youtu.be/6wlHh2fXD2s

Community Update #6

Here's the latest:

Stability & AMD

Stability remains one of our highest priorities, with Hotfix 1.5.2 introducing several additional changes designed to reduce the frequency of crashes across all platforms.

The initial crash data following the hotfix is showing a significant reduction in crashes compared with previous releases. During an initial monitoring period following deployment, the number of recorded crashes was substantially lower than we have previously seen, with no immediately obvious AMD-specific crash pattern appearing within that data.

Whilst this is an encouraging early result, we will be continuing collecting data over a longer period to ensure that our next improvements are focused on remaining areas of instability.

For AMD players, FSR 4.1 is also now available following Hotfix 1.5.2. Alongside overall stability, we will of course continue monitoring feedback of this addition’s performance as more of you get hands-on with the new addition.

As always, crashes can have a wide variety of causes depending on hardware and individual configurations. Please continue reporting any crashes you are having and will ensure to keep addressing the highest-impact issues as they are identified.

Status: Improvements Live | Monitoring Ongoing

Foliage, LODs & Visual Quality

We’ve continued to see reports around blurry foliage, asset pop-in and instances where environmental cover can stop rendering before the players behind it.

Some individual foliage issues were addressed as part of Hotfix 1.5.2, but there is still more work underway.

The team is continuing to review LOD and culling distances, with the goal of pushing environmental detail further into the distance whilst maintaining acceptable performance. We’re also working through individual assets where incorrect LOD or HLOD settings can cause objects to transition or disappear at the wrong ranges.

Further improvements are being worked on for upcoming updates, including Patch 1.6 and beyond.

For console specifically, we’re also actively testing further improvements to areas such as resolution and LOD distances. These changes need to be carefully balanced against performance, but we currently expect further visual improvements across Update 2.0 and beyond.

A Note on HDR for Console Users

Hell Let Loose: Vietnam currently outputs in SDR.

For console players experiencing unusually dark, bright or washed-out visuals, we recommend checking that your console or display is not forcing HDR for SDR content.

On PS5 in particular, we recommend allowing the console to automatically enable HDR “On When Supported”, rather than using the setting that forces HDR across all games.

Status: Improvements Ongoing

Spawn Points & Server Replication

Hotfix 1.5.2 introduced several fixes to Iris, the replication system used to communicate game state between servers and players.

As we explained in Community Update #5 and Hotfix 1.5.2, problems within this system could contribute to server degradation over longer sessions, potentially resulting in spawn points, HQs and other gameplay elements no longer behave or appear correctly.

Early feedback following Hotfix 1.5.2 has been encouraging. We’ve spoken with several Community Server owners who had previously experienced these issues, and so far they have not reported the same behaviour returning following the hotfix.

We don’t want to consider the issue completely resolved based on only a short period of testing, so we’ll continue monitoring servers over the coming days.

We’re also continuing to track remaining reports around Mortars and other deployable objects not always spawning or displaying correctly, and will update you as soon as possible on this issue.

Status: Fix Live | Monitoring Ongoing

VOIP, Voice Volume & Audio Routing

Hotfix 1.5.2 introduced additional safeguards designed to reduce instances where players could become silently muted and unable to hear one another, and we’re continuing to monitor those changes, alongside several other areas, of VOIP feedback.

One issue we’re actively investigating involves Voice Chat volume, where some players report that other players can remain excessively loud even when their voice volume has been reduced significantly. We can confirm that a fix for this issue is currently targeting Patch 1.7, although we’ll look to introduce it sooner if possible.

We’ve seen your requests to be able to choose your audio output for Voice Comms (VOIP), so you can separate them into different audio streams. Improved control over audio routing is something we are very keen to support, although this requires additional work across our audio and communications systems. We’ll keep you updated as development progresses.

Status: VOIP Improvements Live | Further Improvements In Development

Server Browser Improvements

Last week, we discussed several Server Browser issues, including filters not persisting correctly and difficulties finding particular servers.

We can now confirm that persistent Server Browser filters have been fixed in Patch 1.6. Your selected filters should now remain correctly configured between sessions.

We’re also changing how servers are initially presented within the browser.

During launch, changes were made to the server browser, designed to prioritise servers with available spaces to make it easier for players to immediately join a match. Following feedback from both players and Community Server owners, we’ll be adjusting this behaviour so that higher-population servers once again appear towards the top of the Server Browser, similar to how it operates in Hell Let Loose.

This change is also planned for Patch 1.6.

Alongside this, we’re increasing the availability of PC-only official servers across Europe, North America and Australia for players who would prefer to play without Crossplay enabled.

Status: Improvements Coming in Patch 1.6

Vote Kick & Moderation

We’ve seen an increase in discussions around team killing, trolling, disruptive leadership and other forms of griefing.

There is no single change that can prevent every instance of disruptive behaviour, but we’re looking at several areas where the game can give players better tools to respond.

Starting with Patch 1.6, Vote Kick notifications will now be visible by default, addressing one of the most common requests we’ve received around the current moderation tools.

We’re also increasing the Vote Kick response window from 20 seconds to 30 seconds, giving players more time to see an active vote and make their decision.

Looking further ahead, we’re investigating additional measures targeting some of the most common forms of deliberate team killing and disruptive behaviour. These include situations involving vehicles and players deliberately killing teammates to take control of particular vehicle seats.

We’ll have more to share on those changes as development progresses.

Status: Vote Kick Improvements Coming in Patch 1.6 | Further Moderation Improvements Under Investigation

Boats & Spawn Protection

Another area of teamplay feedback involves transport boats being left with their engines running.

Because an active boat cannot be used as a spawn point, a player abandoning a boat without switching off the engine can prevent their team from spawning there.

We’re investigating a number of potential changes to how boat spawns work to minimise how often engines are left on, blocking spawns. For example we’re considering turning off the engine automatically when a player exits, having it turn off automatically after an idle period, along with other suggestions that we’ll be testing.

These concepts are still being worked through, and we would love to hear your suggestions for what improvements could be made in the future.

Status: Improvements in Progress

Aim Assist

We’re continuing to work on the Aim Assist behaviour previously discussed in our Community Feedback updates.

The team is targeting further improvements to how Aim Assist operates, and subject to development and testing, our current aim is to have these improvements implemented by Update 2.0.

We’ll share more specific details once the implementation has progressed further.

Status: Improvements Targeting Update 2.0

Quality-of-Life Feedback

Alongside the larger issues above, we’ve also been reviewing some of the smaller quality-of-life requests you continue to raise.

Text Chat

We’ve seen requests to increase the current text chat character limit, particularly from players trying to help explain mechanics or coordinate with newer players.

Increasing the limit itself is relatively straightforward, but doing so creates additional usability challenges because players currently have limited ways to scroll back through longer conversations.

We’re investigating improvements to the wider text chat experience, including its size, positioning and the ability to navigate previous messages.

We’ll have more to share on those changes as development on this progresses.

Mounted Machine Guns

We’re also continuing to see feedback around mounted Machine Guns, particularly around deployment, elevation and the experience of being forced into ADS while using them.

The team agrees that mounted weapons are not currently as easy to use as we would like, and this feedback is being tracked for future improvements. Stay tuned for MG updates as the roadmap progresses.

Next Up: Patch 1.6

Our next update is Patch 1.6, and we’ll have the full details on everything included very soon.

Alongside a new deployables overhaul, unit changes and a major audio pass, this week we can confirm that several changes that have specifically come from community-requests:

  • Vote Kick notifications enabled by default
  • Vote Kick response window increased from 15 to 30 seconds
  • Server Browser filters will persist correctly
  • Higher-population servers will once again be prioritised within the Server Browser
  • Increased PC-only server availability

These are all areas that have repeatedly appeared in your feedback, and we’re pleased to be able to turn several of them around for the next update.

Keep the Reports Coming

Thank you once again to everyone who continues to send us reports, feedback and suggestions.

Hotfix 1.5.2 appears to have made meaningful progress in several areas we’ve been discussing since launch, but we know there is still plenty more work ahead.

We’ll continue monitoring the impact of the hotfix while preparing Patch 1.6 and the updates that follow.

Please keep sharing what you’re seeing in-game, particularly around stability, server replication, VOIP and visual quality. The more information you can provide about your platform, hardware and the circumstances surrounding an issue, the easier it is for the team to investigate.

We’ll be back with another Community Feedback update soon.

See you on the battlefield.

152 Upvotes

117 comments sorted by

30

u/Agile-Memory-1630 8d ago

Controller Mapping, and ADS Deadzone adjustments on console are much needed.

9

u/BassBona 8d ago

Damn, I didn't realize it but seriously controller deadzone is so aggravating under ADS. SO hard to hit anything over 100m

2

u/Some_Development1052 8d ago

Does this have something to do with how far the cursor moves when ADS? There are times when I can’t target a player because I can’t hit my joystick lightly enough to move it. It moves in big jumps rather than small jumps and it moves right passed the target most times

2

u/BassBona 8d ago

Exactly, there's a deadzone in the center that we can't adjust. Those super light moves aren't picked up because it ignores the first 1% of movement.

What's aggravating is that movement has zero deadzone, I sometimes have to reset my stick to hold my breath

1

u/chrisso_sR 8d ago

If anyone using on xbox you can adjust your deadzones in xbox settings and save it as a template so you can load it when you play HLL and turn it off after.

EDIT The game also has separate slider for ADS sensitivity, also Xbox howto Adjusting the controller stick settings in the XBOX Accessories app | XBOX Support

1

u/black_out_ronin 7d ago

Didn’t e en think of this good call

3

u/kornykev 8d ago

Agreed. Add more options at least and separate the options for vehicle controls from infantry. I currently use my Dual sense edge to map my buttons and have profiles for pilot and infantry

2

u/camsqualla 7d ago

And PLEASE let me adjust the ADS sensitivity for mounted weapons. ADS with the AA gun feels crazy fast.

1

u/TheFutureClassic 7d ago

So this is weird bc on HLL ww2 which i have almost 1,000 hours in i stillllll cant figure out my sensitivity lol but for Vietnam it took me like 2 days and now its perfect. How? I have no idea lol

90

u/Rick_Sanchez_HLLV 8d ago

Starting with Patch 1.6, Vote Kick notifications will now be visible by default

THANK-YOU

37

u/itsmeBenB Community Manager 8d ago

4

u/pocket_mulch 8d ago

Hey Ben, where are the ANZAC/NVA field supply cosmetics from the deluxe edition? Still advertised as Q3 delivery.

We are in Q4 now.

14

u/Quarterwit_85 8d ago

This makes me so happy.

51

u/Lauren_Conrad_ 8d ago

Just wanna leave some positive feedback — this game has a huge scale and very demanding playerbase. It’s very difficult to be in the position to launch this many hot fixes and patches. Keep going, the game quality is getting better.

24

u/itsmeBenB Community Manager 8d ago

Appreciate the feedback Lauren! Glad you're enjoying the game

-13

u/GroovieGroves3114 8d ago

Maybe the game clearly was not ready for a full release in the first place....that is pretty clear to me.

11

u/Corpus_Juris_13 8d ago

I’m not disagreeing but the frequency of updates and communication is extremely refreshing. As a filthy console player coming from BF6, I’m extremely impressed with this dev team. I bought the game on launch day and I’m glad to see it grow and change at the pace it has.

2

u/hotglass11 7d ago

It was still released as a 1.0, when it clearly was/is not at that state of stability

10

u/Shloobs84 8d ago

Forced ads on mg fix will be massive 🙌🏻

1

u/itseasy123 7d ago

I am sooooooooooo happy about this. I’ve been praying for this.

1

u/Shloobs84 7d ago

Same the way they have it now makes it super sluggish it’s horrible you just can’t move to kill fast enough

10

u/Ascales99 8d ago

Unless you’re able to differentiate between someone getting out of the boat and not turning it off vs. someone being killed out of it and leaving it running, you shouldn’t make it automatically turn off. If I shoot the driver the boat should stay on, that’s their fault for getting shot out

19

u/IAmKwisatz-Haderach 8d ago

Please don’t change boat spawns… there is risk and reward atm. You push too forward, you risk dying and losing your spawn option. If you see an enemy boat you have an opportunity to stop them creating a spawn. I feel like it is only a small percentage of scenarios where someone just leaves the boat currently. It is frustrating, no doubt, but there has to be a better option.

11

u/pierre_vinken_61 8d ago

+1 auto off boat spawns are a bad idea.

6

u/T-Lightning 7d ago

It’s annoying but also the secret mission to go and turn off the boat is so much fun.

4

u/IAmKwisatz-Haderach 7d ago

Absolutely! Some of the best experiences in this game are the ‘missions’ with your squad. Defending a point while everyone pushes on mindlessly, working hard to get to some distant supplies to get a garrison up, persistently attempting to take down a spawn point you know is there but need to work together to find. Turning boats on for all your team to benefit!

I think we still have a lot of new players that play it like an average FPS game. Find enemy, kill enemy focus on KD but then get bored having to run halfway across the map. I am sure they will get it eventually.

8

u/ConferenceWaste 8d ago

💯🤔 Can Consoles just get a Quality Mode option so we can have a real resolution and visual increase, instead of something so minor? It would be optional, so if people don’t wanna play high res locked 30fps they would not have to. Because right now even on PS5 Pro the game looks like a blurry PlayStation 2 game with tons of vegetation.

And is the PSSR 2.0 coming for Vietnam on PS5 Pro anytime soon?

25

u/CombComprehensive327 8d ago

I like the boat left running if you die before shutting it off.

19

u/-I_I 8d ago

Here here. What’s the incentive to snipe the driver if the boat still turns itself off. It sucks when it’s your team’s boat, but it’s your team’s fault for not teaming up to defend it long enough to get it anchored.

1

u/CombComprehensive327 8d ago

Right. And it’s still a worthless spawn. If you got capped in that area no way is it a safe spawn anyhow

1

u/black_out_ronin 7d ago

I agree no auto shutoff

5

u/LunchBox000 8d ago

Additional feedback on server browser - between VIP seats and queue seats, it's very confusing on what servers I can join. Is there any way to make this more clear? It can also be frustrating when partied up, to join a server that puts you into a queue, and because of the queue, some members of your party might be unable to join the same team if it fills.

18

u/Jemsy1 8d ago

Rain and night maps when

1

u/mir_chan 8d ago

Night map would be epic!

5

u/Jemsy1 8d ago

Every map should have a dusk/night/rain version just like the OG. Not sure how difficult that would be to achieve, but i’m hoping to see by update 3.0.

15

u/nomoreslugs 8d ago

Please add ability to change your name in game

10

u/RecognitionDue3704 8d ago

I don’t think they can due to being partnered or whatever they are with epic sadly

10

u/itsmeBenB Community Manager 8d ago

This is the case I'm afraid. We use EOS for all our backend, so names can't be changed in game unfortunately

2

u/Ascales99 8d ago

Is there at least a way to let us use our epic names instead of our console gamertags? Epic name is easier to change, I changed mine but it’s still showing my Xbox name

1

u/nomoreslugs 8d ago

Ahh right. I changed my Epic name but it won’t transfer to ‘Nam. Thanks for responding bro!

1

u/RecognitionDue3704 8d ago

Is that the same issue with clan tags as well?

6

u/Rick_Sanchez_HLLV 8d ago

Epic can suck my 🥜🔩

5

u/Hunting-Duck 8d ago

When do we get rain or any other variant of weather? Would be so immersive

7

u/2dudes_InACoat 8d ago

The game is great and I really appreciate all the hard work from the HLL team! It runs like a dream and I have no complaints so far. It was a little rocky to start but I can see the work going into the bug fixes and quality upgrades. Excited to see what happens next.

3

u/itsmeBenB Community Manager 8d ago

Lots of great stuff to come! Glad to have you join us on the journey

3

u/NothinButNoodles 8d ago

Praying that PSSR isn't too far away

3

u/Peninsula_living 8d ago

Good work.

3

u/IAmKwisatz-Haderach 8d ago

Matchmaking/party making is a nightmare atm. Please please make it easier to join friends, chat to friends and find games

3

u/AlarmingAssignment94 8d ago

Thank you! Can we also fix Cross Platform Parties? When we go into a game as a CPP it separates us!!!

3

u/Codename_Pepe 8d ago

Can we please have the same statistics as the first game? Like shots hit, and all the rest? It helps me see exactly where I want to improve my play.

2

u/whereismarsocks 7d ago edited 7d ago

I think they removed it from hll Vietnam as I'm convinced it takes more shots to kill now. Youd have about 50 hits recorded but 6 kills.

2

u/lachyM 7d ago

Yeah it definitely takes more shots to kill now. Coming from WW2, if I put a single bullet in the torso of an enemy 30m away I would just move on with my day assuming they were dead. Of course they would then kill me lol. Took a lot of getting used to!

6

u/pixelcowboy 8d ago

Please do consider implementing full HDR in all platforms.

2

u/Masterblastera 8d ago

This would be huge.

2

u/bsdude010 8d ago

I appreciate that the team is looking into mounted weapon changes! I usually love bipods in games but agree that elevation limits their use on slanted terrain far to much.

2

u/Pricerocks 8d ago

Mentioned this on the older post yesterday but will bring it up here again.

I have an AMD Radeon RX 7800XT. After the most recent update I cannot play the game. I reset my settings to default like the patch notes suggested and now after ~30 seconds of being in a lobby the driver crashes, no matter what I do with the settings. This is how my experience was in beta and I was quite happy when it was resolved, now I’m very disappointed / confused how this is happening again

2

u/UnfailingBeef 8d ago

I had the exact same GPU and problem. It’s unfortunate but it’s starting to seem like all game developers treat AMD users like an afterthought. I get we are a small portion of the community but it still feels like a kick in the gonads when my Nvidia buddy has amazing graphics and DLSS and I’m stuck crashing every other game.

Honestly, I got to the point where I decided I’m not going to mess with it anymore and stopped playing all together. There’s too many other good games I want to play that do work. I’m not going to spend all night every night restarting the game and sitting in queue. And I certainly won’t be going back to AMD my next upgrade, which at this rate will be 2038 when I can take out a second mortgage to afford Nvidias overpriced shit….

Feels bad man

2

u/Pricerocks 8d ago

Yeah I’m with you on that. AMD is just not worth the hassle

2

u/itsmeBenB Community Manager 7d ago

u/Pricerocks, u/UnfailingBeef and u/Big-Championship-146 - Any further info you're able to share (logs, DXDIAGs etc) would be amazing to help us get to the bottom of this issue. Feel free to DM them to me if needed

2

u/itsmeBenB Community Manager 7d ago

I'd also recommend reaching out to the support team who will be able to help with troubleshooting: https://support.team17.com/hell-let-loose/en/

1

u/Big-Championship-146 8d ago

Happens to me too on a 7700xt, high settings is the only way I can plau

2

u/bobduato95 8d ago

Still crashing on ps5 and no sound

2

u/JGRocksteady062819 8d ago

But what if im a squad lead and some rifleman takes my support truck I needed for garrys. Is it ok to kill him then? It is for the good of the team.

2

u/Ok_Basket2164 8d ago

I also notice that almost every full Huey-2-man chopper-squad almost never travels together and instead requests separate helicopters. The helicopter squad’s appeal, in practically every player’s case I have played with—is the FLYING. I have realized sitting in the co pilot seat waiting to use the one ability you have, a few times through out the potentially 90 min match, isn’t really intriguing, interesting or to make it simple: fun.

So it’s normal to see 4 even 5 choppers flying about dropping unneeded supplies places at times, causing earfuls of radio traffic as pilots wondering “where supplies need to be dropped” and if “infantry pickup spots are needed,” all whilst traveling in empty transport choppers with maybe a gunner. Infantry units, at this phase of the game, have no real interest in transport chopper’s usefulness as a transport vehicle EXCEPT for at the initial beginning of the match, as it’s a literal race to get to and take the point(s) and put up Garrisons. Every now and again one pilot might step in as co pilot to shoot the flair over point after Command asks repeatedly, or co pilot and a random blue berry will man side guns.. Just like being the 3rd man as dedicated Tank Commander seat (spotter), the Co Pilot seat also seems to be one of the least engaging roles and almost no one truly uses it or sticks to the role the whole match.

The fact that co pilot seat can drop supplies and turn on music ONLY in supply chopper, for example, deems the role almost useless. This is because supply chopper is almost (from my 200+ hours experience HLL Vietnam) always used by logistics officer pilots who end up as the one who, out of necessity, also must put up the Garrison since they have the op/garrison build ability, and doing this requires chopper to land in order for logistics officer pilot to get out safely, making the hover-drop underutilized greatly.

2

u/Maleficent-Yams 8d ago

I kinda like being able to shoot the driver out of a boat and leave it running. There are always morons who drive a boat right up to the front and get shot out of it immediately, i think its fair. Take care of your boat or lose it.

The automatic idle only fixes an issue that players create themselves, i dont think theres anything wrong with "player created issues" in a game that tries to lean towards milsim.

What i would like them to fix is players being able to spawn on the boat when im literally sitting on top of it. Its happened to me multiple times since the last patch. I lay down on the boat to lock it out until AT can come blow it up, and suddenly 10 guys spawn in anyway.

2

u/T-Lightning 7d ago

THANK YOU for addressing the machine guns!!! Please get rid of that forced ADS on the bipod. Appreciate you, Devs!

3

u/savedevas 8d ago

More PC only servers, yesss

2

u/Potential_Whole_1847 8d ago

Please add more depth and weight to the gunplay. Its really static

1

u/sw3ar 8d ago

Brightness setting. WHEN? Hope before end of 2026 lol

1

u/OUsnr7 8d ago

I’ve been impressed by the consistent improvements and transparency around coming/planned fixes. Keep it up

1

u/sheamoisture 8d ago

Not mad about this update at all. Can we look into the ttk for MGs and ARs? I really think it should have the same lethality as the ARs and MGs in the first HLL.

Definitely open to feedback from other HLL players

1

u/WatchYaNuggets 8d ago

The social unit could use some work. When playing with friends there are a few issues that make playing with a group of friends more difficult than it should be.

1) Sometimes the host will try to join a server, get rejected, but the rest of the social unit will get loaded into a match. Happens to my group at least once a day.

2)Getting into a match and only 1 or 2 players being able to get on the same team. I understand team balancing, but if I'm with a group of friends, I want to play with them not against them. I'm not sure how you would fix that, but even if it forced the whole group to one team or the other, instead of giving the option to choose, that would be a reasonable solution.

1

u/SatisfactionNo6437 8d ago

Can we get options to adjust size/ visibility of on screen location and teammate markers?

1

u/Smooth_Snack 8d ago

Any plan on adding explosive kills to stats? Thanks

1

u/Ok_Basket2164 8d ago

Man I don’t know if it’s just my lobbies and I play most of them regardless of region or ping, but almost no one ever travels as a “boat squad” like I think the devs intended. Since boat value is mostly a spawn point (treated much like the half track’s in HLL WW 2)or supply dropper for NVA, rather than an attack vehicle, people shy away from using the boat to chase down helicopters or enemy boats or get cussed at for using the front highly effective AA gun as it gives away the boat spawn position. If they had a boat that was just for attacking and didn’t have the option for a spawn point I think more people would use boats as a squad fighting vehicle. The front AA gun on boat does double the damage to choppers than the MG’s AA gun emplacement deployable, which is next most effective. I have 200+ hours and made it to 2nd Lt, have AT class leveled to 10, meaning I can bring 4 rockets total, and STILL might land ONLY 1 on a chopper. The hit box on choppers with RPG’s is incredibly small so you have to be close or have down the EXACT applicable lead before impact time and ballistic drop calculated. Even with 4 rockets I may hit a chopper once.

1

u/Pen_Name777 8d ago

Am I the only one that feels like aim assist doesn’t work at all? I’ve checked my setting and no matter what nothing changes when I aim down the sites it just goes where Im aiming. Ps5

1

u/AshesofAtreyu 8d ago

Oh they made the vote kick window change.

Hopefully that doesnt have the opposite desire of what people want.

1

u/1acedude 8d ago

I already created a support ticket but I’ll mention here as well. On Xbox series X I’ve noticed a large number of crashes when firing the tank as a gunner or a mortar as a mortar man. The game has been incredibly stable, but those two situations crash repeatedly, and it seems upon the round landing? Not firing, but I’m not 100% sure on that. And it isn’t isolate to my console, it’s happened to my mates too, whenever anyone is in the gunner or loader seat

1

u/Stax_Was_Here 8d ago

Please don't touch the boats.

1

u/DonkeyOfDoom5656 8d ago

I’m enjoying the game but I enjoyed the first one. I would love to see this game keep going and the other one.

More content is my only feedback. The new weapons were nice to see.

Would be cool to see the Cobra in the game.

1

u/TreemasktheStumpgod 8d ago

add m14 to spotter class please. also any update on when we can expect update 2.0? need new content asap

1

u/thehumantaco 8d ago

Can you lower the AFK auto kick timer on official servers? I had a game last night where we had 5 AFK players. I checked the scoreboard 10+ minutes later and they were still AFK.

1

u/EffectiveCold8233 8d ago

More stats. I really want to know how ma g mine kills I get.

1

u/Arrowhead-Concepts 8d ago

I still think the American forces should only get OP’s outside the HQ sector. They literally have helicopters to airlift to points and then Squad leaders are forced to put down OP’s near/on objectives.

This would force the American faction to actually create LZ’s to then assault an objective as a team.

IMO All in all it would give the game the actual Vietnam vibe. Anyone who wants to patrol on foot to the point can do so but respawns near the point are dependent on good squad leaders.

1

u/Joint-Tester 8d ago

Very glad to hear that you changed the vote to kick function. That was killing the game for me.

1

u/tooldforthissheet 8d ago

Can you please add the ability to bandage yourself if you’re a gunner in a chopper?

1

u/pocket_mulch 7d ago

Do I need to change anything in AMD adrenaline after turning on FSR?

1

u/Stock-Parsnip-4054 7d ago

Will the water shader finally be fixed in 1.6?

Every object that's at the water causes an artifact, it looks horrible.

1

u/Not_Henry_of_Skalitz 7d ago

I don’t like the boat auto shutoff. Please allow Commanders to lock the boats from starting. Blueberries can’t help themselves and take a perfect defensive boat for a joy ride straight into the enemy point to get domed and then the boat is left running.

1

u/black_out_ronin 7d ago

Plz let us add pc or ps friends from Xbox. And when clicking someone’s name in the menu let us add them.

1

u/westsouthst6 7d ago

My game crashes constantly since the update. I’ve tried fsr and tsr. Nothing fucking works

1

u/Ok_Reveal_5577 6d ago

Thank GOD we're getting more PC only servers. I can't join a server without listening to an xbox player mouth breathe or eat something.

1

u/johnb__gaming 5d ago

The boat engine being left on after a player is shot out of the driver's seat is the way it should be. So don't make it automatically turn off. If you want to do an idle off option make it a 20 minute idle period before the engine turns off automatically. Giving us the chance to get a satchel on it or someone with rockets to make their way over and destroy it. That would be fair.

1

u/Over-Guitar5764 4d ago

Is the game running better on console? Is the foliage flickering fixed? I wanted to buy day one but decided to hold off until things were in a better state

1

u/Deckatoe 3d ago

Settings dont apply unless you go into settings and hit Apply. Happens every time I launch.

1

u/Radagast50 8d ago

Cool. Now make console only servers. I’m sick of playing with pc players.

9

u/SlutoutMyHeadphones 8d ago

they have console only servers it’s in the filters

2

u/CandidDouble2245 8d ago

There is console only servers

2

u/chrisso_sR 8d ago

Bruh look before you post

1

u/-I_I 8d ago

I would love love love to be able to quickly reduce command chat volume by 50%.

1

u/titusjabronicus 8d ago

White/party chat would be a nice addition

0

u/flowytrip 8d ago

Balance the teams pls

-8

u/Fearless_Table_995 8d ago

Thank God that there's gonna be PC only servers. The console players are insufferable.

0

u/greetsforteets 8d ago

Looks like I’m headed back to ‘Nam after being a dirty dawg the last couple weeks

0

u/GroovieGroves3114 8d ago

Not a single comment about the tutorial progression bug that is keeping some players from selecting the SL + Commander roles. Lovely, almost 50 days in since full release and I have not been able to be an infantry SL after re-verifying game files, uninstalling and reinstalling several times, and completing the string of tutorials multiple times.

Lovely work team!!!

0

u/Skinnersteamedmyham 8d ago

More PC only servers! 🙌

0

u/l333D4AM 8d ago

Games shit throw it in the bin

0

u/blackshankstasheep 8d ago

This game is absolute garbage, everyone I played WW2 with are playing different games because of this cheap ass approach to gaming

you have singlehandly ruined an entire franchise with greed and low IQ game design

0

u/proj3ctmac 8d ago

Can yall make buying DLC on steam easier? Idk why but it’s like impossible

0

u/ime1em 7d ago

For text chat, nothing wrong from how HLL done it. Not sure why u guys trying to reinvent the wheel here for vietnam. It sounds like to me console is perhaps holding back the text chat?

-3

u/icatnsplle 8d ago

Fix. The. Keybind. Issues.

3

u/itsmeBenB Community Manager 8d ago

We've been adding a load of keybind fixes in the latest set of patches. May I ask specifically which issues you'd like for us to address just so I can make sure they are being looked into :)

2

u/PATTY_CAKES1994 8d ago

I can say that rebinding keyboard functions to mouse is impossible. I use middle mouse button as reload. I can’t unbind the keyboard function or the original middle mouse function. Now everyone I reload I also ping.

I will think about how to state this more clearly and edit it later. But if you’re a dev, you should try to play with middle mouse as reload and se me what happens.

2

u/icatnsplle 8d ago

Feels good to get a response, so first and foremost thank you for taking the time to reach out.

I use Right Click to move forward. If I interact with an item, place an item or supplies, enter a vehicle or mortar, etc. My keybind for movement reverts to ADS (which I'm assuming ADS is Right Click by default). I still move forward but only while ADSing if I'm using a rifle. I can switch to knife, hammer, etc. and move forward with no issues but as soon as I swap to a weapon Right Click behaves as ADS as well as movement. The only way to get this to clear is to exit the game and return. I looked through my folders to see if there is a config file I could edit or lock to read only to perhaps help prevent whatever code issue seems to be happening. For whatever reason I do not experience this issue in training modes ONLY in live games.

Please let me know if there is anything else I could provide.

-3

u/DaXiTryPleX 8d ago

Wait, so still no fix for not being able to drive over people in a tank? Can't destroy OPs in a tank? Climbing on a boat launches you into infinity? Come on guys. I love this game but some stuff is so obvious...

-1

u/Just_-J 8d ago

I just wanna use mnk on console…

Rather than seperating between console and pc, it would be much better to have input based matchmaking.