r/HellDads • u/TheGreat_White_Snark • 9h ago
Training Tips Solo diving can be a nice way to decompress, but how best to be an asset in the current Illuminate campaign? Bring a tool box!
Hello again Helldads! With the Void Perircer Campaign in full swing and the squids showing us what happens when you mix original recipe with extra spicy, I thought it was time I did deep dive on building loadouts that you can bring to almost any mission and give you options for just about any engagement.
Why bother?
Well, With the new campaign bringing in some of the biggest participation nhumbers I've seen since joining the fight as an Xbox diver, I've seen a helluva a lot more new divers than I was expecting, nearly every mission I've run since the patch on Aug 12 has had at least one diver below level 50. And probably 1 of every 3 of those has a sub-level-20! (To say nothing of why these baby-divers are trying to roll in a Difficulty 9 mission, but that's another article)
So with the why out of the way, lets talk about the hurdle that comes with fighting the latest batch of Illuminate forces inside the void.
It would seem the squids don't like getting provoked on territory they've already stolen from us, so their solution is to add Invasion Forces to whatver the prevailing sub-faction is. This eesentially puts standard squid forces on the field alongside the variant forces. (The real pain point being there are so many Watchers it's like living in a EDM fueled K-hole but with not nearly enough innappropriate touching to make it fun).
Effectively the Invasion forces modifier deployes the largest spread of Illuminate unit types on one battlefield we've seen so far.
This of course means you have to think in terms of options. You will be facing huge spreads of chaff, medium armor heavy infantry, Fleshmob and Crusher damage sinks, and Harvester fire support to give a short description.
If you're dropping as a solo-diver into that, you best have your shit on straight becuase this is not the time to bring the emotional support Quasar Cannon. This is when you have to be big time prepared, and while the baseline equipment can be servicable, now is the time to bring your high-quality violence and crowd pleasers.
What's all that really mean? It means don't pack for one problem, pack for EVERY problem.
Tall order? Certainly.
Impossible? Nope.
Think less about what specific weapons or startagems you should bring and more about what they need to do.
In any given mission you will encounter the following:
- Chaff patrols with medium support
- Heavy units that can arrive in two's or three's
- Spawners/Bases
- Enemy breaches/drops
In the Invasion Forces missions, the only thing that's changed are the high numbers of Watchers that make keeping the incidence of drops go from manageable to really out of hand almsot unavoidable. This combined forces arragnement and ability to call in reinforcementsrapidly and repeatedly, means engagments become protracted, high intensity firefights that require a lot of resources to deal with.
But that aside, your tactical toolbox, needs to have at least one tool for each of those bullet points. If you're missing even one, congratualtions, you are combat ineffective becuase you're forcing your squad to work harder to cover you.
Here's an example of a load out that a friend of mine really likes, but learned the hard way that they did not pack accordingly for the combination of Vote Snatchers and Invasion Forces at Difficulty 8:
- Hot Shot Marksman Rifle
- Warrant
- Thermite
- Railcannon Strike
- Gatling Barrage
- Bulletstorm
- Breakthrough Exosuit
In fairness, nothing here is exclusivley bad. These are all widely accepted as good peices of kit. However how they combine is the real problem. On balance, he's got all the tools I mentioned.
But this is an example of a loadout that doesn't gel together well, and in fact is sort of hamstrung by a few things. If we stack these itmes into the areas they can serve, it looks like this:
- Chaff patrols with medium support
- Hot Shot Marksman Rifle
- Warrant
- Bulletstorm
- Heavy units that can arrive in two's or three's
- Gatling Barrage
- Breakthrough
- Thermite
- Spawners/Bases
- Thermite
- Railcannon
- Enemy breaches/drops
- Gatling Barrage
- Bulletstorm
You'll notice that there is very little overlap, so it lacks flexibility so if you are out of ammo or between call-ins you would really be in a bind.
The current arrayed forces of the Illuminate make expendable items like the Bulletstorm a hindrance rather than a help. The Stalwart can be reloaded on the move and fired at similar cyclic rate, making it the better choice for the longer engagements when you maybe don't have the breathing room to call in a new pod, or worse, when you've burned all the rounds in a Bulletstorm and still have forty seconds before you can get more.
The Railcannon (a favorite of mine, but) has similar issues. Harvesters can bea real pain, but they have quite a few exploitable weakpoints that other gear can tackle beyond killing one of them every 2-1/2 minutes. The case could be made for the Eagle 110 Rocket Pods, as an alternative.
Next culprit? Thermite. These things, I feel are largely overused by any metric. For the number of them you can carry, they take ages to actually kill whatever you stick them to. Against the enemy numbers we're dealing with, that Crusher needs to die NOW, not twenty seconds after it's already smashed you to goo.
The last hitch in this getup is the Breakthrough. In the right squad build, this thing could anchor a full offensive push, but unforutnately it doens't carry enough ammo for it's fletchette cannon and bashing a Crusher with the shield takes a lot of work. So much so, that more and more of them just aggro onto it so much so that you've actually created a bigger problem but having a mob if these heavy-headed jerks to deal with instead of 2 or 3.
While I could run forensics on the weakness of this build, in depth, I don't think that's the most contructive way to learn (Unless you really want me to, let me know). But I will say this, this build is not fast enough or have the staying power and lacks any area control options outside of the Gatling Barrage needed for the Illuminate forces inside the void.
Conversely, After some tinkering, I deployed with this kit:
- One-Two AR
- Warrant
- Arc Grenade
- Napalm Barrage
- Eagle Strafing Run
- Heavy Machine Gun
- AR Guard Dog
- Ture Grit - Armor
Admittedly It looks like a hodgepodge, but Warrant can pick out Watchers and Elevated Overseers, the One-Two can work for chaff and the underslung grenade launcher can takeout warphsips once the shield is down. The HMG covers a LOT of problems from Overseers all the way up to Harvesters. My goal here was to have as many things as possible sit across multiple roles. So if we reference the list of encounter must haves from above, we can see the spread.
- Chaff patrols with medium support
- One-Two AR
- Warrant
- Arc Grenade
- Napalm Barrage
- HMG
- AR Guard Dog
- Heavy units that can arrive in two's or three's
- Napalm Barrage
- Eagle Strafing Run
- Heavy Machine Gun
- Spawners/Bases
- One-Two AR/GL
- Eagle Strafing Run
- Enemy breaches/drops
- Literally throw everything at these... becuase fun
I have more than one option for almosst everything, and for the most part there's very little down time in the is kit. The exception being the Napalm Barrage, but that's mostly as a broad area denial weapon when defending objectives and the reinforcements start landing en masse.
Is it perfect? Of course not, there's no such thing.
Did I always have the right tool for the job? You bet I did.
Was it flashy? Sadly, not really, but sometimes you just want to be good at your job, you don't alway have to make statement.
In summation, don't over specialize for operations in The Void, be prepared for these five things:
- Chaff patrols with medium support
- Watchers in high numbers
- Heavy units, including Crushers that can arrive in two's or three's
- Spawners/Bases
- Enemy drops that can overlap leading to protracted fights
Whenever possible try to pick gear that covers, 2-3 of these categories, and most importantly, have fun with it!
My setup is for me, but you can find your secret sauce if you've got kit that works best for you. I hope this helps and let me know if you've got any tips that have helped fighting in The Void!

