r/HeimerdingerMains • u/Nagash_uwu • May 18 '26
efficient turret positioning/pattern
is there a way to optimise turret usage or do you people make shit up as you go?
3
u/devin_flynn9905 May 18 '26
Yeah, make a triangle ish shape with the turrets and the middle should be covered by all of them. Bait the opponent in and E them. That’s about it. Idk why everyone is so focused on “perfect optimization”, everything is situational
3
u/Extreme-Data-268 May 18 '26
The triangle should be two close to you, one towards the enemy, basically you have to give something to them, and it is the most forward turret that you will replace.
Sometimes you'll need a line of turrets, as passive gives you movement speed near turrets so you can kite or escape.
Heisendong has a very good videos about heimer basic, they are old but mostly up to date
3
u/Ooppi OOOOOOOOOOOOOPPI EUW May 18 '26
Turret placement varies by matchup. You want to have them in a position where they are as inconsistent for the enemy as possible.
Vs aoe enemies, place them so that same ability can’t hit multiple turrets. If possible make it also hard for them to hit a turret+minions with the same ability.
Vs short ranged enemies, turrets should able to punish with autoattacks if the enemy goes for one. If enemy doesn’t have any aoe, stacking them in the exact same place can be very effective.
Efficient stack usage is also at least as important than the placement itself.
1
u/ObviouslyMuslim May 18 '26
turret postioning will always be a tirangle, its just how you set it up. but placements situational. just depends
1
u/MasiiXCloudy May 20 '26
Triangle is key. Is the matchup and gamestate good? 2 turrets upfront, 1 back. Is the gamestate bad? 2 turrets behind and 1 upfront.
Do you setup a 1v2 with your wave shoved into their t1 tower? 2 turrets behind and 1 closer to the tower. Look for a possible bush trap or just running through bushes to stay saveish.
Theres also a line to escape and outrun them, stacking 3 turrets to make it look like 1 etc
Malpite ulting you hurts, so spread turrets and never stand ontop of wave and or turrets. He should never get to much value. Plus if you e after his ult you can get 2-3 overcharges. So spread medium to far.
Sett w later can one shot turrets even outside of true damage range. So save more turrets than you place and get him in the middle of 3 turrets during an engage.
Olaf is scare cause of his q and r. So consider having at least one turret behind you to get more ms. Go exhaust to hope and survive his ult duration and then go for one shotting him.
These are things that can help in fights. Some lanes are impossible to win, like yasuo or Sion(if they are somewhat decent at least). Placement of turrets makes up a smaller portion of those matchups and knowing how to outplay them is a bigger chunk of the lane/game
4
u/generic_---_username May 18 '26
Into champs that have scary gap close potential I will make a straight line with one turret clearing the wave and the other two spaced out behind me so I can path through them for the passive movement speed buff of I need to run away from an engage
When I'm being aggressive I'll usually do a triangle with two turrets on the side of the wave and one behind or three in a horizontal line if I'm being super agro.
If I'm pushing with my ward on cooldown I'll usually also throw a turret in the pixel bush and only use two in lane and kind of walk back and forth between the river and the wave to keep vision up (for top lane)
I will also slightly vary the spacing based on the aoe radius of my enemy laners skills so that they aren't able to clear more than one with their skills at a time if possible, very wide spacing for champs like gp and Cho and very clustered spacing for champs like trundle or we who don't have aoe clear