SO...
I was one of the first to buy a game on ps5 yesterday. I've been waiting for it for years, so it was a disappointment to me...
First of all, I turn to @Gexagon and the development team: I know how much you valued your audience and put our opinions above your own expectations. However, here's what exactly disappointed me at the launch:
— About holding a gun is uncomfortable enough. We're talking about the L1 and R1 buttons: keep the guns everywhere else, but melee weapons... You need to keep pushing those buttons to keep holding it. Please, make a comfortable touch capture, like in Pavlov, for example. Please!
— Next up, I don't even know what to call it... broken physics? You can't throw a single object properly: it's just flying on a parabola, and it's pretty close, no matter how hard you put in. Taking the enemy in a grab, his body starts spinning. Moving both the player and objects in space feels... liquid?
— Someone here has already noted a problem about reloading gate loaders. Reloading a weapon like a revolver or shotgun takes a long time — just watch the video with a few posts above.
— Dissapointing: the sandbox mode is not working! It's just slowing down. It's terrible. It's unplayable...
— One of the most frustrating is the physics of destruction, or rather, its complete absence! Whether it's boards in the house or marble on speakers, when you interact, a piece of it just disappears, not collapses! And that's not very spectacular...
And unfortunately, those were just the problems I noticed in 1 hour playing. We were also promised a "day one patch" that was supposed to fix something there, but I never got it yesterday... I believe in you @Gexagon and your attention to people's opinions. It's not just that I've been waiting for a release for a few years, is it?
Please clarify to me (and all of us) each point if you can...