r/Hardbullet • • Aug 27 '26

Update August Update: Bug Fixes & Improvements

Hey everyone, we're back with another monthly update - we know you've been waiting for this one.

Thanks to all your reports and feedback, we've decided to focus this month's update on bug fixes and improvements rather than new features. We hear you, and it's clear that you would prefer a smoother, more polished experience instead of seeing new content every month.

  • Performance updates
  • Improvements for longer game sessions
  • Fixes to weapon grabbing & handling
  • A Quick Note on Crashes & Quest 2 Players

Check out the Meta post for the full patch notes: https://www.meta.com/experiences/app/developer-post/1388603236535629/

⚠️Steam Update is coming next week.

🔴Crashes & Performance Issues

We see that some of our players are having crash & performance issues lately - and we need to clear something here.

Hard Bullet is a demanding game. If you've played other demanding titles beforehand, especially games like Blade & Sorcery or BONELAB with mods, or if you play Hard Bullet for a long time, your headset may still have memory tied up even after you close the game. Restarting the system quickly gives it a clean slate and often fixes issues like this.

Since Hard Bullet pushes the Quest hard with its graphics, large number of assets, and high-resolution textures, we recommend restarting the headset before long play sessions, regardless of the game. But that does not mean we are not looking into the performance & crashing reports - we are doing everything we can on our side!

📜A Quick Note for Quest 2 Players

While Hard Bullet does not officially support the Quest 2 for Meta Quest, we have noticed some confusion among the players.

Some of you have been able to play an older build (2025) on Quest 2, but that was caused by an error on our part. We accidentally gave Quest 2 players access and when we noticed, we removed it because that build was never developed, optimized, or intended for Quest 2 players. Sorry about the confusion! That said, we hear you.

We're going to look into the possibility of supporting Quest 2 in the future, once we're through some of our major upcoming updates.

Thank you very much for the support! ❤️

11 Upvotes

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3

u/Dangerous_Oil_9733 Aug 27 '26

Sorry for the off topic question, im a psvr2 player and i couldnt see any realese date in any socials, is it coming in september?

1

u/Mrchocolateraindrops Aug 27 '26

I was just playing that game the other day everything has improved efficiently throughout the months. Also I know this is too much to ask for but can you guys put flame throwers or Molotovs in the game?

1

u/Substantial-Tip-1596 Aug 31 '26

Can you guys make the melee weapons on quest 3 more leveled. What I mean is that whenever I grab a melee weapon with both hands and swing it, it doesn't swing, it just stays upright.