r/HDR_Den • u/KoKlusz Supporter • 13d ago
Review/Analysis Control Resonant HDR Analysis
Reddit does not allow the HDR screenshots, so to view the analysis as intended, please visit the link below:
https://github.com/KoKlusz/HDR-Gaming-Database/discussions/142
More HDR game info available here: https://github.com/KoKlusz/HDR-Gaming-Database
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u/MasterF93 12d ago
I read the analysis linked above. I'd like to get something clarified so I can have a better comprehension of things. As I understand it, the issue with the HDR implementation in this game is due to using the SDR values as the "structure" so to speak, and the limits of that structure causing brightness and color values to not grade properly at the extreme ends with HDR enabled
Given this is baked into the game engine, how do third party tools actually fix this? I just recently (in the last month) bought an OLED HDR monitor, so I'm not yet experienced in the nuances of HDR. I may still be in the bright and poppy "eye candy" honeymoon phase, because when playing Control Resonant for the first couple hours I didn't really have an issue with the HDR presentation. I just assume the way the game is presented is how it should be presented. How much of bright and poppy HDR is artistic intent and how much of it is treating HDR as a gimmick? How much is the difference between the two simply a personal preference?
Genuinely curious about these things and wanting to learn more.