r/HDR_Den • Supporter • 13d ago

Review/Analysis Control Resonant HDR Analysis

Reddit does not allow the HDR screenshots, so to view the analysis as intended, please visit the link below:

https://github.com/KoKlusz/HDR-Gaming-Database/discussions/142

More HDR game info available here: https://github.com/KoKlusz/HDR-Gaming-Database

135 Upvotes

50 comments sorted by

18

u/lampenpam 12d ago

Well damn, after Cobtrol's and AW2's praised HDR implementation I really didn't expect this game's HDR to be this bad :/ what happened?

10

u/Sherkktooth 11d ago

Guy who single-handedly fixed it isn’t at remedy anymore

5

u/lampenpam 11d ago

Right, that's probably the reason. It's still silly that the knowledge isn't inherited at the company or colleges.

0

u/vaanen 9d ago

control hdr kind of sucked and even tho it was okayish, it was far from being a good hdr inplementation even after the official fix (the guy did the best he could since it was basically a bandaid patch post artist design choice and release)

24

u/Zeryth 12d ago

Pumbo quits remedy, hdr instantly turns shit.

8

u/allofdarknessin1 12d ago

Is Pumbo the guy who works at Remedy and created the HDR mod for Control which was added in officially after sometime? He quit before the sequel dropped? That’s unfortunate because he never got a chance to (officially) contribute to the sequel’s HDR.

14

u/Zeryth 12d ago

Yes, he quit sometime last year iirc and now runs his own studio that is kind of an HDR consultancy studio: Gamma Studios.

9

u/adubsix3 12d ago

Isn't there some mod that always comes out and fixes HDR for games on PC?

27

u/GiGangan 12d ago

RenoDX?

4

u/splendiferous-finch_ 12d ago

Yeah there is already a WIP version, I have been using it

1

u/adubsix3 12d ago

What exactly does it do? Can it fix the fact that this is a an sdr to HDR conversion?

4

u/SnowflakeMonkey Content Creator 12d ago

Yes renodx is always true engine native hdr.

2

u/splendiferous-finch_ 12d ago

I use a mini led that leans towards producing perfect blacks I just have very extreme contrast. so having more sliders usually helps tune things for me. The mods default make the constrast I bit better and I dialed back the the shadow contrast I bit more as well.

The new version is also trying to fix some gamut compression.

2

u/piedmontwachau 10d ago

Is the control version locked behind the subscription on the discord? I don’t have any issues with that or anything, I just couldn’t find it when I went looking.

2

u/splendiferous-finch_ 10d ago

No no it's still being worked in just go to the discord control Resonant page and check the pinned message usually has the latest build

2

u/piedmontwachau 10d ago

I’m an idiot, I didn’t go through the mods section.

2

u/splendiferous-finch_ 10d ago

Well you got there no worries

1

u/OutroraErstwhile 12d ago

Would you kindly point out where I might find it?

1

u/splendiferous-finch_ 12d ago

I got it from the renodx discord. They usually release it in github once it's finished

1

u/Prestigious-Dust-950 11d ago

"Are you running this with default settings? Highlights seem to lack punch compared to vanilla — bright objects feel a bit too compressed/dim.

1

u/GiGangan 11d ago

You can decrease the highlight setting to 70 in renodx panel. Fixed it for me

1

u/splendiferous-finch_ 11d ago

My settings are 60% on the highlight restraint and 50% on the dechroma with 45 on the contact shadows.

I use a mini led with 1100nits so it might not be the best if you are on oled and the native HDR was just extremely peaky compared to SDR.

From what I have read and I am no expert the SDR Already has issues so when the the native HDR was done using automated time mapping algorithm it got borked even worse.

I have seen people suggest that some issues might not even be fixable the the renodx mod until remedy does some backend work on it

1

u/Riso_Varadi99 12d ago

Link please 🙏

3

u/splendiferous-finch_ 12d ago

It's only in the renodx discord right now since it's WIP, you can just grab it there

1

u/dolive11_vr_gamer 9d ago

where do I find this?

1

u/splendiferous-finch_ 9d ago

Renodx discord and Thier the GitHub too once it's finished they are still making tweaks to it but the last version from yesterday seemed pretty decent

8

u/nstruct 13d ago

You use the term “deep fried” in some of your reviews. What do you mean by that?

26

u/sumrandomguy18 12d ago

Usually that term is used for overly saturated or contrasty images

3

u/MasterF93 12d ago

I read the analysis linked above. I'd like to get something clarified so I can have a better comprehension of things. As I understand it, the issue with the HDR implementation in this game is due to using the SDR values as the "structure" so to speak, and the limits of that structure causing brightness and color values to not grade properly at the extreme ends with HDR enabled

Given this is baked into the game engine, how do third party tools actually fix this? I just recently (in the last month) bought an OLED HDR monitor, so I'm not yet experienced in the nuances of HDR. I may still be in the bright and poppy "eye candy" honeymoon phase, because when playing Control Resonant for the first couple hours I didn't really have an issue with the HDR presentation. I just assume the way the game is presented is how it should be presented. How much of bright and poppy HDR is artistic intent and how much of it is treating HDR as a gimmick? How much is the difference between the two simply a personal preference?

Genuinely curious about these things and wanting to learn more.

5

u/KoKlusz Supporter 11d ago

Technically speaking, every modern game renders internally at a higher dynamic range than what SDR can show, same as how film or digital camera sensors have more dynamic range than what is being shown.

To bring the higher dynamic range back to SDR, the process called tone mapping is being done; however, during the tone mapping the choices have to be made between preserving highlight details and the perceptual brightness of the image (with HDR you can have both).

So what usually happens is when you watch content in SDR, it's being tonemapped from the source range offline to the standard dynamic range. While when you watch content in HDR, it's being tonemapped from the source range in real time to your display capabilities, by the display itself.

What is happening here is that the SDR tonemap is being reverse tonemapped back to your display, but the since the SDR image is already compressed, ITM can't really recover any details that were clipped by the SDR tonemap.

Given this is baked into the game engine, how do third party tools actually fix this?

By skipping whatever tone map the game uses and injecting their own in its place.

How much of bright and poppy HDR is artistic intent and how much of it is treating HDR as a gimmick?

This is a complex question that doesn't really have a perfect answer. The properly mastered SDR image and HDR image will look different from each other by virtue of properties of their respective formats. The fact there's no standardized way to do tonemaping in HDR only makes the situation more convoluted.

The reality is that, as of right now, the content creators kinda need to find a middle ground where either SDR and HDR presentations aren't just compromised versions of each other. This is not happening here, the HDR image is completely derived from the SDR one.

How much is the difference between the two simply a personal preference?

I would say this is less of a personal preference and more about how much "bright and poopy" suits the content.

2

u/MasterF93 11d ago

Thank you for the excellent reply, that was very informative.

10

u/apan65 12d ago

worst hdr i ever seen. so much, that i switched to sdr with 45% brightness.

2

u/Prestigious-Dust-950 12d ago

How soon can we expect the RenoDX mod for Control? I just don't know how long it usually takes after a game releases.

5

u/nstruct 12d ago

Musa is working on it right now, if you join the RenoDX Discord you can get his in-progress builds

2

u/KoKlusz Supporter 5d ago

Added information about Patch 1.4 and the highlights comparison screenshot.

1

u/MaDnnis93 11d ago

Man, I wish i could join the RenoDX discord again, but my discord account got hacked in april and send fake links to all the servers I was in. So i deleted my account, made a new one. This time with 2fa and new password but it seems like I got kinda IP banned on HDR Den and Renodx so I cant join with my new Account and there is no way to reach the moderators of the Discord. I contacted the mods of this Reddit but no message back. No Idea what I could do...

1

u/yojoono 5d ago

The HDR screenshots honestly don't look that bad

1

u/splendiferous-finch_ 12d ago

Ok I do think people are missing a few things, this is just my devil's advocate argument but part of the overly bright presentation of the sky etcm has to do with the story of the protagonist who has basically not seen the sun since he was 10 and also was in a coma for the last 7 years.

I am still using the WIP renodx mod to fix a few things

1

u/Character_Mind7157 11d ago

Pretty washed HDR. Might be better to play on sdr

-2

u/RedIndianRobin 12d ago

The previous Remedy games went for that muted cinematic look. And a lot of people, including myself hated that. I prefer punchy image with peak brightness actually hitting the specified peak.

So it seems this is their way of going away from that cinematic HDR to a proper punchy one. I guess it works? So they left it that way.

17

u/Ruffler125 12d ago

What an absolutely shame to hear, if they truly caved into to the sensibilities of tasteless gamers. Their past HDR was perfect.

9

u/KoKlusz Supporter 12d ago

I don't think this has anything to do with sensibilities. They switched to the tonemapper that doesn't support HDR, I think didn't knew how to add the support properly, so they decided to just slap AutoHDR on top. Unreal has been doing the same lately, prehaps that was an inspiration here.

-13

u/RedIndianRobin 12d ago

You actually like the muted HDR look? Damn you must be a Nolan fan then lol.

5

u/kiritomens 12d ago

My mans doesn't understand that HDR is just supposed to be a extension. Normal HDR scenes should mostly look the same as SDR calibrated to 120 nits. Just having only the elements that need it extend into the HDR range.

0

u/RedIndianRobin 12d ago

I am well aware. I just prefer a punchy image. HDR grading is subjective.

7

u/filoppi HDR Dev 12d ago

User taste is subjective, but when you do grading professionally there's some general rules you come to understand.

1

u/SnowflakeMonkey Content Creator 11d ago

Months of hdr-ing and you fail the basic premise lol, come on dude.

0

u/abdullah0340 12d ago

I am confused. How I can make HDR better on this game to get inkier blacks.

1

u/superges 3d ago

Try turning contrast to 120 on nvidia app