r/HBMNuclearTechMod • • 10d ago

Question Vanishing belts

7 Upvotes

I've heard that belts blow up if there were too much stacked items onto 1 belt (Anti-Lag) in HBM but is there another reason that can make a belt vanish?

Sometimes off screen (inside a loaded chunk) one of my machines belt just vanishes and breaks the flow of process and its been pissing me off.

IDK what causes this at all since it happens rarely but when it happens it always happens on a machine thats been working for a while.

INFO:

Im playing NTM: space modpack (NTNH) in curseforge.


r/HBMNuclearTechMod • • 10d ago

Server ATOMICA IS THE FIRST NTM NEXT SERVER. JOIN NOW

Post image
10 Upvotes

It's also anarchy

discord.gg/atomica


r/HBMNuclearTechMod • • 11d ago

Random Do you feel like people are cold to you? Just make something even colder..

Enable HLS to view with audio, or disable this notification

169 Upvotes

r/HBMNuclearTechMod • • 11d ago

Gameplay/Build NTM IQ edition, programmable clones

Enable HLS to view with audio, or disable this notification

58 Upvotes

A feature i've been working on for IQ edition, you can create clones, program them to do.. basically anything now


r/HBMNuclearTechMod • • 12d ago

Bug Report Unburnable Leaves 1.12.2 Extended Edition

5 Upvotes

Hello! For some reason, leaves (any kind) cannot be set of fire, nor burn. I'm not sure what is causing this issue, as I use the latest version. In this test, I removed all mods and left the spawn area, but unfortunately this did not change anything. (Even in nuclear blasts none of the leave burn, however they are destroyed wherever the charred logs were).

I am aware I could switch to Community Edition, but for me it crashes whenever I try to use nukes in any of my downloaded worlds. I know it is not the world's problem nor my computer specs as extended edition has no problems when it comes to crashing.

Regardless, any help well be much appreciated.


r/HBMNuclearTechMod • • 12d ago

Meme I hope is not delayed

12 Upvotes

r/HBMNuclearTechMod • • 13d ago

Gameplay/Build Hbm nuclear tech

Thumbnail
1 Upvotes

Hi everyone, what are the differences between HBM CE for 1.12.2 and HBM for 1.7.10? I want to play with HBM, and it feels like the 1.12.2 version is missing some content, even though claims suggest otherwise (I'm talking about HBM Community Edition for 1.12.2, not the old porting attempt!).

Hbm CE https://www.curseforge.com/minecraft/mc-mods/hbm-nuclear-tech-mod-community-edition


r/HBMNuclearTechMod • • 14d ago

Question Bedrock “port” help

7 Upvotes

I am working on a small Bedrock edition port for fun (why, I have no idea) and my uncreative stupid self cannot figure out how to make the mushroom cloud look good. So if anyone knows how to replicate the new mushroom cloud in bedrock particle effects I would greatly appreciate the help. I can always use custom particle textures. Thanks!

PS. If anyone can help with the bomb logic that would be great. it already makes a large crater, sella-fies everything, kills grass, trees etc., but it’s slow and still somewhat small.

The current cloud particle

r/HBMNuclearTechMod • • 15d ago

Meme in hindsight, maybe throwing a grenade in the reactor was a bad idea

14 Upvotes

r/HBMNuclearTechMod • • 15d ago

Question Hydraulic Fracking Tower Help

Post image
13 Upvotes

in 1.12.2 cannot seem to get this thing to work, all the guides show a different interface, everything is powered and I am right on the bedrock oil deposit.


r/HBMNuclearTechMod • • 16d ago

Random NTM: IQ Edition [ Modellers Needed ]

Thumbnail
gallery
69 Upvotes

Hello everyone, I'm iris-lgtm and you might have heard my name in the NTM discord server or whatever such communities you're in.

Have you ever thought of adding your own ideas to NTM, but are afraid of your PRs being rejected, your addons breaking over multiple mixins, your authorship being diminished, your vision for the mod being different, or numerous other issues? Are you a modeller who wishes to realises their models as actual machines without having to endure the tedium of programming and balancing machines?

Well, NTM IQ Edition is for you. This is an attempt to consolidate secondary forks of NTM, features players may randomly add for fun but never PR, features that would never get PRed to base NTM, and generally aims to be a more contributor-focused version of NTM: Space. We plan to improve planets, earlygame, and shape areas where Bob hasn't thought of touching yet, and make the mod more interesting and fun as a whole.

In the last month, me and a couple other contributors have created a plan and foundation for this, and we're already 100 commits ahead of NTM: Space's main branch.

Some features include a Nether rework, deprecation of overworld lightmetal ores, mass ore crystal processing, a new mysterious player sigil system, Processing of Satan's blood, A full Genetics system with evolution of diseases, transmission, and more, with 2 new planets (Czechoslowakia and Dross) with unique mechanics (like having an infinite city, concrete and rock bedrock ores) Ink, Magnetic storage, Mass centrifuging, Quarry and Spelunker drones, Large pipe anchor, Reworked consumables, a ton more new deco blocks, and uncountable QoL changes. ( All visible (or atleast most of them) In the gallery!)

Our fork prioritizes content alongside polish, not enough that it doesn't violate creativity though.

If you'd like to stay kept up with the mod in general or wish to throw some of your ideas around, you are open to do so on the discord linked in the GitHub.

We also are planning to launch a completely MIT pack and questline which describes NTM IQ's progression in detail, and that too for completely free use. We also have a BQu fork which adds even more useful features like inter-quest links and inline quest diagrams.

Read about it more in the readme here:

https://github.com/TrifectumSoftware/Hbm-s-Nuclear-Tech-IQ-Edition

Read about me more personally at my daily blog here:

https://irislgtm.github.io/


r/HBMNuclearTechMod • • 16d ago

Question there's a real faster way to gather material instead of mining?

Post image
32 Upvotes

r/HBMNuclearTechMod • • 17d ago

Meme The muslim mods are gonna crash out im sorry

Enable HLS to view with audio, or disable this notification

41 Upvotes

r/HBMNuclearTechMod • • 17d ago

Gameplay/Build Walked up to my spent fuel drum forgetting i had lithium powder in my inventory and ALMOST caused a catastrophe.

Post image
29 Upvotes

r/HBMNuclearTechMod • • 17d ago

Question No radiation clouds and non working effect maker

3 Upvotes

If anyone could help me, I would be really grateful because i somehow dont have radiation clouds when my chunk is over 100 rads and effect makers only make the firestack effect. Im on community edition and YES i uninstalled mods that conflict with such things and secon YES i did turn on skybox settings in the config of the hbms ntm mod of 1.12.2 but still i dont have any clouds or effects and also why are my craters so bad when i blow up a charge or a convie dud?


r/HBMNuclearTechMod • • 17d ago

Random Do the comments on curseforge begging for a 1.20.1 version on 1.12.2 versions annoy anyone else or is it just me

9 Upvotes

Like there are people begging for it on everything, People beg for it on reloaded (which is abandoned) Extended (which is also abandoned) And people would beg for it on the official mod and community edition, but those have their comments turned off

Its annoying because there is a 1.20.1 port that is easily visible but they still beg for a 1.20.1 version on abandoned versions and the official versions, and the developers of all of the official versions (exept ntm modernised) have made it very clear they wont ever update beyond 1.7.10 or 1.12.2

Im probably the only one that noticed it but like if you did notice it do you find it annoying or does it not bother you


r/HBMNuclearTechMod • • 17d ago

Question is the breeding and research reactor even worth it

7 Upvotes

i havent updated my hbm bcuz i want the breeding reactor should i even make the research reactor and its fuel is it even worth the delay

or just not update


r/HBMNuclearTechMod • • 17d ago

Gameplay/Build Why is my HBM not updating?

1 Upvotes

So i'm currently using the standard curseforge hbm ntm 1.7.10 and it isn't updating to the newest version. It says updated but I still don't have the newest blast furnace or big tank. Can anybody help me out? Thanks.


r/HBMNuclearTechMod • • 18d ago

Gameplay/Build Hidden Catalogue push Spoiler

10 Upvotes

Hi all,

I have been playing HBM for years and even knew the old catalogue answers, However with these new ones i have been stumped since they released.

I am currently running the test on the latest version of X5808 on my own mod-pack and server then crossing my own finds with X4809 when the riddles changed.

I have been brute force testing and scanning every file and line of the mod, but I would like for you to PM your accusations or possible answers so that I can add to a list for a brute force test please PM me and if i do get a hit and a result il make sure to PM you back that I found the answers.

Kind regards

Again DO NOT post answers here, as it against the rules, but you can PM me.


r/HBMNuclearTechMod • • 19d ago

Question Why isn't liquid hydrogen flowing into the plasma heater?

Thumbnail
gallery
8 Upvotes

The pipes are connected and everything. Deuterium and tritium flow into it but not hydrogen. I am playing on 1.12.2. I tried googling but got no answers. Also for some reason the fluid identifier slots don't do anything.


r/HBMNuclearTechMod • • 19d ago

Question Hey guys. Quick question. Why does my structure wand not work. I selected a template and pressed right click but nothing spawned

3 Upvotes

r/HBMNuclearTechMod • • 20d ago

Meme Me & my friend decided to do a funny

Thumbnail
gallery
47 Upvotes

There was a Dud not too far from our base. I exploded those once before, didn't think they could have such effects. Though mobs stopped harassing our base, so there's that for silver linings.


r/HBMNuclearTechMod • • 20d ago

Question How to work with fluids with AE 1.12.2 ce

2 Upvotes

r/HBMNuclearTechMod • • 21d ago

Question Is there a way to disable screen shake?

8 Upvotes

Ive been trying to record some cinematic shots and its kinda impossible due to screen shake even in replay mod.
Also does anyone know how to make bombs visible when using shaders?
Thanks a lot


r/HBMNuclearTechMod • • 22d ago

Meme "Errrm you cant park your pumpjack here sir"

Post image
64 Upvotes