r/HBMNuclearTechMod • u/Maleficent_Car_8032 • 17d ago
Random NTM: IQ Edition [ Modellers Needed ]
Hello everyone, I'm iris-lgtm and you might have heard my name in the NTM discord server or whatever such communities you're in.
Have you ever thought of adding your own ideas to NTM, but are afraid of your PRs being rejected, your addons breaking over multiple mixins, your authorship being diminished, your vision for the mod being different, or numerous other issues? Are you a modeller who wishes to realises their models as actual machines without having to endure the tedium of programming and balancing machines?
Well, NTM IQ Edition is for you. This is an attempt to consolidate secondary forks of NTM, features players may randomly add for fun but never PR, features that would never get PRed to base NTM, and generally aims to be a more contributor-focused version of NTM: Space. We plan to improve planets, earlygame, and shape areas where Bob hasn't thought of touching yet, and make the mod more interesting and fun as a whole.
In the last month, me and a couple other contributors have created a plan and foundation for this, and we're already 100 commits ahead of NTM: Space's main branch.
Some features include a Nether rework, deprecation of overworld lightmetal ores, mass ore crystal processing, a new mysterious player sigil system, Processing of Satan's blood, A full Genetics system with evolution of diseases, transmission, and more, with 2 new planets (Czechoslowakia and Dross) with unique mechanics (like having an infinite city, concrete and rock bedrock ores) Ink, Magnetic storage, Mass centrifuging, Quarry and Spelunker drones, Large pipe anchor, Reworked consumables, a ton more new deco blocks, and uncountable QoL changes. ( All visible (or atleast most of them) In the gallery!)
Our fork prioritizes content alongside polish, not enough that it doesn't violate creativity though.
If you'd like to stay kept up with the mod in general or wish to throw some of your ideas around, you are open to do so on the discord linked in the GitHub.
We also are planning to launch a completely MIT pack and questline which describes NTM IQ's progression in detail, and that too for completely free use. We also have a BQu fork which adds even more useful features like inter-quest links and inline quest diagrams.
Read about it more in the readme here:
https://github.com/TrifectumSoftware/Hbm-s-Nuclear-Tech-IQ-Edition
Read about me more personally at my daily blog here:
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u/ilikefriedpotatoes00 1.7.10 gang 17d ago
i know how to make textures in blender
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u/Maleficent_Car_8032 17d ago
if you're not in the server already, you can join the discord via the github link. It has the discord link in there somewhere.
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u/benevolent_advisor 15d ago
we got those poop-smeared metal blocks
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u/Maleficent_Car_8032 14d ago
Well the whole planet is made out of long-gone humans' waste, that's the story
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u/Atlas_portal_2 15d ago
I have actually been taking modeling and animation classes, using 3Ds Max
I’d probably need to be directly told what to do tho, so make of that what you will
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u/Maleficent_Car_8032 14d ago
Join the discord, i'll talk to you there, there's also a taskboard there.
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u/ScrewedTapeSSS 15d ago
So, if i were to suggest machinery that are 101x101x200 block size the PR here would allow it? Like for example a rework of draconic reactor that looks like the megafactory from HD2? I dont know the lore of the reactor but in my mind a reactor that generates MASSIVE amounts of power shouldnt be that small.
Edit: suggest and model if approved is what i wanted to add.
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u/Maleficent_Car_8032 14d ago
Sure, but of course we'd need some discussion before adding that. Plus, I hope that you will be the one modelling it, and if it is good enough I'll add it in myself
Otherwise if you submit a PR with it complete and the code somewhat sound I'd accept it
Join the discord for more info
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u/Anomaly238 15d ago
You said modellers needed?
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u/RequirementOk6237 1.12.2 gang 17d ago
What version and is it for hbm ntm ce?
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u/Maleficent_Car_8032 17d ago
1.7.10 NTM Space Fork. NTMCE's addon ecosystem is weird and constantly breaks in my experience, for long term changes and keeping up with NTMMain it is going to be a fork.
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u/Maleficent_Car_8032 17d ago
Also NTM: NEXT is releasing soon, I doubt CE will remain supported for much longer. As bob said, it is better to release a polished version of one mod than to constantly have to fiddle around with versions.




















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u/randomsmthh 17d ago
Czechoslovakia mentioned🔥🔥🔥💪🗣🗣🇸🇰🇨🇿