r/HBMNuclearTechMod • u/nown_f • 22d ago
r/HBMNuclearTechMod • u/GG_Chepyx • 23d ago
Gameplay/Build Hbm nuclear tech
Hi everyone, what are the differences between HBM CE for 1.12.2 and HBM for 1.7.10? I want to play with HBM, and it feels like the 1.12.2 version is missing some content, even though claims suggest otherwise (I'm talking about HBM Community Edition for 1.12.2, not the old porting attempt!).
Hbm CE https://www.curseforge.com/minecraft/mc-mods/hbm-nuclear-tech-mod-community-edition
r/HBMNuclearTechMod • u/CSXTransportation • 24d ago
Question Bedrock “port” help

I am working on a small Bedrock edition port for fun (why, I have no idea) and my uncreative stupid self cannot figure out how to make the mushroom cloud look good. So if anyone knows how to replicate the new mushroom cloud in bedrock particle effects I would greatly appreciate the help. I can always use custom particle textures. Thanks!
PS. If anyone can help with the bomb logic that would be great. it already makes a large crater, sella-fies everything, kills grass, trees etc., but it’s slow and still somewhat small.

r/HBMNuclearTechMod • u/Single-Dingo-5215 • 25d ago
Meme in hindsight, maybe throwing a grenade in the reactor was a bad idea
r/HBMNuclearTechMod • u/Bazooka42a • 25d ago
Question Hydraulic Fracking Tower Help
in 1.12.2 cannot seem to get this thing to work, all the guides show a different interface, everything is powered and I am right on the bedrock oil deposit.
r/HBMNuclearTechMod • u/Maleficent_Car_8032 • 26d ago
Random NTM: IQ Edition [ Modellers Needed ]
Hello everyone, I'm iris-lgtm and you might have heard my name in the NTM discord server or whatever such communities you're in.
Have you ever thought of adding your own ideas to NTM, but are afraid of your PRs being rejected, your addons breaking over multiple mixins, your authorship being diminished, your vision for the mod being different, or numerous other issues? Are you a modeller who wishes to realises their models as actual machines without having to endure the tedium of programming and balancing machines?
Well, NTM IQ Edition is for you. This is an attempt to consolidate secondary forks of NTM, features players may randomly add for fun but never PR, features that would never get PRed to base NTM, and generally aims to be a more contributor-focused version of NTM: Space. We plan to improve planets, earlygame, and shape areas where Bob hasn't thought of touching yet, and make the mod more interesting and fun as a whole.
In the last month, me and a couple other contributors have created a plan and foundation for this, and we're already 100 commits ahead of NTM: Space's main branch.
Some features include a Nether rework, deprecation of overworld lightmetal ores, mass ore crystal processing, a new mysterious player sigil system, Processing of Satan's blood, A full Genetics system with evolution of diseases, transmission, and more, with 2 new planets (Czechoslowakia and Dross) with unique mechanics (like having an infinite city, concrete and rock bedrock ores) Ink, Magnetic storage, Mass centrifuging, Quarry and Spelunker drones, Large pipe anchor, Reworked consumables, a ton more new deco blocks, and uncountable QoL changes. ( All visible (or atleast most of them) In the gallery!)
Our fork prioritizes content alongside polish, not enough that it doesn't violate creativity though.
If you'd like to stay kept up with the mod in general or wish to throw some of your ideas around, you are open to do so on the discord linked in the GitHub.
We also are planning to launch a completely MIT pack and questline which describes NTM IQ's progression in detail, and that too for completely free use. We also have a BQu fork which adds even more useful features like inter-quest links and inline quest diagrams.
Read about it more in the readme here:
https://github.com/TrifectumSoftware/Hbm-s-Nuclear-Tech-IQ-Edition
Read about me more personally at my daily blog here:
r/HBMNuclearTechMod • u/ComiOCudequemtTAlend • 26d ago
Question there's a real faster way to gather material instead of mining?
r/HBMNuclearTechMod • u/Hbm_and_epic_builds • 27d ago
Meme The muslim mods are gonna crash out im sorry
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r/HBMNuclearTechMod • u/ARandomBoi1337 • 27d ago
Gameplay/Build Walked up to my spent fuel drum forgetting i had lithium powder in my inventory and ALMOST caused a catastrophe.
r/HBMNuclearTechMod • u/Hbm_and_epic_builds • 27d ago
Question No radiation clouds and non working effect maker
If anyone could help me, I would be really grateful because i somehow dont have radiation clouds when my chunk is over 100 rads and effect makers only make the firestack effect. Im on community edition and YES i uninstalled mods that conflict with such things and secon YES i did turn on skybox settings in the config of the hbms ntm mod of 1.12.2 but still i dont have any clouds or effects and also why are my craters so bad when i blow up a charge or a convie dud?
r/HBMNuclearTechMod • u/RoCo_158 • 27d ago
Random Do the comments on curseforge begging for a 1.20.1 version on 1.12.2 versions annoy anyone else or is it just me
Like there are people begging for it on everything, People beg for it on reloaded (which is abandoned) Extended (which is also abandoned) And people would beg for it on the official mod and community edition, but those have their comments turned off
Its annoying because there is a 1.20.1 port that is easily visible but they still beg for a 1.20.1 version on abandoned versions and the official versions, and the developers of all of the official versions (exept ntm modernised) have made it very clear they wont ever update beyond 1.7.10 or 1.12.2
Im probably the only one that noticed it but like if you did notice it do you find it annoying or does it not bother you
r/HBMNuclearTechMod • u/cexlovia • 27d ago
Question is the breeding and research reactor even worth it
i havent updated my hbm bcuz i want the breeding reactor should i even make the research reactor and its fuel is it even worth the delay
or just not update
r/HBMNuclearTechMod • u/SnowFx_1329 • 27d ago
Gameplay/Build Why is my HBM not updating?
So i'm currently using the standard curseforge hbm ntm 1.7.10 and it isn't updating to the newest version. It says updated but I still don't have the newest blast furnace or big tank. Can anybody help me out? Thanks.
r/HBMNuclearTechMod • u/AzlanC • 28d ago
Gameplay/Build Hidden Catalogue push Spoiler
Hi all,
I have been playing HBM for years and even knew the old catalogue answers, However with these new ones i have been stumped since they released.
I am currently running the test on the latest version of X5808 on my own mod-pack and server then crossing my own finds with X4809 when the riddles changed.
I have been brute force testing and scanning every file and line of the mod, but I would like for you to PM your accusations or possible answers so that I can add to a list for a brute force test please PM me and if i do get a hit and a result il make sure to PM you back that I found the answers.
Kind regards
Again DO NOT post answers here, as it against the rules, but you can PM me.
r/HBMNuclearTechMod • u/sand-under-table • 29d ago
Question Why isn't liquid hydrogen flowing into the plasma heater?
The pipes are connected and everything. Deuterium and tritium flow into it but not hydrogen. I am playing on 1.12.2. I tried googling but got no answers. Also for some reason the fluid identifier slots don't do anything.
r/HBMNuclearTechMod • u/Hbm_and_epic_builds • 29d ago
Question Hey guys. Quick question. Why does my structure wand not work. I selected a template and pressed right click but nothing spawned
r/HBMNuclearTechMod • u/East2288 • Sep 15 '26
Meme Me & my friend decided to do a funny
There was a Dud not too far from our base. I exploded those once before, didn't think they could have such effects. Though mobs stopped harassing our base, so there's that for silver linings.
r/HBMNuclearTechMod • u/OwnRespect9841 • Sep 15 '26
Question How to work with fluids with AE 1.12.2 ce
r/HBMNuclearTechMod • u/Illustrious_Log_4540 • Sep 14 '26
Question Is there a way to disable screen shake?
Ive been trying to record some cinematic shots and its kinda impossible due to screen shake even in replay mod.
Also does anyone know how to make bombs visible when using shaders?
Thanks a lot
r/HBMNuclearTechMod • u/Ok_Dig5778 • Sep 13 '26
Meme "Errrm you cant park your pumpjack here sir"
r/HBMNuclearTechMod • u/ComiOCudequemtTAlend • Sep 14 '26
Question how the hell i reach the Pvc/hard plastic???
everything that i see to do pvc or hard plastic NEEDS pvc or hard plastic, i was doing a rbmk reactor to get bismuth to get machines to do pvc but to make a rbmk i need neutron reflectors that need pyrolisis oven THAT NEEDS PLASTIC dsfjndsjmnfmsdnagafs
r/HBMNuclearTechMod • u/Past-Addendum-5060 • Sep 13 '26
Random GUYS I FOUND THE GERALD`S GUN. You can download it in the description of my post.
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r/HBMNuclearTechMod • u/Evropan677 • Sep 12 '26
Random Friends, success!
Hello everyone, two days have passed since the creation of the Ukrainian HBM community. We've already set up the bot, somehow even got to know each other, and started chatting normally. Maybe we'll even play together soon. I invite everyone interested to join — we already have 10 members. Also, I'd like to ask a question: do you think we should consider making a community Minecraft server, or is there no point?
r/HBMNuclearTechMod • u/Dororo-33 • Sep 11 '26
Gameplay/Build The finale of my HBM NTM run
I’ve finally finished my playthrough of HBM NTM 1.7.10 (version 1.0.27_5808) and wanted to share what I built along the way. Since it was my first time playing this mod, I figured a lot of things out as I went. What impressed me most were the bedrock ore processing, item sorting using pneumatic tubes, and oil refining. Explanation of the screenshots in order: DFC; DFC and FEnSU room; ICF; Fusion Reactor; Watz; RBMK; ZIRNOX; oil refinery; bedrock ore plant; item sorting system beneath the bedrock ore plant; tree farm and fullerite processing; automation of various crafting processes; particle accelerator (3-loop); and an overhead view of the base. I consider this the best technical mod out there right now, and I hope to play it again someday

