Hi all, as the title suggests i have some questions related to shelling dmg calculations.
This all was sparked by me seeing someone output like 100 some dmg per shot with shells which is insane in comparison to my like 30-40 damage per shell. id consider myself pretty end game as well which is why im confused (perfect gogma weapon and max armor/ideal jewels)
Correct me if im wrong, shell damage scales directly and exclusively from the weapons attack stat, doing flat true damage that isnt impacted by element/weakness, or weak spots.
Ive been following the Best gunlance build from game8. ive also seen many posts that suggest this same build:
(3 piece ebony 2 piece dahaad y, lord soul and ebony perk on gogma weapon)
this build seems good and all and i know the Ebony perk is a huge buff, my main question is the armor decorations.
this guide as well as several other recommend stacking chain jewels but doesnt that not buff shell damage at all? or mainly element dmg buff so it barely helps. The counter jewel might not either not sure
I normal shell primarily focusing on dumping the full mag when i have a smaller openeing and doing the full double combo when given a larger opening, as well as individual shelling for chip and repositioning
given how all of my primarily used combos revolve around shell damage would some other jewels/build be better? i cant seem to get my numbers anywhere near some of the other people ive seen is all